Use this topic to provide feedback on the game drop The Garden Awakens.

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Let's talk about the Creaking!

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  • 1
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    Simple idea but why not be able to remove the curse from the heart (If its origin is a curse), leaving the possibility of leaving the Creaking hostile if it is not cured or making it change behavior (to be defined) if the heart is cured.

    Placing the heart back into the Pale Garden will make the heart sick again.

  • 1
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    I love how spooky the creaking is, but I also feel like it could just be a spirit that protects the woods - and so I kinda wish you could take hearts and place them inside other trees to get new protecting spirits for all the other woods in the game. Maybe there could even be coral creakings?

    Plus, some of these could be really creepy in their own way, like what if the cherry blossom creaking was completely invisible except for the eyes and left a trail of blossom as it follows you? 

  • 7
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        A LOT of people are suggesting that the Creaking should have an unique and interesting new item when defeated, and/or to add a feature that makes the creaking heart work for the player in some way, and i agree to that. Maybe, to make the creaking scarier and more of a challenge, it's mechanics could change so that:

    - IF the player breaks the creaking heart using silk touch, the mob would automatically disappear and they could build an additional totem (more expensive and hard to build, like a beacon or a conduit) which has the feature aimed at the player's benefit.

    - MEANWHILE, if they break the block without silk-touch, it will not despawn the creaking, but make it automatically agressive towards the player wether the player is looking at it or not, while also increasing it's damage, speed and make it vulnerable to damage with a higher amount of hitpoints. When defeated, the creaking could drop a new item that could be applied to a weapon, armor or tool that changes it in some kinda way.

        Other suggestions or ideias for the item's utility might apply, but it has to be worth the challenge. This way, players would have a reason to explore the biome and defeat the creaking instead of just avoiding it.

  • 2
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    The Creaking Heart should be able to be pushed by pistons. While I am unsure how it would function with the range being changed, it would be quite funny to see the havoc unfold as some evil individual brings forth a flying machine with a creaking heart on it.

  • 10
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    Please add reasons to go to pale garden biome, maybe add loot for creaking heart block, maybe new structure as like as other biomes. For example: Desert has temple it's pyramids, Jungle has own temple, Swamp has. Please add maybe structure, maybe temple like reason to go to this biome

  • 7
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    Allow the creakings to keep their nametag after despawning and spawning again.
    Currently they are respawning without a nametag even if you named them previously.
    I believe that this could be a fun feature and you could easily assign each creaking to their creaking heart.

  • 2
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    I love the creaking, but it is feeling incomplete.  I think that it needs more functionality to it. The one thing I think would be cool is too lean into the ability to take its heart wherever you want.  Make it where the creaking becomes your personal bodyguard, similar to the iron golem.  If you pick up a creaking heart, then when you place it down the creaking does not attack you, but rather defends you from mobs.  This would be amazing for security systems around one's base.

    The bodyguard mechanic could also work where the creaking can only attack one mob at a time, and it would not deal allot of damage, but rather just slow down the mobs it is attacking.  With that, it would automatically target any hostile mob within a 30 to 50 block radius from its pillar.  I feel this will give players incentive to get a Creaking heart and use them in the game.  Plus, we would have another tamable mob!

  • 1
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    I think the Creaking is nearly perfect, I only have two requests; It or the Creaking Heart should be useful in some way beyond messing with friends in multiplayer, and it should be buffed slightly to make it a little more intimidating. It might be neat if there were a few variant models for the creaking so they look slightly different from each other to build off of how weird it looks, but that's very superficial and not something I would be miffed about not making it into the game

  • 3
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    I think that if we place the pale heart ourselves, the creaking should act differently and no longer attack us, since there'd be no reason for it to see  us as a threat. what if we could actually wear an item made from the pale heart and have a smaller pet creaking that follows us around? maybe that item should have a very low durability so the domesticated creaking wouldn't be too overpowered.  

  • 5
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    The creaking could deal more damage the closer it is to its creaking heart! This increases the challenge as the player tries to defeat it.

    I also think that the pale oak trees should (at least have a chance to) generate a few blocks taller so that the player can’t reach the heart as easily.

  • 1
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    During testing I noticed that a name-tagged creaking will not keep its name after a day/night cycle. I feel that that would be a good feature to implement. Maybe also allow naming directly by placing the heart on an anvil?

  • 5
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    Creakings should do more damage and be faster. Maybe make them do fixed damage so that they dont outright two shot a armor-less player, but enough to not make a netherite player able to ignore it (2.5 hearts flat could do the trick)

  • 5
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    Currently, if you nametag most mobs, they never despawn, even if their natural despawn conditions are met.

    Nametagged creakings despawn during the day. I think they should not do this.

  • 1
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    It would be cool if the creaking was aggressive towards vindicators and piglin brutes, as those carry axes.

