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Keep Inventory (Bedrock Preview)

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  • 11
    Registered User commented
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    This is a terrible idea. You forgo the entire essence of a survival game.

  • 6
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    If this change goes into the main game, make an option to turn off keep inventory when playing easy. As a relatively new Minecraft player, I play easy mode a lot, and I think having keep inventory always on just ruins the risk-and-reward factor.

  • 1
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    Feels like keep inventory could just be a option that can be changed then you create the world and it can also be toggled when changing the difficulty AND by the player... that seems like would be for the best.

    I feel like the meaning of difficulty in Minecraft changes with the level of experience of the player. For example, advanced technical players find some aspects of the game easier on higher difficulties because of the changes to mob spawning and villager zombification and so on.

    In light of that I propose also adding a custom difficulty where things can be toggled on/off from the beginning. There a player could find some of the most used game rules plus a few others. For example, a option of disabling natural mob spawning while also being able to spawn mobs would be really cool.

    There is also the much proposed idea of a form of gravestone mechanism which could synergize really nicely with the recovery compass and might also make a better distinction between versions, but that is just one of those player dreams that are not really gonna happen any time soon.

  • 1
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    You should replace the toggle for peaceful and easy to promp the player to enable keep inventory, and keep the hardcore toggle to normal and hard mode

  • 0
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    I think a key part in the discourse of KeepInventory is that there lacks a way to distinguish the difference between a person who plays in one playstyle or the other. And so, having it be accessible to all can feel like it diminishes the efforts of those who play without that safety net. But that’s what everyone understands about this.

    While it might be more work, I believe the best way of handling this is to have an icon in the inventory that indicates keepinventory is active, similar to how hearts are labeled differently for hardcore. This ends up legitimizing both ways of playing.

    Then, the toggle could be moved out of the ‘Cheats’ section, as the icon appearing in the inventory would handle much of the tension around the topic.

    Could people still switch it on and off when it suits them after the world has been generated? That would have to be a design decision on Mojang’s end. But as long as this is properly handled, having the different difficulties have different base gamerules wouldn’t be too troublesome to manage after that.

    Minecraft benefits greatly from having very modular settings. Freedom of play is a massive component, and so, if it’s possible, avoid locking some settings to others.

  • 2
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    If players want to keep inventory. just use the game rule...  why ruin the difficulties for a lot of people to support the few that still have the possibility to play how they want. This make no sense..

  • 7
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    I think that keepInventory should be an option within the difficulty menu. That way any player can easily see whether it is on or not and toggle it at will; as opposed to it silently changing when you change difficulty and it being hidden under the "cheats" menu.

  • 0
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    I would be fine if keepinventory is on for peaceful mode. But for the easy difficulty, I don't really like it. If they want to do something like this, I feel like they should use a grave system for Easy mode. Something modpacks often have.

     

    An alternative option would be that items dropped on death by a player do not despawn, but I think this could cause lag issues in the long term. Maybe items could be combined in to a single pack or something to reduce the amount of entities on the ground. This way the items will still be effected by something like falling in to lava and burning the items. Or zombies picking up the dropped armour.

  • 3
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    You could also just have it accessible outside of cheats by default, but gray the option out when the hard or hardcore difficulties are selected.

  • 0
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    I think the idea of making Keepinventory toggalable might be much better but in order to like not make the feature too overpowered we can probably make it so that if you allow keepinventory your achievements will not be counted and i think it probably even doesnt matter much for newer players since they are most likely just trying to experience the game rather then to try and collect achievements and as they get better they would not have to have to toggle keep inventory on if they wish they are fine without it 

  • 3
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    I feel that a good middle ground would be to have keep inventory ONLY affect your inventory as the name suggests, and create a separate cheat called "keep xp" that would allow you to keep your xp. This way, people can enjoy keeping their items, but are still slightly punished for dying in Minecraft.

  • 0
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    Keep keep inventory as a cheat and disable achievements but make it so people can disable it and have a prompt before creating a world letting people know that it is enabled and if they want to turn it off for achievements. 

  • 0
    Registered User commented
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    Where's the downvote button? I disagree with this.

    A Cheat is a Cheat. Period.

  • 0
    Registered User commented
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    This update needs to be reverted. I'm not playing Minecraft just to play with freeloaders. If I wanted to cheat, I'd enable cheats, but forcing cheats on me is draconian, Orwellian even.

