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Keep Inventory (Bedrock Preview)

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  • 2
    Registered User commented
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    Very nice feature for new players, I agree that keep inventory should be enabled in easier difficulties by default but there should be a feature to disable it.

  • 2
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    I think the best way to go about this is to make all aspects of difficulties their own choice, mod difficulty can be its own slider, explosion damage can be none/reduced/full etc, then make current difficulties a “game mode preset” that player can choose. Players shouldn’t be locked to either have all of something or none. This is how Factorio does it and I think it’s a great system to have to be new-player friendly while giving players more controls. This way beginners can also slowly introduce themselves to difficulties, maybe after they play a while on peaceful, they decided they're ready for mobs or no natural regen, and only toggle that part to slowly step up their play.

  • 2
    Registered User commented
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    Honestly, it sucks 

    the change is only for new players and most of new players start on bedrock edition 

    so if this happen i recommend keeping it exclusive to bedrock and not moving it to java 

  • 2
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    I think "keep inventory" should be changed to "keep items" and when you die you drop your experience, making it a small punishment for dying, similar to dropping money in terraria. Maybe add another "keep exp" rule/cheat to keep the original functionality. and "keep items" is not considered a cheat, so you can get achievements.

  • 1
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    While the proposed update to "Keep Inventory" aims to ease gameplay in Easy and Peaceful modes, retaining the current system is crucial for several reasons.

    1. Preserving Challenge and Gameplay Integrity: Minecraft has always balanced challenge and reward. Losing items upon death adds tension and strategy, fostering a sense of accomplishment. If players retain inventory, it diminishes this feeling, making the game less engaging and trivializing risk.

    2. Impact on Game Dynamics: Allowing players to keep items alters multiplayer experiences. In cooperative play, retaining inventory can lead to reckless behavior, undermining teamwork and respect for environmental challenges. This change could diminish the collaborative spirit that makes multiplayer enjoyable.

    3. De-emphasizing Skill Development: Minecraft encourages skill growth through exploration and resource management. Retaining items reduces the incentive to improve. The current system motivates players to navigate danger thoughtfully, while less challenge may lead to stagnation in player development.

    4. Nature of Survival Modes: As a survival game, Minecraft inherently involves risks and consequences. Altering rules in Easy and Peaceful modes undermines survival gameplay, which is about managing risks. Keeping the current system preserves the core mechanics that define the game.

    5. Preserving Achievement Integrity: While not considering "Keep Inventory" a cheat may seem beneficial, it risks ruining the value of achievements.

  • 3
    Registered User commented
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    Why would you want to remove the only consequence to not surviving in a survival game?

    When the player dies, they learn that the punishment for dying is temporarily losing items and permanently losing xp. If the player doesn't face such punishment, why would they even bother trying not to die?

    Keep inventory is a cheat, and that's the way it should be.

  • 1
    Registered User commented
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    Personally I would firstly appreciate an On/Off toggle, so that this isn't forced on you. (I prefer playing with keep inven on, but I know lots of people would hate that)

    And secondly, if it has to be on all the time, if it is possible in the minecraft code to ONLY drop the "backpack" inventory, but keep the hotbar and the armor slots on death. Especially on easy difficulty I think this would be a better fit than to keep everything or loose everything. Keeping essentials in your hotbar and armor slots but loosing loot or other ressources on death, still gives the player a sort of death penalty and a little reset, but it wont be a fresh start with nothing either. 

    Preferably i would simply want gravestones or a similar feature in minecraft so that the dropped stuff doesnt dissapear or despawn, instead of keeping the full inventory, since that can very well be misused as a fast teleport home.
    Also, keep inventory on death could also be ONLY the inventory and you loose your levels. Which I would consider the best option IF this has to be "untoggleable".

  • 1
    Registered User commented
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    imo there are 2 ways this should be taken
    either make keep inventory a world setting like bonus chest is

    or take a page from terraria and have a progressive system rather than just the current keep inventory

    and for inventory keeping equipped armour
    hotbar and armour
    full inventory

    or something along those lines over the difficulties
    as just a hard on/off feel out of place if you are wanting progressive difficulties

    also maybe only losing a percent of xp or something on that side (similar to currency in terraria on softcore over regular/expert/master)

  • 0
    Registered User commented
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    How about a new difficulty that sits in between peaceful and easy, where mobs still spawn, but are completely passive unless attacked/provoked. There's a lot of things that can't be done in the game on peaceful mode, as you don't get all the mob drops that are required for certain things.

