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Let's talk about the Mace!

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  • 3
    Registered User commented
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    Make the mace model three-dimensional like a trident because the mace looks strange

  • 1
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    Make the mace throwable by the player to cause greater damage to the mob, the further you throw the mace at the mob, the greater the damage will be caused by the mace.

  • 3
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    I don't see the point of this weapon, the single target damage and the small knock back is not worth the setup and risk. Mojang expects the player to use a slot in their hotbar just to do a falling attack once in a while and then switch to a competent weapon because is very common to encounter more than one mob in the same place and the knockback is not enough

    What I would add:

    • After a successful hit grant the player a buff of a couple of seconds in damage and a little knockback, make that the buff is either stackable with multiple successful falls and hits (with wind charges for example); or make the buff scale with the size of the fall. 
    • Increase the knockback of non-hit enemies a lot, so it can be used to isolate and remove priority enemies from a group.
    • It deals extra damage to skeleton archers, bogged, strays and nether skeletons. Also deals reduced damage to zombies and slimes.
    • Put fireflies back in the game, their removal was dumb and disliked by everyone, I know this has nothing to do with the mace, I don't care.
  • 1
    Registered User commented
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    Definitely think we should be able to hold-click to keep it deployed to ensure we can hit targets when dropping from high above because the timing is very difficult to pull off with the small hitbox

  • 2
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    The Mace is great, but i think making it 3D would be fantastic!

    Maybe the Mace could also recieve an upgrade where you can charge it with electricity and become a Thor wannabe, because one of the items to craft the Mace is called Core, maybe this Core could be charged to do this "special hability"

    And i had a silly idea of an achievement called "Heavy Rain" when you kill a mob from the sky limit using the Mace while it's raining or a thunderstorm is happening.

  • 2
    Registered User commented
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    Ideas for Minecraft's new mace weapon:

    1-Shatter enchantment, which when you hit the ground debris would fly randomly around you, thus hitting the mobs in the process.

    2-3D texture on the player's hand.

    3-a small power, which would throw you up because of the breeze rod, which would have a certain recharge time to use.

  • 1
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    add a 3D texture to the mace and also limit the damage from the mace i.e. no more than 20 blocks

  • 1
    Registered User commented
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    1) add a 3D texture to the mace
    2) limit the damage from the mace i.e. no more than 20 blocks
    3) add a scale for the hammer where you can use spheres of breezes so that the mace will throw you up and when you land we have more damage
  • 1
    Registered User commented
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    PLEASE, DELETE THIS MACE FROM THE GAME, IT'S INBALANCE THING.

  • 1
    Registered User commented
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    I would like to just say that the mace is actually downright ridiculous in some ways. 1. By anvil most enchantments (e.g. trident ones) can be applied to the mace. 2. Mace has all tool specialties, although thankfully it only has fist harvest level.

  • 2
    Registered User commented
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    What would be cool if she could turn the heavy core into steel ingot/heavy ingot. Then we could make tool and armor out of the steel/heavy ingot. They would pack quite a punch and would have the same height/damage increase effect of the mace

  • 8
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    Turtle Helmet blocks Mace attack

    First of all this idea is not mine, in fact it is already uploaded by another user in the feeedback but the idea is so good that I want it to reach the eyes of mojang please take the time to read it since it gives use to an item which is abandoned, there are even players who don't even know it exists,   I'm referring to the turtle helmet ( Only this first written paragraph is mine, sorry if there are mistakes is that I speak Spanish, the next written is a copy and paste from another user, thank you very much )
     
    The Turtle Shell Helmet is an item that you rarely need to use.
    In PvP, the Mace is extremely OP: it can one-hit even Full-Netherite players.

    Why not make the Turtle Helmet better by adding a new little mechanic?
     
    • Turtle Helmet now provides protection specifically against falling attacks from the Mace.
    • After blocking a falling attack, the Turtle Helmet breaks/receives high durability damage.
    • Attacking with the Mace can still damage the player, only falling attacks are blocked by the helmet.
     
