Villages that are connected to others could give better prices or other benefits.
Recent snapshot mechanics suggest players will need to work on villagers in multiple biomes to get all trades. Making multiple small villages could be better than making one mega-village that requires transporting villagers all over the world.
But how does the game know that two villages are connected? We need to know there is a registered path between them that is relatively easy to travel on. Building literal roads would be too much for most players, but perhaps putting down occasional guideposts could form an easy path.
Each guidepost has a relationship with others in a given range. The game does a pathfinding calculation to judge how good the terrain is between them. The best possible path would be perfectly flat on hard material with good lighting and have clearance for a certain number of blocks. Poorly ranked paths would go down cliffs, over rivers, be close to hazards, obstacles like trees in the way, or very narrow gaps. These are all building challenges - make a bridge or a ramp or a tunnel and the score might go up.
A chain of connected guideposts get scored to show how well two connected villages can trade and communicate. A single bad spot in the road brings down the score for all connected posts. It might be helpful to be able to easily see what the worst connections are to know what is best to fix.
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