  • 2
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    The mob is pretty cool , just that i would LOVE better animations for the walking , it would be cool if it tried reaching out to you while running as its animation... And when you look at it , it will stop moving at the exact frame the animation stopped

  • 2
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    I believe the creaking should vary in size, it would be really cool to see it span from 2-5~ blocks tall. A variety of Creaking sizes would force the player to strategize more (such as choosing whether to hide under a shorter tree for larger Creakings or nerd-pole up to avoid the shorter ones.) It may also force the player to have to look up into its eyes to avoid being attacked, serving as more of an inconvenience to someone trying to traverse the Pale Garden.

  • 4
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    i think you should be able to craft a creaking staff  that allows the player to summon creakings that fight for you

  • 2
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    The Creaking should definitely have a spawning animation. I think it would be cool if it appeared out of a tree or a chopped down tree like the Lorax to create more of a challenge.

  • 3
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    Suggestions for Creaking:

    -That the water cannot push it and the lava does not affect it.
    -That he can raise his arms and throw branches or roots at you, like skeletons shooting arrows.
    -When the Creaking heart breaks, let the Creaking stay still in the pose it had at the moment, and begin to sink on the ground to disappear, and when it appears that it emerges from the heart as if it cost it.
    -When the player hits the Creaking, sometimes thorns come out of the Creaking and the player takes some of the damage. Maybe also, when hit, more eyes appear on the Creaking's body as if he gets angry, and making a noise like the Ghast when you shoot him, that can scare you if it's the first time it happens.

  • 1
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    • The Creaking Heart could serve as a portable and usable spawner for the player (for example, if the Creaking Heart is surrounded by endstone, it spawns Endermen), or there should be some crafting recipe, either through the crafting table or by applying a splash potion to the Creaking Heart block, that turns it into a new block with a new texture that spawns mobs, like a spawner, every night.

      There could be different spawnrates and a spawn limit for certain mobs, like the creaking only spawn once.

  • 3
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    Personally, I would think it would be great if the new mob did a lot more damage, e.g. 5 folle, i.e. 10 half hearts without armor, so that it would also be a challenge to get his heart

  • 3
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    I feel like the creaking should do more damage. Making it more of a threat. Especially if you defeat it by just breaking the block.

  • 1
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    Creaking should not just stop dead-still when looking at it. What it should do is that it should try to run away as fast a possible to the nearest tree and as soon at it reaches the Pale oak tree, the Creaking should shut its eyes. Basically camouflage in the surrounding Pale oak trees rather than what it does now. 

  • 1
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    The creaking in this first snapshot is at first intimidating. And then, he hits you, and you realize he does no damage with just iron armor. In horror games, the thing with entities that don’t move when you look at them is that they often one-shot you if they reach you. That’s not what I’m asking for the creaking, it would be absurd, but maybe give him the damage of an iron golem, for example, so that he can be a real threat.

  • 2
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    1. One of the best ways to deliver fear to the player is through the damage dealt by the mob. The Creaking is currently very weak, and I believe that increasing its damage would enhance the difficulty and fun of the game. Stronger attacks would not only make battles with it more challenging, but also amplify the sense of fear and tension that players should feel when encountering the Creaking. Increased damage would make the mob more threatening, creating an atmosphere of danger and anticipation, adding more immersion to the gameplay.

    2. I noticed the Pillager and other mobs from the raid are afraid of the Creaking. This can be used to defend the village. But at the same time, the golem itself tries to attack the Creaking. I think if this idea is developed further, the golem should not be distracted by the new mob. You can make it so that the artificially summoned Creaking will be a little different from the usual one. This can be done in various ways, such as a new craft from a "Creaking Heart Block" in order to create a defender Creaking. However, the craft should be complex and unique, bringing more interest and incentive to players before they explore the new biome.

  • 1
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    It would be cool if players could summon creaking on command by powering the heart with redstone. Would allow for cool minigames. The one they showed off during minecraft live is great example, but forces players to wait until night to be able to play. Which on a survival server isn't so great

  • 5
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    The invincibility, staring, and creaking heart mechanic is good, but his damage needs to be buffed significantly (they could also inflict debuffs), and the garden biome itself needs to infiltrate deep underground to allow creakings to spawn inside caves during the day, this'll make caving very exciting, better than seeing the same old mobs again. Add the glowy eyes on the pale wood as well. The heart should spawn creaking in darkness, making it a viable redstone component, because right now it's useless for contraptions.

    Now is an excellent time to add grappling hooks as a reward for exploring the garden at night, grappling hooks fit really well as part of the "Bravery" update.

  • 1
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    my

  • 1
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    The creaking should be much taller and broader (4 blocks tall in my opinion) to make it more intimidating and foreboding. I personally think the glowing eyes should be replaced with tree hollows* to more closely match its uncanny behaviour and the eerie, empty atmosphere of the Pale Garden.

    *a tree hollow is a naturally formed hole in a tree trunk

  • 1
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    Please allow us a way to trap a creaking and damage it with fire sources (magma, campfire, etc). The particles it emits are quite lovely and I would like to trap creaking in walls/underground to create large trails of firefly-esk particles around my base every night

     

    Edit: I don't think it should take damage, but I do think it should activate as though it was hit when on these sources