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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

648

Auto Crafting Block

under review

47 Comments

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    It could at the very least just be for stuff like turning dried kelp to dried kelp blocks so players on phones don’t have to tap hundreds of times to make more fuel for an auto smelter that makes fuel like that

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    THAT WAS SO GOOD! THAT WOULD ENABLE ALL THE FULL AUTOMATION FOR EVERYTHING!

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    MASTER G 1994 commented
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    To add onto this idea, i'd like to propose "The Compactor", it essentially works the exact same way as the "Composter". This one however is only able to take in one type of item (potentially crafted with it) and outputs the block variant, i.e. redstone dust > block of redstone, iron ingots > iron bars, wheat > wheat block, ect. 

    Essentially the ability to auto craft any 3x3 item in game. Naturally, i'd like to implement the ability to use hoppers with this new block, input from the top and output out the bottom. 

     

    To craft this item, maybe use two iron blocks in the four corners, a redstone block in the bottom middle and two pistons in the middle sides.

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    DynelXpRo commented
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    Automatic bamboo farm --> Automatic stick farm --> Fletcher-Automatic emerald farm

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    Maybe add an auto crafting selector system so you can auto craft things quickly with non stackable items or dispensers

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    T3sT3ro commented
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    @Thomas Fieschi-Rose I believe that unlocking system could be problematic and introduce inconsistency when we consider multiplayer. How exactly would an assembler block remember the recipes it can hold? Let's say a pro player A already unlocked all the recipes. He creates the Assembler and selects a recipe. Now a n00b player B without recipes comes and picks up the block. Does the block remembers which receipe it had? If so then t requires it's own NBT data and doesn't stack in EQ. If no, then player B places assembler and trades with A to come and set him the receipe. It would also greatly decrease the price you have to pay to make a single assembler. You would have to unlock just one receipe and now forever use it for any assembler you make. Maybe if we used the receipe book item as a blueprint, then it would  be easier (for example to "program" the assembler we need a receipe book that we put in a slot, and XP? And book has a durability?)

    I think that making the assembler "lock" the items to act as a template is a nice way of balancing it. That would make it more of a mid-game block.

    Also after reconsidering, I changed my mind about mechanism and no-fuel thing. It should act in a similar way a hopper does: accepts only items in the receipe, but each slot can up to a stack of an item, also uses fuel (gunpowder in ratio 1:1 ?) and produces item putting it in an output slot. It emits a signal of strength 0-16 based on the amount of items in output slot. It's top works as hopper, sucking items from container, the side hopper can accept fuel and from bottom side we can pull produced items with hopper.

    I fear that using very high end items such as dragon's breath etc. would make it a very boring and tedious task to obtain the assembler. Personally I would use some kind of piston/hopper/gold(to five it some use already! cmon!) crafting receipe for it.

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    Landerzy * commented
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    I hope the block is also the crafting table.Just update it a automatic mode:

    Use a special book that it is made by a craftable item and a normal book to cover the green recipe book in the crafting table.

    Then the crafting table would turn into a block, which can only produce the item with right materials and it is automatic.

    And there is no waiting time at each craftings

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    BitterVoidz commented
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    I dislike this, a lot. I hope this suggestion never becomes a thing. Also that doesn’t even make sense. Using fuel to craft stuff when you can already do it on your own for free, holding shift click to do 64x+

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    jason curtis commented
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    you could have something a bit like a hopper or a dropper that has 9 slots (like a crafting table)which can put the items onto the crafting table and then the crafted items could be picked up by hoppers and put into chests

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    Mr M 8641 commented
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    I had this same idea, but I was thinking along the lines of sugarcane to paper, paper + gunpowder to rockets.

     

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    In my opinion, the main need for this is to resolve the pain it is to craft items that have a recipe with non-stackable items. The only two recipes I can think of are dispensers and chest/tnt/hopper/furnace minecarts. Anyone who has ever tried it knows how much of a pain it is to craft several stacks of dispensers even when making a system to drop ingredients on you, and utilizing hotbar keys to speed up the process.

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    instead of the fuel in my opinion it would be better to create a kind of "filter", that is the object that the auto crafting must produce, practically to activate the autocrafting it is necessary to use that object which will therefore be consumed, therefore, to produce iron blocks it will be necessary to insert in the auto crafting an iron block that will be consumed, I hope I have explained myself quite clearly because it is a somewhat difficult concept, but in my opinion this would make auto crafting more logical and easy to use than using a fuel

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    Personally, I would have the block as a 'Crafting Dropper', with a UI consisting of a 3x3 crafting grid and an inventory of seven slots.
    The crafting recipe items would be placed in the grid and the items to craft from would be placed in the block's 7 inventory slots. In this way all crafting recipes can be used, and an external storage block, i.e a hopper, isn't needed.
    The block would function very similarly to a dropper, requiring a redstone pulse to produce the crafted item and push the output into a container or drop it, just like a dropper.
    The recipe items would have to stay in the grid, so if you were crafting iron blocks you would need to leave nine ingots in the grid and have stacks of iron ingots in the 7 inventory slots.
    It's texture should be similar to that of a dropper or dispenser. When the output is on the side, a 3x3 grid texture is on the top and bottom. When the output is on the top or bottom, the grid texture is displayed on two of the sides, opposite each other.
    It's crafting recipe would require 7 cobblestone, 1 redstone dust and 1 crafting table, laid out in the same way as a dispenser, replacing the bow with a crafting table.
    Somehow I think this is the sort of block that would be exclusive to Bedrock Edition, as it changes the game quite a bit and is also quite overpowered, so it could change the dynamic of the game.

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    How about this?
    Crafting tables could store items and receive items from hoppers in such a manner that their slots are filled in order, empty into hoppers, and are automatically used to craft when the configuration matches a recipe and a redstone pulse is given.

    To automatically craft an item one could have all unused slots filled in with a useless place holder item as the slots are filled in one at time by a hopper and then drain out the place holders with a sorting hopper system and give redstone power to call for the crafting.
    The results of the crafting would be received by a hopper.
    This implementation would require complex supporting redstone in most cases and be similar in nature to the automated brewing stands.

    The YouTuber ilmango actually made a video about this version of the concept which probably does a much better job of explaining it.

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    truggles1 commented
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    Maybe you could set it to craft a certain item for more complicated recipes.

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    kfc2popeyes commented
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    This is something that would improve the game on several different levels, I'm into redstone and automation, so this would be a perfect block for some people. However, you shouldn't just slam it into there with hoppers, while you should use hoppers to add blocks into it, you should be able to select an item that it'll craft. I could definitely see this making the game much more enjoyable, and adding a whole new section to the game, sort of like a separate goal for your world, to automate everything. While I disagree that there should be a nether star, there should be something that is uneasy to obtain or get, maybe eye of ender, or crying obsidian.

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    Awesome idea! I think that first, you should set the recipe in the recipe selector GUI in a normal one, then it remembers that. You'd load it from the top or side with items, and when it's done, you can get the items from underneath. That's how I think it should work