Use this topic to provide feedback on the game drop The Garden Awakens.

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Let's talk about the Creaking!

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    • Creaking Hearts should not be craftable (in the way that the player has to find and silk touch Bee nests, I think preserving the Creaking Heart as a special Mob block is important and worthy of the player's hunt and discovery). I think there should not be any way to create a Creaking Heart alternative (like with craftable Bee hives). 
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    From what I have seen about the creaking and many did not like it, its because its easy to contain, for example by digging a hole under it or moving it with water. So my proposal is that when you look at it, the creaking is anchored to the ground with roots so that it is not moved by water or pistons and that the blocks under it cannot be mined either.

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    I think the creaking should have a jumpscare attack and should instakill. Because currently they pose no major threat to the player.

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    To up the ante when fighting the Creaking, a hit from it should inflict Blindness on the player for 1 or 2 seconds. This would make Creaking interactions more unique, and give Creakings a better chance of freeing other frozen Creakings by potentially causing panic and slightly extending the time a player must look around while trying to figure out where the one that just hit them is.

    Blindness could also cancel out or reduce the line of sight "freezing point" to just a few blocks away from the player too, allowing previously-frozen Creakings to approach the player during those couple seconds. This would make Creakings dangerous in more ways than just base damage, making them riskier to farm, and reward multiplayer cooperation for keeping each other safe, in case a player gets Blinded.

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    The Creaking once in a hole should either de-spawn or have a climbing mechanic if a player traped it.

    Make the creaking take 3 hearts with full Iron armor to make it more threatning.

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    In my opinion the craftable creaking hearts make it too easy to avoid dealing with the creaking in its natural habitat, instead encouraging you to just get 9 resin then do everything you could do at home, as well as reducing the amount of trips you'd need into the biome to get many.

    Also the current ways of farming resin feel a little boring, punch a creaking and get about 2 stacks per night per. Its not very engaging and too slow imo.

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    the creaking should be able to get out of dug by player holes when after the player so it is not that easy to stop the creaking. also when the player looks up are down the creaking will walk up to you and not attack you, which needs to be fixed.

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    I think its not quite scary enough, its got a creepy vibe, but I think it should be more extreme. I feel like they should make more frightening sounds when your not looking at them, like roaring or the sound old wooden houses make in the wind. Something that would really make them scarier though is if they were larger and did more damage. For advanced players, they feel like an annoyance, you cannot damage them even though they are not that substantial. I think that they should do enough damage to be a threat even to more advanced players. Finally, I think that you should be able to damage them, but only with an axe or with a weapon with smiting maybe.

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    The new animations look way too goofy and overdone.

    It doesn't look like a tree anymore.

     

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    1: cause the creaking to come out of the pale garden trees, this would be its way of spawning. 2: add other animations. 3: introduce other behaviors. 4: make it more challenging. 5: add a new type of attack, similar to that of the mob warden, it would be a long-distance magical attack. 6: make the despawn creaking in a unique way, similar to what the mob warden does, when there is no noise around, he does the animation of entering the ground, for the creaking, it would be a despawn, where, small pieces of his body would begin to fall and then other parts, such as his head, all with very fluid and unique animations. 7:improve and add new elements to the creaking body, such as branches on his body, more moss on his legs and arms. 8:increase his height 9: implement a mouth, which has teeth of different sizes, which will have the same texture as the creaking, and this mouth will have opening and closing animations, in a fluid way, and where inside the creaking mouth, a macabre sound of grinding of teeth and similar noise, old wooden house floors make, or even old doors.

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    The creaking should be more common

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    I wish the creaking is a 5 block tall skinny mob.

    It spawns in the old growth pine taiga and it will spawn at night .

    If you look at him, he won't chase you. You can't kill it, when you broke his heart.

    You have to survive the night. 

    (sorry for my english)

  • 2
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    I'm just loving the new ideas in the new update.

    (I'm from Brazil, sorry for my English)
    Ideas to improve the new mob:

    1- Jump Scare Damage:To be a scary monster, it must do damage, but not be frustrating enough to kill in one attack. My suggestion is, in addition to the base damage, in its first attack it will cause half of the player's current life, ignoring armor like warden, but without being able to kill, as this depends on the current life, it will not always kill, but it will always give a scare.

