Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

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Badlands Update

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    Badlands Update

    Here are my ideas for a new Badlands Update:

     

    Tumbleweeds would spawn here. It could be broken to get sticks. Tumbleweeds are flammable too.

    Armadillos will be updated to be invulnerable when rolled into a ball, it will just move the armadillo around instead of hurting it. When not rolled into a ball, they will also have a 10% chance of being immune to arrows, which will deflect the arrow back towards the player. Their health will be increased to 50 health points (25 hearts). This would make armadillos more realistic.

    The Crystal Caves would be a new underground cave filled with giant crystals. A new hostile mob known as allotropes would spawn here, which can adapt to any situation.

    Western Villages would be a new type of village that spawns in the badlands. Villagers here wear cowboy hats. There would also be a ghost town version which is completely abandoned. You could also find a piano here which is playable.

    Vultures would be a new flying mob. It would hover over an item or items and after 30 seconds it would pick-up the items, causing the items to vanish from existence. You could feed a vulture rotten flesh. If you hold rotten flesh, it will follow you. The vulture would be a useful solution for getting rid of unwanted items.