  • 2
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    As someone whose 3-year bedrock survival world has been on easy mode for its entire lifespan, i don't like this change. I love to play Minecraft for building and the creativity that comes with it, I'm not great at combat in the game which is why i set it to easy mode, which i still find quite challenging especially in the nether and the end. But even so, forcing keep inventory would be awful, playing minecraft with no consequences of dying would be very boring for players like me even if our main focus isnt on the combat.

    Maybe this change should be only for peaceful mode.

  • 6
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    As a person who played Minecraft since its early days, specifically starting on Bedrock, the keepinventory idea is a bad idea to go forward with, I do feel like lower difficulties should get some benefits like the enchantments and such but the inventory idea feels too much like a massive change to Minecraft. I and many others also feel the same to not change massive things like this

  • 4
    Registered User commented
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    Have a pop-up appear when creating a easy/peaceful difficulty word saying "would you like keep inventory?"

     

  • 0
    Registered User commented
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    Have Keep Inventory On as default for Peaceful and Easy but can be Toggled to Off. Have it Off as default for Normal but can be Toggled to On. Have it Turned Off and cannot be toggled for Hard.

  • 8
    Registered User commented
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    Just make it togglable. This is the worst idea you've had, including phantoms. If Keep Inv is on there definitely should not be the ability to get achievements. Your main player base is not 10 year old children it's adults who've been with your game for years. And don't touch hardmode. Just don't, you'll only make bad decisions.

  • 1
    Registered User commented
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    i think that this is good at some point for new players ONLY but the med and skillful players well not be very happy but if we look at the achievements of ppl of bedrock players e can see that the most of them dont go to the nether even so good idea but for a piece of players only  

  • 2
    Registered User commented
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    great change

     
     
     
  • 4
    Registered User commented
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    Instead of keeping everything when dying, there should be 2 new gamerules :

    • "percentage of items droped on death" : which will choose random items in the player inventory to be droped on death, with the amount chosen by the gamerule
    • "percentage of levels lost on death" 

    This way, the punishement from dying can be tweaked more precisly by the players, and could be set at different amount by default for each difficulty (ex: Peacefull : 0%, Easy : 25%, Normal : 50%, Hard: 100%)

  • 0
    Registered User commented
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    I believe that this should in fact be added for the new players, making their lack of knowledge of the game less punishing. For example if they are fighting a Creeper and don't know they explode, they would die and might not even have a bed nearby; making all of their hard work being lost or at least at risk. However I think Normal and Hard modes could also have their losing inventory mechanic improved:

    Normal mode you could lose half of your inventory on death, maybe more valuable resources are more at risk than others, and they are put inside some sort of container, i.e. a chest or a gravestone where they died.

    Hard mode you lose all of your inventory but still gets put into a container. The container mechanic would free the fear of losing all your stuff and mobs wouldn't pick up your items.

  • 0
    Registered User commented
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    keepInventory on removes any risk of dying, and even incentivizes dying as a kind of 'fast travel' back to your base. 

    How about a new 'keepTools' gamerule? Rather than keeping your entire inventory, you only keep tools (without curse of vanishing), armor, and food. Everything else (xp, blocks, ores, shulkers/bundles) are all dropped on death and can be picked up as normal. You're still punished for dying, but you don't lose as much of your progression.

  • 4
    Registered User commented
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    I think this is an okay change. But keep inventory should only be default on in peaceful mode, and there should be an option to turn it off without turning on cheats.

  • 0
    Registered User commented
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    Have a slider in the game creator, have the slider turn on automatically for peaceful and easy and off automatically for normal and hard. Allow players to adjust as they want, but still have the default set as so.

  • 0
    Registered User commented
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    please make it so that you cant get achivments on peaceful and easy if you add this. or make it a seperate toggle apart from difficulty

  • 0
    Registered User commented
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    I would suggest having an "Would you like to turn on Keep Inventory etc. etc.?" popup that appears when creating a world on peaceful or easy, and with an option in settings to turn the popup off. This, alongside making Keep Inventory no longer a cheat but a normal setting that doesn't disable achievements and new players are more likely to find while creating a world.

  • 4
    Registered User commented
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    I don't like this at all !!!

  • 1
    Registered User commented
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    Keep inventory shouldn't be addressed as a cheat, just an option to turn on and off. Personally, I find it really hard to enjoy playing survival without keep inventory because it really demotivating to lose all of my stuff after spending so much time collecting things. Maybe a middle ground could be randomly losing items or only losing things you've collected/added to your inventory since you last slept (similar to Subnautica). Overall, I don't think it's a bad idea, it should just be an option for people to decide for themselves to enjoy the game how they like! :)