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Keep Inventory (Bedrock Preview)

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  • 2
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    it shouldn't be enabled by default. make it an option below the difficulty option instead of having it in cheats.then new players can see its an option and choose to enable it, and those who dont want it, dont. its a win win. also it would completely make some maps and PvP modes pointless. KitPVP for example. You cant steal your opponents loot after killing them.

  • 1
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    i think that you should try implementing something similar to how the inventory in subnautica works, so when you die, you lose everything that you got since the last time you entered a base. i think how it would work in minecraft is, instead of the last time you enter a base, it should be the last time you sleep or set your respawn point. i also basically stole this from a youtube comment which said

    "I like subnautica's system, where you lose everything you acquired since the last time you were in a base. You don't lose your equipment, but you can't use death as a fast travel." the comment was written by @Jarnsmidr on youtube

  • 5
    Registered User commented
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    I think this is bad because it means that cheats will be enabled for anyone on easy

  • 5
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    Minecraft with keep inventory on is no longer Minecraft

  • 3
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    I believe keep inventory is a good idea for peaceful, keep it out of easy and disable achievements for peaceful.

    I have spoken.

  • 6
    Registered User commented
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    I'd suggest idk a TUTORIAL MODE if that's what you're aiming for, instead of making the easier modes less challenging than they already are.

  • 2
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    I think this is a partly good and partly bad, good because it allows new players to learn the game easier and bad because most new players won't know how to turn it off. So I recommend putting keep inventory on the world creation screen when you're selecting Peaceful/Easy mode. -Dogecowboy

  • 5
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    I like this change. It differentiates difficulties. My concern, however, is how achievements are earned. It feels a bit unfair to play the game on Easy without the danger of losing your inventory and still get achievements for it. Achievements, in this scenario, lose their value. When you can go to a player's profile and see that they've beat the game, there is no way to tell whether they've earned those achievements on what difficulty. I think an easy fix is to add four new achievements for beating the game on each difficulty.

    "Beat the game on Peaceful difficulty."
    "Beat the game on Easy difficulty."
    "Beat the game on Normal difficulty."
    "Beat the game on Hard difficulty."

  • 2
    Registered User commented
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    i feel like the achievement, enchantment level, and keep inventory should stay, but players should be able to choose if they want to have it on or not in world creation.

  • 2
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    I think this should only be a defult setting on peaceful mode as it causes normal and hard mode to become the same thing. There should also be an option to disable keep inventory after creating the world.

  • 2
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    I think this is a good change but not done correctly, personally I think that a pop-up with the text "Hey because your on [Easy/Peaceful] mode, would you also like keep inventory? This wont effect achievements" so that players can have a choice if or if not they want keep inventory instead of it being forced

  • 1
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    If feel like if it's going to be added then a Minecraft world unless it has cheats on Should now be Locked to what ever difficulty it has just like hardcore mode or maybe you can switch between easy and peaceful  and it will be locked to those two or you can switch between HARD and Normal and it will be locked between those two or maybe it will only be locked if you choose Hard or Normal 

  • 0
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    I hope this doesn't happen, mostly because then you would HAVE to enable cheats to turn it off and that would not allow you to get achievements. Also, this just makes the game to easy, part of the fun of Minecraft survival is that you need to be able to manage your stuff and not be completely reckless, this update would eliminate that risk. I would be ok if this is just a change for Bedrock as most players go their for a simpler version of Minecraft. 

  • 4
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    I think they should do the inventory on easy and peaceful where you get to keep your equipment after you die, but everything else is dropped. So if you have some cobblestone, iron, diamonds, and you have all iron tools and you die, when you respawn it only gives you your iron tools back, you would have to go back for the diamonds, iron, and cobblestone.

  • 4
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    Add an option to choose whether to turn keep inventory on or off without enabling cheats when choosing easy and peaceful mode. For hard and normal mode you have to enable it in the cheats tab, disabling achievements.

  • 0
    Registered User commented
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    I think this is a great idea as it is implemented, though it might be good to just make keepInventory a standard part of world options that's readily visible next to difficulty, with different defaults based on difficulty. Kind of like how cheats are enabled by default on creative worlds!

  • 0
    Registered User commented
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    I appreciate the motivation behind this change in order to make the game a bit more forgiving for newer players, but I don't think this is the best way to go about it. Dying because a Creeper snuck up on you is meant to be punishing in order to make it a learning experience, and the loss of items serves as a good motivation for players to get back on their feet and try to pick up where they left off. In the past I have had worlds where I turned on keepInventory and it usually resulted in death becoming a form of fast travel back to my respawn point with no drawbacks whatsoever. I believe that this would be a poor precedent to set for a newer player, and it would lead them to taking more risks than could be considered tactical since there would never be any punishment to taking said risks; this would eventually lead to increased frustration when trying out higher levels of difficulty.

    The three main dangers of losing items on death are as follows:

    • The player does not have the items anymore (obviously!)
    • The items will despawn if the player is too slow in getting back to them (assuming they're in a loaded chunk)
    • The player may not remember where they died

    I have seen a proposal in these comments to allow players to keep only the items in their hotbar, and I believe this is an idea worth exploring. I would also increase the despawn time on items that were dropped on death so as to give players a bit more time to plan out a recovery expedition and figure out where they died.

