The End is so out-of-the-way that no one ever bothers to go there once they have one elytra. To encourage visits to the End, we need it to have utility that outweighs the inconvenience of going there.
The Nether does this through its 1:8 fast travel system.
I propose the End gets a different form of fast travel, which supplements nether travel rather than overshadowing.
In the outer end islands, a new kind of portal spawns - a Stronghold portal. These would only appear within a few dozen chunks of a regular outer end portal. When a stronghold portal is created, it connects to a random stronghold in the world (and from then on only connects to that specific stronghold). Travelling through, you exit outside that stronghold's end portal, which then permanently activates.
Now, the End connects all strongholds together. Exploring the End lets you find strongholds, and by creating pathways between outer end portals and stronghold portals you can create a portal network that lets you travel to distant places in the world. The random and wide-ranging locations of the strongholds means hunting for new stronghold portals can lead you to exotic locations that you might not otherwise find.
The incentive for players to use this is that once a path is discovered, the transit between strongholds will always take roughly the same amount of time, irrespective of distance.
This concept leans into the weird alien teleportation mechanics of the end, encourages new infrastructure designs.
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