    2- Climb and Cross Blocks: To correct the idea of ​​blocking the monster with blocks or digging underneath it, since it is similar to trees, it could have the gift of roots. Just like Spiders and Silver Fish, it could climb/cross, mainly blocks of land and trees. As a plus, perhaps leaving him hidden inside the blocks during the day would be interesting.

    3- Stalker Strategy: Possibly the most difficult mechanic, but more interesting. After he had carried out an attack on the player, he would hide for a random time, to finally carry out another powerful attack, and it was not easy for the character to keep looking back and tracking his safe position. To do this, after his first attack, the next time the player loses sight he would gain a random invisibility time (from 6 to 20 seconds for example) and would remain still, then return to his normal mode to carry out another attack. It changes the dynamics a little, leaving the player lost and paranoid.

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    Jump Scare Damage:  Para ser um monstruoso assustador, ele deve causar dano, mas não ser frustrante o suficiente para matar em um ataque. Minha sugestão é, além do dano base, em seu   primeiro ataque ele causará metade da vida atual do jogador  , ignorando armadura como o warden, mas sem poder matar, pois isso depende da vida atual, ele nem sempre matará, mas sempre irá um susto .

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    Jump Scare Damage:To be a scary monster, it must do damage, but not be frustrating enough to kill in one attack. My suggestion is, in addition to the base damage, in its first attack it will cause half of the player's current life, ignoring armor like warden, but without being able to kill, as this depends on the current life, it will not always kill, but it will always give a scare.

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    Climb and Cross Blocks  : Para concordar a ideia de bloquear o monstruoso com blocos ou cavar por baixo dele, já que ele é semelhante a árvores, ele poderia   ter o dom das raízes  . Assim   como Spiders e Silver Fish, ele poderia escalar/cruzar,   principalmente blocos de terra e árvores. Como um plus, talvez deixá-lo escondido dentro dos blocos durante o dia seria interessante.

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    Yeah, 

    1.We need drops:

    The Creaking is practically pointless to defeat

    Could we have drops such as XP or resin infested logs?

     

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    it look goofy they had a good idea but the atmosphere it lacks is a big part of horror and the mod just looks funny not much effort look like it went into making it 

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    They need to be faster. A lot faster. I think it would also be useful that if it can't find a path to the player, it respawns to another tree. This could get around the tactic of digging a hole under it.

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    I would love to see the creaking be persistent if name tagged, not despawning during the day.  This would allow for underground builds that do not have a day night cycle have a consistent feel.

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    ELE DEVE SER ADISSIONADO

     

  • 1
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    give him loot

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    The creaking should be way faster and do much more damage, although not to the extreme extent of the warden. As it stands, the creaking feels weak and isn't that scary. Moreover, there should definitely be a good incentive to go to the pale garden during night time.

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    Maybe manually placed creaking heart should have  a secondary way to spawn the Creaking. Since on servers most players skip the night, it would be hard to use the Creaking for decoration, mood setting and mini games. Maybe if you provide a redstone signal to the heart you could override the night time spawning to include daytime or even change at which light level to spawn the creaking according to the redstone signal strength.

    For example you could have the heart hidden in a well lit space and specify to spawn the Creaking in a light level of 10 or lower so that the Creaking could spawn in a dark corridor. This way you could control where to spawn the creaking and this would be very usefull for minigame or giving your house a creepy mood.

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    make it bigger and have leaves

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
  • 0
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    Make it drop something!

  • 0
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    I kinda wish they felt more like the Ent race in Tolkien stuff. Different sizes would be really cool, like tiny little bushes that come in threes, and then huge hulking trees that come barreling after you.

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    acho que ele deveria ser mais alto, um pouquinho menor que o enderman e devia ser bem magro

     

  • 0
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    Love it! but maybe it should be more of a challenge? I mean it barely hurts you and also is easy to trap, not a threat.

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    A lot of people suggest having the creaking do more damage, I say have the creaking stun the player for a second. I get the feeling mojang wants the creaking to be more of an obstacle than a danger and this would increase the 'obstacle' which in turn adds the difficulty people want. Especially when there's other mobs around. It also means the difficulty setting has an impact on how you experience the creaking. Getting stunned when there's nothing around is annoying, getting stunned right as a creeper is walking up to you is a lot more stressful. Additionally I think a shadow-walker type of mechanic could work well, now you can keep track of where the creaking is and kind of lure it. That gets a lot harder when it can just disapear when you're not looking. Besides, having it jump from tree to tree feels a lot more natural for some reason. (also makes it harder to just run away from it)