  • 1
    Registered User commented
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    I think the better way to handle this is to just make Keep Inventory a toggleable option for all difficulties, like it is in Java Edition. Just remove it from the list of Cheats and have it be in the general World options. Alternatively, you could have all the different Difficulties have different penalties for death. If you die in Peaceful, you keep all of your items and xp. Die in Easy, and you lose half your xp, but still keep all your items. Dying in Normal could cost you all of your xp and make you drop only a few random items from your inventory, or maybe everything in your hotbar. And then Hard could follow the old default of losing all items and xp upon death. But I do get that implementing such a system would require a lot more work, so it might not be the most practical idea at the moment. 

  • 0
    Registered User commented
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    Maybe add a button under the difficulty settings when creating a new world. I almost always play with keepInventory when I play singleplayer, but i still believe loosing your items upon death is a core part of the game and should not be turned on by default.

  • 1
    Registered User commented
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    I was using keep inventory on my bedrock world as soon as I start playing it five month ago... so I think that is a good change I you're not very good at the game. I don't think people that don't want keep inventory on use easy or peaceful mode soI really want to play bedrock again to see my old world...

  • 1
    Registered User commented
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    There really needs to be a "difficulty per player" setting

    I love playing with my little cousins, but I like hardmode, and to lose my items on death. Make keep inventory PER PLAYER so we can play with our kids easier. Possibly make it so hostile mobs target players on hard mode more than those on easy, so they can still enjoy the game with people better thanthem

     

     

    Let us play older versions of bedrock, like in java. I miss 1.12 bedrock. please give older players older versions so we can play what we love without you messing with stuff again

  • 2
    Registered User commented
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    I play Java Edition almost fully, so I may get some details wrong.

    This is a good change, but there are some caveats, especially regarding achievements. I believe that they should be turned off, therefore making the default Peaceful and Easy difficulty setting not grant achievements. However, the player should be notified that they will not be granted achievements, similar to what happens when you turn on cheats, and that there should be an option to turn it off. This would mean that players could learn the game without consequences, but not be rewarded for essentially no challenge. Also, this shouldn't come to Java, and probably couldn't without a major achievements overhaul anyway.

  • 11
    Registered User commented
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    MAKE THE GAMERULE KEEP INVENTORY VERY OBVIOUS

    Instead of making it forced, make the keep inventory toggle very obvious and somewhere that even new players could easily find.

  • 1
    Registered User commented
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    If I'm not mistaken, weren't you going to overhaul the menu for Minecraft: Bedrock Edition? If so, then why change how difficulties work when creating a world?

    The reason people don't turn on "keep inventory" is because they, either, don't see it, or don't want their achievements to be disabled. People look at the "cheat" tab and say, "I should probably avoid that because I'm not a cheater."

    Basically, you're addressing the wrong issue. If you don't want people to feel penalized for using keep inventory, then move it out of the cheat tab and make it not count against achievements. If it'll continue to count against achievements, then all you're doing is setting younger Minecraft fans up for failure by disabling their achievements automatically.

    Personally, I think the menu on Bedrock is fairly bad because of the layout. You updated 1 or 2 of the screens, then haven't touched it in the years since. Considering the style changes between the menus, it comes across as sloppy; It really shouldn't take years to change the menu style/format.

    If you don't want "keep inventory" to penalize the player's ability to earn achievements, then take it out of that tab. If you still want it to penalize the player, but just want it to be more visible, then finish updating the menus and move the cheats into the open

  • 0
    Registered User commented
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    If this gets implemented, achievements should be disabled.  Keep inventory has always been under the cheats menu and originally only available via commands.  Turning keep inventory on in Bedrock Edition disables achievements already so why take it away?  If you are going to add it, make it only on peaceful mode.

    Under no circumstances should this be brought to Java Edition

  • 2
    Registered User commented
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    make it so that keep inventory isnt on by default but if you do turn it on, you can still get achievments

  • 2
    Registered User commented
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    I believe that this isn't too great of an option. A lot of Minecraft's fun comes from its customizability, so forcing a setting would ruin some of that. Also, as a keep inventory player myself, I definitely understand why you'd want it on, but putting it on easy and peaceful mode would make the game super boring; The mobs deal little damage and if you die, you don't lose anything. Maybe, for us keep inventory players, you could make mobs be more difficult opponents or make the game more challenging in some way for whenever keep inventory is enabled in a world. Second idea, maybe there should be some kind of penalty on the items in our inventories when we die, for example, our tools durability gets lowered by 15-20%. 

  • 0
    Registered User commented
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    This is cool for bedrock considering there's people playing on mobile and console, but when you select easy or peaceful, there should be a message telling you that keep inventory is on and an option to disable it

  • 2
    Registered User commented
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    I think a simpler solution would be to take Keep Inventory out of the cheats menu and put it right below the difficulty selection menu so that players know it’s there and isn’t cheating. That way players can use it on normal or hard difficulty if they want to, or they don’t have to use it on easy or peaceful if they don’t want to.

    In my opinion, I think item dropping on death as a mechanic needs to be updated to be modernized. The invisible 5 minute timer that only counts down while items are in render distance is incredibly unintuitive for items dropped by players on death, especially since it often takes more than 5 minutes to figure out where you died. The 5 minute timer is great for items dropped in the world, but not for players seeking to recover those items, especially if they don’t realize that they despawn after a certain amount of time. As new updates introduce items that are difficult to collect (like the mace), dying and losing your items becomes more punishing, so having the grace of time to be able to collect your items again makes the system feel a lot more fair.

  • 5
    Registered User commented
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    There should be a new game rule, KeepXP. By default, on Easy and Peaceful difficulty, players should LOSE their XP and KEEP their inventory. I've been playing like this for years with a mod. It's fair, because it's not too punishing, but at the same time it makes you care about not dying.