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Keep Inventory (Bedrock Preview)

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  • 0
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    I think having this new thing with keep inventory is great, BUT. If you change it to be only on peaceful mode it's actually gonna work. New player might play on easy because they want a challenge, that's also easy, but noobs that don't want any challenge will apreciate KeepInventory, even if it doesn't give achievments. (New players don't care about achievments if they play on peaceful)

  • 1
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    I think that this is not a good change. On it's surface, it does seem like a change to make the game more accessible to newer players, but it is not. What happens when the newer players want to play on a harder difficulty after getting comfortable with easier ones, and then suddenly lose all their stuff when they die? They might just permanently play on easy mode, or get frustrated and step away from the game. If we want players to stick to the game, we need them to adapt to it. Keeping them at an easy level might make the game better for them in the short term, but it could disable them in the long term and make them even worse at the game.

  • 1
    Registered User commented
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    I think this is a great idea for bedrock edition, where even if you turn cheats off after activating things like keep inventory, or turning off mob griefing, it makes you unable to earn achievements. I do think a better way solve this is to make it so that even if the player decides to turn on/off anything in this section, as long as the "cheats" toggle is off, achievements can still be earned. I myself hate how it currently works because I enjoy achievement hunting on peaceful and easy difficulty, but I can't use keep inventory or turn off mob griefing. The best solution would be to get rid of account trophies entirely and have the advancement system in both bedrock and java edition, so that it wouldn't matter anyway.

  • 2
    Registered User commented
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    Taking away choice from your players is always negative. Full stop. Also, the intended game was built around the possibility of losing your items, that's part of the challenge, people shouldn't get the same advantages (advancements, etc.), while not playing the game as intended.

  • 2
    Registered User commented
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    This will disincentivize being careful. Doesn't make sense. It should be instead, peaceful mode you keep 66% of your items and xp, easy you keep 30% of items and xp, normal and hard you don't keep anything.

  • 2
    Registered User commented
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    I personally think that there could be an easy solution for all this. If you choose an Easy or Peaceful gamemode (considering the new player doesn't know about cheats section), then when you create the new world, it will ask you something like: "You have chosen Peaceful/Easy gamemode. Would you like to keep your inventory after the death?", and 2 options: "Yes""No".

     

    For advancements problem, maybe just allow some advancements to be able to achieve (if the cheats are off, but you chose to keep inventory as part of an Easy mod), what I mean is to allow basic, and easy advancements to be achievable using this setup, and the harder ones, to be achievable only if you play on normal/hard gamemode. Maybe also then add exclusive advancements for Hardcore mode.

     

    P.s. I am sorry in advance for bad formulation of sentences, and overall bad grammar, as I am originally non-English speaker, but I hope you got the idea of what I mean.

  • 0
    Registered User commented
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    This is a bad idea. If someone wants to use keepInventory, they should enable it themselves. Constant keepInventory will just stop most players from selecting these difficulties, even if they want to. If they want to obtain achievements, they should avoid keepInventory because it is a CHEAT. Not just because you call it a "cheat," but because keeping inventory is just totally unfair.
  • 0
    Registered User commented
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    I agree with a lot of people on here, keepInventory would be perfect as an option and not considered as a cheat, leaving freedom to players to choose wether to loose their inventory when dying or not.

  • 9
    Registered User commented
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    Alternative idea: Move keep inventory out of the "cheats" menu. That way, people can play easy and peaceful mode without keep inventory if they want.

  • 9
    Registered User commented
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    I think the best way to do this would be to have an extra toggle appear when easy or peaceful is selected.

  • 1
    Registered User commented
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    i personally love this change, it's a lot like terraria with how u have the option to play with keeping ur inventory or loosing ur items when u die, minecraft is normally too hard for me with keep inventory off (even as a long time player)

  • 0
    Registered User commented
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    I agree that this shouldn't be considered a cheat any longer as it's the most annoying feature this game has other than Endermen stealing one specific block from my build and then just teleporting around and taunting me with it... But add it as a toggle option when creating a new world don't force it on those who either don't want it or don't even know about it!

  • 3
    Registered User commented
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    I am not sure this is the appropriate approach...

    Possibly just like a starting chest you can select the option

    Achievements .... hm

  • 1
    Registered User commented
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    Great idea! Like in Terraria 

  • 6
    Registered User commented
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    What would work a lot better for this, I think, is popping up a dialog encouraging the player to decide which to choose, and making Keep Inventory only count as a cheat in normal or hard difficulty.  That is, when the player clicks Peaceful or Easy difficulty, pop up a dialog explaining that, when you die you lose all your items and levels, would you like to not that?  And let them decide.  Additionally I think splitting the gamerules into two (one for inventory and one for experience levels) would be a good idea as well.

     

  • 1
    Registered User commented
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    You shouldn't force keep inventory as on by default on bedrock or java. Just Put the Option more on the front side for new players that don't want to play with their inventory getting lost at death. via putting the option next to hardcore mode option on bedrock, and if this came to java put this on the first tab of the create world screen.  