    Keep Inventory could have options to only be enabled on hotbar, armour slots and off hand, so just the main inventory gets dumped on player death.

  • 1
    Registered User commented
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    It would be a good change to remove Keep Inventory from cheats so that you can still receive achievements, as that always deters me from turning it on and pushes me to only playing in Peaceful mode. Of course, you should be able to turn Keep Inventory off if you want to.

    Enchanting is something you do when you are more experienced though, it shouldn't be so easily doable. You should lose experience levels when you die. Otherwise, dying means absolutely nothing.

  • 1
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    Longtime Bedrock player here.

    I personally enjoy the hard mode, but play easy and/or peaceful with my friends new to the game. They have a hard time exploring and are scared to without adjusting the settings. For me alone though, this automatic feature would feel like skipping the first 3 days, hiding, searching for food...It takes away some of the joy of discovery.

    Also, it's a bit difficult on a split screen to find these options.

    If you don't consider it cheating, instead of making Keep Inventory an automatic feature for easy and peaceful modes, why not move the function to the first tab upon creating the world? Make it more noticeable, accessible and have a mini explanation pop up next to it when it's scrolled on. Same would be great for the start with a chest, no fire spread, etc. THIS would be helpful for new players. There's so many buttons it can be a bit overwhelming for new players. And if it was the same once they were in the world (first tab), they could adjust it later.

  • 5
    Registered User commented
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    or make it so when you press "easy" or "peaceful", a tab appears for turning on keepinventory

    so that players who want to play without keepinventory can

  • 2
    Registered User commented
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    PLEASE make this an optional feature. Many people play with things like this, but I would not like this. PLEASE make this a toggle at world creation or a gamerule. DO NOT make this mandatory, I BEG YOU.

  • 3
    Registered User commented
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    It does not need to be forced. let it be a option to turn it on or off.

  • 0
    Registered User commented
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    I like the idea of helping new players out, however, I don't think it would be overall a good change without some modification.  Perhaps a toggle for keep inventory on one of the main screens with the default being on?

  • 1
    Registered User commented
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    this will make the game easier and more people will get bored of it, plus many kids will learn the easy way forcibly and will never experience the full experience 

  • 3
    Registered User commented
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     I do think there should still be an option to turn off keep inventory for the easy and peaceful difficulties

  • 0
    Registered User commented
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    I meant to down vote this i didnt know you can only vote yes and cannot remove your vote after (quite unfortunate tbh)

    anyway i dont think this change needs to be made cause this game keeps getting easier and easier already with the amount of loot that you can just find in the world, it doesn't make sense to focus so hard on making it easier when there's been nothing for ages to make the game harder

  • 1
    Registered User commented
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    I think this could be a good idea, since Easy (and Peaceful even more so) is meant to be easy (Although maybe it should be toggleable, so if people want to play Easy without KeepInventory they can do that). BUT I think this should be accompanied by changes to Hard making it truly hard, for players who want a challenge, to differentiate it more as well. Some thoughts on what these changes to Hard could be include:
     - Making zombies move faster and have higher chances of spawning with equipment.
    - Making skeletons see and shoot at you from further away and with higher accuracy, as well as seek out high vantage points.
    - Making creepers have an ExplosionRadius of 5 rather than 3, as well as intentionally blow themselves up to breach walls and entrances to your base for other mobs to enter, even if they aren't next to a player.
    Etc.

  • 0
    Registered User commented
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    i feel like a better way to change the easy difficulty would be to make you not lose hunger in easy, but still have mobs, and keep peaceful the same or even just to have every thing difficulty currently controls be its own setting that can be changed individually and have the difficulties effectively be settings presets, which would allow for custom difficulties to be done to fit each players play style.

  • 1
    Registered User commented
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    I think you should make it so that you have the option to enable keep inventory without cheats but only on peaceful. No forcing it and not on easy.