    This can be a nice little mechanic to make the Turtle Helmet more useful in combat! :) 
     
  • 2
    Registered User commented
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    Could they make the mace compatible with the channeling enchantment

  • 2
    Registered User commented
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    I think the mace is heavier than all weapons and let's change method of making a mace. Let's make it on anvil

  • 0
    Registered User commented
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    Hello Minecraft,The mace is too overpowered.if you fall from 100 blocks high up and hit a warden it one shots it. Could you please Nerf it or anything. Everyone would appreciate it. It can also ruin multiplayer servers! Please fix it.

  • 0
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    It seems OP for killing the Wither, and I think it needs to have some maximum damage cap. It'll always be harder to nerf things later after the snapshots without some people getting mad

  • 2
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    I really like the mace, but I feel like you should be able to get one in every trial chamber. A seperate room where you will be able to find the heavy core that has a 100% chance of generating in a trial chamber would be nice.
    I also agree with what many people say: It needs a 3d model!

  • 1
    Registered User commented
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    Permanent wind load effect every time you hit the mace against the ground. The mace is very dependent on wind loads, it is very annoying to keep changing inventory slots, it is also annoying for bedrock players. With a permanent wind charge effect when hitting the ground, players on all platforms can do simple combos without being as dependent on wind charges.

  • 1
    Registered User commented
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    it looks a bit chunky but otherwise nice weapon

  • 1
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    the mace is very powerful when combied with the elytra, because if you dive bomb a mob with an elitra and hit it with the mace, it can to tremendous damage.

     

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  • 0
    Registered User commented
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    Bruh. You can 2 shot a warden with the mace if you have strength II and drop from 44 blocks up. 1 shot if you bump it up to IV with commands.

  • 1
    Registered User commented
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    The mace should amplify fall damage taken if you fail to land a hit because it's so heavy.

  • 1
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    When you kill bigger mobs like the Warden, Wither or Ender Dragon with Mace, Mace should break immediately.

  • 1
    Registered User commented
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    I feel like the Mace's attack speed should be more similar to that of an axe, following the theme of a heavy weapon. Also, maybe add a more reliable way to get Heavy Cores rather than just luck because they are really rare in the snapshot.

  • 1
    Registered User commented
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    By the way, to the people who want a 3D model "Like the trident", the trident isn't 3D. (Your opinion on the mace model is fine, the trident is just a bad example.)

    Let me explain.

    When  you pick up a trident, you get the illusion that it's a 3D model, and a uniquely shaped weapon. But it isn't. Whenever you pick up an item, it isn't a flat shape, is it? Instead, it has a pixel of depth to it. Pick up bread. A sword. An ender pearl. They all have one pixel of depth to them. So, when the trident was made, instead of making an ugly, thick texture, they opted for a one pixel thick handle and prongs. Combined with the one pixel depth, it gives the ILLUSION of being third dimension, but it's just the same as every other item.

    Just something to keep in mind.

  • 4
    Registered User commented
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    in my opinion, the mace is a pretty good tool and I liked it a lot, but I think it is necessary to change its texture to a 3D model and complete various small jambs;)
    Also, I would like you to add mace effects and an effect after blasting mobs
     
  • 3
    Registered User commented
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    I like the idea, but I would like it to disorient mobs affected by area damage.

  • 4
    Registered User commented
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    Let's enhance the mace in Minecraft by creating different versions of it. Using the smithing table, we can fuse materials like copper to make a thundering mace that strikes enemies with lightning, or diamonds to make it deal more damage to certain types of enemies. Redstone could even be used to craft a mace that emits a temporary shockwave, stunning nearby foes. By introducing various versions of the mace, we can make it a weapon that is even more versatile and feared in combat. Let's take the mace to the next level!

  • 4
    Registered User commented
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    It looks Amazing it would look better if it were 3d. 

  • 0
    Registered User commented
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    I love the weapon, but could it please be nerfed a bit? It is extremely overpowered for people who know how to water bucket clutch, and most people who play a lot can do that. The damage that it deals could be nerfed, because one-hitting the someone with full netherite armour shouldn't be possible with a 12 block fall