  • 1
    Registered User commented
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    As long as this isn't brought over to Java Edition, I couldn't care less. But in my opinion it is kind of lame. Just make the keep inventory button easier to find, such as having it right on the create world menu or something.

     

  • 0
    Registered User commented
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    Adding in my two cents - I'm generally in agreement that making Keep Inventory more accessible is a good thing, but that letting a player keep their full inventory by just changing the difficulty is the wrong way to go about it. Death, as a mechanic, is meant to be a punishment for poor gameplay. Without the threat of losing your inventory, it becomes at best a very minor nuisance (I wasn't done exploring that cave but whatever) and at worst an active benefit (I'll just jump off this cliff and get a free ticket to spawn).

    There are two options that make sense to me within Minecraft's framework:
    1) Terraria-style difficulty. Keep peaceful, easy, medium, and hard as-is, and have a secondary difficulty option for Keep Inventory, no Keep Inventory, and Hardcore (permadeath). This allows players to easily choose their preferred mix of difficulty settings without having to dig through menus to find the right options. This also makes server management easier, as the choice of inventory management is explicit rather than implicit.
    2) Keep Inventory "lite." If we insist on tying Keep Inventory to world difficulty, it may be better to introduce an in-between "mode" that reduces the punishment of dying but allows it to remain an undesirable outcome. An example (though by no means the best) would be for the player to lose some portion of their ores or mob drops on death. This allows them to still make net progress while incentivizing them to avoid death as much as possible.

  • 1
    Registered User commented
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    Personally, I'd like to see the death mechanic receive a full overhaul. Tools and shulker boxes cost far too much time and effort to be lost in a minor accident. I would tie whether or not an item drops in a certain difficulty to item rarity, then Diamond and Netherite tools and armor can receive the Uncommon rarity level with a possible upgrade to Rare if they get certain enchantments. There should be consequences for death but not consequences so high that they amount to losing several days worth of progress.

  • 0
    Registered User commented
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    Even though I personally understand the decision(despite not really agreeing with it). There's no way you should be able to retain Achievements with Keep Inventory enabled. It fundamentally changes the difficulty of some of the harder achievements and imo would remove the pride of actually putting in the research and hard worked required. Achievements should feel like a reward, not a participation trophy.

  • 5
    Registered User commented
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    I dont like it 

  • 1
    Registered User commented
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    I personally think a much better option would be to just remove "Keep Inventory" from the cheats and just have it as an option in the settings to toggle. I don't like the fact that the option is automatically turned on for some difficulties but not others for this preview. As someone who enjoys the challenge of a higher difficulty but also loves and frequently uses "Keep inventory", I just think adding the option as an actual setting would be much better, as players will have the option to further customize their own difficulties.

  • 1
    Registered User commented
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    As someone who pays on easy difficulty even though I suck at minecraft I still like feeling the rush of adrenaline while fighting monsters, MLGing, and more. I think this should be turned on for peaceful mode and maybe add some kind of gravestone thing like so many mods do. I think that there should be an option to turn this off however or a screen as you create a new world in one of these difficulties if you want keep inventory on or off.

  • 0
    Registered User commented
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    not a bad idea. could this be applied to regular bedrock and java?

  • 1
    Registered User commented
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    Maybe have it just for peaceful mode. And have a prompt, peaceful mode: "Would you like to enable keep invenory?" and it would be enabled by default and wouldn't count as cheats. And for easy mode: "Would you like to enable keep inventory" and if you say yes it will take you too the allow cheats menu and highlight it.

  • 0
    Registered User commented
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    If youre playing on easy, you probably wont hate that the keep inventory is set to true like, seriously, I play this game since 2016 and I default to normal cuz easy is just... boring to me at this point but hard is just unnecessary, especially on mobile where I need a truck driver license to turn the screen and finally hit the creeper following me lol

    so yea, good change.

  • 0
    Registered User commented
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    I don't think this is wise for any mode other than peaceful.

    For peaceful mode, This makes sense: There's more of a focus on crafting and exploration.

    Once survival elements and hostile mobs enters the mix however, being able to keep your inventory by default removes virtually all risk, and death loses much of it's weight.

    If you wish for a more gentle approach to loss conditions, I’d recommend a staggered approach: If a player dies with 10 or more levels of XP, The XP is lost while the inventory is preserved. If a player dies with less than 10 levels of XP, both the inventory and the XP is lost.

  • 3
    Registered User commented
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    Just make keep inventory as an option for easy and peaceful mode that is togglable in the menu instead of being in cheats. No need to force things down player's throats.

  • 2
    Registered User commented
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    I think this is a good change surface-level, but I think it would be great if you could turn this off from the difficulty menu instead of the cheats menu if you had easy or peaceful selected.

  • 2
    Registered User commented
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    honestly good idea, but turn it off for easy mode. only have this for peaceful mode.