Minecraft's enchanting system is currently painful, grindy, and unfun to interact with. It incentivizes spinning the villager wheel over and over or sitting in front of a mob grinder for hours. It disincentivizes using gear that isn't maxed out already. It makes mending practically mandatory. The system is flawed at every level and nothing short of a full overhaul can truly fix it.
My idea is to remove xp from the game and completely change how the enchantment table works, wrapping in the enchantment combination function of the anvil. An enchanting table would have 6 slots, 1 slot to put the item you want to enchant, 2 slots you can put a material recipe, and 3 slots you can put sacrifice materials such as lapis or mob drops. The enchanting table only applies one enchantment, but it can enchant already enchanted items. It starts with a 100% chance to apply a curse, which can be reduced by adding sacrifice materials.
Anvils would now only be used for repairing or renaming, with no experience cost. They would keep enchantments but not combine them.
This system would require more curses to be added to flesh it out.
Great that I just learned no outside links allowed, I have a whole blog post I wrote about this that goes in much more depth but I can't link it! This idea is not realistic for one drop, It would take more like 5 drops. Please do SOMETHING about enchanting though, it's really bad in its current state.
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