  • 0
    Registered User commented
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    Let me give a suggestion.. why not change settings for difficulty to where what you lose is different depending on difficulty. Rather than NOT losing anything at all, you could just lose everything but the gear/armor.

    Stuff you've worked hard to get and create, weapons, tools, and armor could stay with you when you die, but you still have to run back and get what ever blocks or materials and ingredients you had when you died.

    I feel that would still give the player a reason to want to be careful, and have a reason to rush back.

    "oh no, i lost my diamonds, those were a lot of diamonds.. let's go back and get them!"

    I'm honestly shocked it's not a thing already.. keeping important items and losing all the blocks and materials and ingredients for things.

    I remember the first time i was playing minecraft going "WHY DID I LOSE EVERYTHING?!!" because even back then i expected to keep my tools at the very least.

  • 3
    Registered User commented
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    Instead of changing the difficulty, make it a different option.
    Next to the difficulty add a death setting so that you can choose between keep inventory, regular deaths or hardcore.

  • 2
    Registered User commented
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    In general, I think this is a good idea, but I would recommend to keep the Easy, Normal and Hard difficulty unchanged and add the changes to Peaceful and a new "Very Easy" difficulty.

    The Easy difficulty is often used by more experienced players who prefer to play without Keep Inventory and still want a chilled game.

  • 2
    Registered User commented
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    instead of these changes, I think a better route would be just to have keep inventory as a seperate option outside of "cheats" and display it front and centre when making a world underneath the main difficulty setting, and have a clear visual toggling occur when its changes so players can see that there is a change occuring to the default state when going from easy to normal, but can also clearly turn it off without needing cheats enabled.

    I would also let them get achievements with it on, but maybe something could be done to show other people the that it was on when the achievement was obtained, or maybe highest difficulty the achievement has been obtained in? maybe each one could have a roman numeral beside it to denote this? "Getting Wood (I)" vs "Getting Wood (IV)" - I being peaceful and IV being Hard, V being Hardcore, etc. Or a simple asterisk beside the achievement showing Keep Inventory being on.

    Lumping in to this, could we have the ability to have all of the hardcore difficulty *minus* the whole world-deletion part? I wouldnt mind mobs hitting harder and healing being more difficult to deal with but ive never liked the world deletion idea. Maybe the world deletion could be moved to its own seperate option like keep inventory and could be enabled on lower difficulty worlds. Could be fun to have a peaceful world but if you die your world disappears. Likewise, it would be nice to seperate XP from keep inventory, allow death to take XP but not items, or vice versa.

  • 3
    Registered User commented
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    For the love of god make keep inventory an option like hardcore, its way more intuitive design for a difficulty menu to have toggleable game mechanics. NO NOT make it forced on/untoggleable on lower difficulties.

  • 1
    Registered User commented
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    It will be good for bedrock since most new players are playing bedrock, but please don't make this for java. Just don't.

  • 3
    Registered User commented
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    I feel like keepInventory is pretty lame as a more experienced player but I get how it could make the play experience more fun for newer players. That said, I don't think it should just be set as a default for some difficulties. Instead, it would make more sense just to make it so that more players, especially newer ones, would be aware of it when making a world, like maybe just putting it right next to the difficulty selector on the create world screen. Another idea that I have is that a third keepInventory option could be added where you only keep things like tools and armor but lose everything else like blocks, food, ores and xp. This would keep some level of risk in the game but if you do die then you will still be able to get it back pretty easily or at least won't lose everything. Also, if it is added automatically it should definitely still count as a cheat because it makes the gaming experience vastly easier and takes away almost all risk. 

  • 1
    Registered User commented
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    this is essentially a harmless change as anyone who doesn't like it can just turn the setting off, or change to normal, i believe it should also be on java as long as it's toggleable. if you're playing for a challenge it has always been the norm for difficult settings to have to be toggled on and to have to seek out that challenge by beating easier modes first. if you don't like easy games maybe you shouldn't play games that have a target audience that can't drink or drive.

  • 2
    Registered User commented
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    If it's done, make it toggleable in world creation menu, and turn off achievements.

    Also: 

    • Vote button is way to ambiguous. All it says is "vote"... Vote what? Yes or No? Kinda goofy.