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Let's talk about Villager Trading! - Cartographer, Armorer (Experimental)

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  • 0
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    Imo having librarians be able to copy any enchanted book instead of selling them to you is a way better solution than biome specific trades. This would mean you have to get the book you want first but once you have it you can get as many as you want, which works very well with the increased chance of finding specific books in certain structures. This removes the tediousness of breaking and placing lecterns over and over or from carting villagers from biome to biome like in this experimental version. It would also preserve the use of people's existing villagers because they can just get a book before the update rolls out if they don't have any already.

    If biome specific trades are happening there should at the very least be a better way to transport villagers, having them be able to ride camels and llamas would be fun and make these mobs more useful.

  • 1
    Registered User commented
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    Personally, I enjoyed making my villager trading plaza in my 1 village (in my 1st and, to date, only world). It was hard work and there was certainly some tedium involved, but I'm very happy with the result (having almost any enchanted book I want, but still not quite). I would do something similar in a new world. I feel that I have "earned" the result. I would not enjoy having to travel potentially thousands of blocks, not only to achieve the same goal, but also to trade for books again after previously establishing the trades. I learned about many game mechanics in the process and learned how to be more efficient in many gameplay aspects.

    VTR requires moving villagers vast distances, which is not only tedious and time-consuming but also simply not fun. It's a major logistical challenge. It detracts from the enjoyment of the game. It could be particularly difficult for players in multiplayer servers or those with limited play time. The changes seem to benefit a small subset of "professional" players, making the game less accessible for others. A large portion of the community seems to enjoy the current trading system. VTR reflects a disconnect between the intended balance adjustments and the practical gameplay experience for many players. Some rebalancing may be needed for isolated trades—and the wandering trader changes seem to make this element better—but the overall approach is too extreme and not aligned with what the majority of the player base finds enjoyable. (cont'd)

  • 1
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    (cont'd) VTR transforms an engaging, player-driven process into an artificially complicated and potentially frustrating experience that works against the game's fundamental spirit of creativity and player agency. VTR appears to solve problems that most players don't perceive as significant issues. The proposed changes seem to prioritize theoretical game balance over the actual player experience of enjoyment, creativity, and sense of achievement.

    There's already "balance" in that my reward (having the trades that I want by making my villager trading plaza) involved effort, including creativity, design, obtaining resources required for the builds, and so forth. But the effort involved was mostly enjoyable and felt like a natural part of Minecraft gameplay.

    The proposed changes misunderstand what "balance" means in this context. My trading plaza wasn't an exploit or a broken mechanic, but a legitimate gameplay strategy that required significant time, creativity, and resources; involved multiple Minecraft skills (resource gathering, building, villager management); gave me a personal sense of accomplishment; and felt like a natural part of the game's sandbox philosophy. VTR mistakes complexity for depth and arbitrary restrictions for meaningful gameplay challenges. The existing system already represents a balanced approach: Effort is required, but the effort is enjoyable and aligned with Minecraft's core design principles.

  • 1
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    Villagers didn't need "rebalancing" and weren't overpowered. this makes them less balanced. enchanted books were hard enough to obtain. The armorer change makes armorers useless. Getting diamond armor from armorers already is hardly worth it. 4 emeralds for an iron block isn't "paying very well". trading one type of armor for another is not worth it. I don't think the biome explorer maps are necessary. And as if the librarian changes weren't bad enough, you also made it so that they don't even sell max enchantments, so that I have to use an anvil and get "prior work penalty" and "too expensive!"

  • 0
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    I like the cartographer changes, they should totally have more maps. However, the armorer trades sound annoying. Diamonds are incredibly hard to find and generate in small veins, so diamond armor will be even harder to get now. I think something like only one diamond along with emeralds would be okay, but more diamonds would be really hard. Increasing the price to more emeralds would be a better option. I like the armorers the way they are right now, and changing their trades would be annoying. It does make sense, though, that the diamonds are becoming necessary. If this happens, I think they should become more common.

  • 3
    Registered User commented
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    i hate this

  • 3
    Registered User commented
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    Honestly, I think these changes are great IF (and ONLY if) anvils are fixed/rebalanced. If I want a set of fully enchanted armor, I just don't see the villagers as a means of getting it, especially with the cumulative cost & level cap when using an anvil to merge/level up enchantments.

    In the current setup, building a villager trading hall is extremely tedious, but at least it's possible. I appreciate that the rebalance is trying to replace that with a fun/interesting alternative to that. In principle, I like that it incentivizes exploration over breaking & replacing lecterns for hours. But as it currently stands, the rebalance doesn't offer a full replacement for trading halls.

    Master level villagers only give level 1 protection armor? Not to mention I have to upgrade the armorer fully before even finding out if it trades the particular piece of armor I'm looking for. No villagers trade unbreaking diamond armor? Additionally, what's the info for toolsmiths and weaponsmiths? Are those equally limited?

    On the plus side, I do like the structure loot changes.

    Overall, I love this idea, and I feel like it's aimed in a general direction that makes sense and is a huge improvement over hacky trading halls and painstakingly transporting villagers around... but it still falls short, I think.

  • 1
    Registered User commented
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    https://feedback.minecraft.net/hc/en-us/community/posts/19170807788173/comments/39330257568141

    - Exactly, anvil needs to be changed.

    I would add the possibility to disenchant armor/tools to book. I would make finding thinks so much more rewarding.

  • 1
    Registered User commented
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    That's a great idea! Adding to that, I'd love to see Nether Villagers, Miners, and Ender Villagers in the game. Also, giving Villagers the ability to fight and defend themselves would make the world feel much more alive. Thank you for your inspiring feedback!

  • 1
    Registered User commented
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    For Bedrock:

    This is very annoying and would make casual players most likely stop playing because in Bedrock the version is automatically updated, and you can't change the version of the game or a new world without breaking the game (and most Bedrockplayers don`t play Java, where you can easily do that, for various reasons like not having a PC or having a crappy PC, and most Players don`t know how to break the game in order to be able to).

     

    This is why it should stay optional. 

     

    I tried playing with it activated and played in that world for around 2 months, where I played for around half an hour every day, but after 1,5 Months I just resorted to getting all my armor and tools through Endcitys and everything else through the enchanting table rather than finding all the villagers and transporting them to my base (which in itself is a hassle because you have to use the Happyghast who is way slower than with the Elytra), and it is monotonous work.

     

  • 0
    Registered User commented
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    agregen la end update

  • 1
    Registered User commented
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    I think selecting the difficulty should influence villager trades.

    I'm suggesting this to satisfy a few groups. The rebalance trades offer interesting mechanics to explore and expand, for those who like a challenge and should be reserved for those who play on hard difficulty. The other group who don't want the new villager changes can play on a easier difficulty.

  • 1
    Registered User commented
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    Please for the love of all the therapeutic reasons I play this game, DON'T make it more frustrating!

    I like the fact that I can get a mending book from a novice librarian, and the fact that I can reset any untraded villager by removing its linked item and replacing it. sure beats the heck out of killing the useless guy, waiting for another baby to be made and grow up to take the job, then the golem gets mad. It's bad enough that the "nitwit" is even a thing that exists at all... but anyway...

    I've been playing Minecraft since before horses were added in 1.6. There have been some good changes, and there have been some bad ones, but this this is first one I've felt strongly enough to actually comment on.