
We're now introducing a second round of changes as part of our Villager Trading rebalancing experiment. The latest rebalances focus on the cartographer, armorer, and structure loot - here's a breakdown of what's changed:
Cartographer
- Cartographers can sell 7 new maps - pointing to a different village or structure and can be used to find seven different biomes. This will help players who want to quickly find a specific location without waiting until they come across it by chance.
- Cartographers now sell 7 new maps: Desert Village Maap, Jungle Explorer Map, Plains Village Map, Savanna Map, Snow Village Map, Swamp Explorer Map, and Taiga Explorer Map

Armorer
- Buying diamond armorer now requires paying a small amount of diamonds as well as emeralds.
- Most master-level Armorers buy Iron Blocks (and pay very well for them).
- Chainmail armor is exclusively sold by the secret Jungle and Swamp Armorers.
- The Savanna armorer sells cursed diamond armor at reduced prices.
- The Taiga Armorer can swap one piece of diamond armor for another.

Structure Loot
Certain Enchanted Books now have a high chance of generating in some structures:
- Ancient Cities: Mending
- Mineshafts: Efficiency (I to V)
- Pillager Outpots: Quick Charge (I to III)
- Desert Temples: Unbreaking (I to III)
- Jungle Temples: Unbreaking (I to III)
You can read up on the changes in more detail in the latest changelog! Once you've played, please let us know what you think in the comments.
Note that these changes are coming to Bedrock soon!
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I've been reading comments about the update. It seems like most of the debate can be boiled down to players either enjoying it being easier and OP bc it gets them to fun end-game stuff faster, or players wanting more balance bc they enjoy the survival challenge and progression before end-game. Perhaps the most obvious solution is just to allow the OP trading system on Peaceful + Easy mode and implement the balanced trading on Normal + Hard mode.
Normally, that's what difficulty modes are supposed to do. If you enjoy the struggle of challenge and slower progression, Hard mode is for you. If you just want to breeze through bc you enjoy other parts of the game, Easy mode is for you. I think there is room for Hard mode to be more for survival/challenge-seeking players, and Easy mode to be more for casual/adventure players.
Then we can all truly have the best of both worlds and choose the experience we prefer based on the parts of the survival gameplay we enjoy.
Another option is to release a whole new "Adventure" mode as an alternative to "Survival" mode. Some games do that to differentiate between people who like having fewer barriers to their progression/exploration vs others who like a more balanced challenge every step of the way.
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I think that we should keep this villager system, but we could make it more balanced by (a.) buffing up wandering traders and their rates of spawning. OR. (b.) Make there be a chance that baby wandering traders can be breaded in a Villager Breader with a very limited chance, and that if they are within a 100 blocks radius of any villager (homemade or natural) and have a name tag, that they can't despawn at all. (You can also increase the prices for wandering traders and offer deals that would normally be found in other biomes, that way people don't get as mad).
The biome system villager changes are simply not fun. They make the game a grind. As someone who likes to play but doesn't have a lot of time villager trade are really good. and dealing with villagers is already a nightmare so now to get them across the world will be riley painful.
Please also remove the mechanic of infecting and curing villagers over and over, it makes no sense u can easily get to a point when u buy a bookshelf for 1 emerald, destroy it and sell 3 books each for 1 emerald to the same villager. How does that make any sense it is infinite money exploit.
I would like to congratulate the devs for completely ruining mcpe. The entire appeal of this game is that whatever i want to achieve is within my grasp and you have yanked one of the major pillars right out from under me. Believe me villager trading was already balanced as it was extremely difficult to get the right villagers and have a source of emeralds and have a source of exp. Now you just made it so villagers are unusable and all the work i have put in to projects like these for the past year worthless. And not to mention taking away the only fast crafting mcpe ever had so now playing feels more like a chore than a relaxing activity. Keep it up and it wont be long before normal people just wont be able to stand playing this once legendary game anymore.
If you want us to go to different places, you should do something like MOB VOTE. MOB VOTE is amazing.
Your ideas for villagers will make the player's journey difficult. This change will require players to go far to prepare for going far, so beginner players will not be able to go far.
The librarian and armorer changes are not good. Most of the changes to other professions are alright, such as the cartographer selling more maps, but the librarian changes are very bad. There was nothing wrong with being able to access any enchantment from any librarian, because the chance of getting the specific enchantment you wanted was so low that you could spend hours re-rolling a trade and not get what you want. It was a gamble. Not only did you have to contend with over 30 enchantments, most of which with multiple levels (about 107 possible books by my count), you also had the chance of just getting a bookshelf trade half the time. So if you wanted any one book, it’s already less than one in one hundred chance just against the other books, but with the possibility of a bookshelf it’s now less than a one in two hundred chance of getting the trade you wanted. Most players don’t have the time or patience to do that, so I think it’s unfair to change to a biome based system that won’t even allow you to get the max level books. It’s already difficult to fully enchant boots if you start with maximum books, but now you won’t even be able to start so easy. The current combining enchantment level system makes the process impossible if you do it wrong and it gets “Too Expensive!”. There are lots of over powered farms that can earn you hundreds of levels in relatively short time. These changes are really limiting and unfair to players who put in so much time into this game.
Librarian and armorer changes are bad, cartographer is great, biome based trades are bad.
Starting with librarians, they were already balanced, due to the chance to get any specific book at any level was about 1 in 107 by my count, just considering the other available books, and 1 in over 200 when considering that they trade bookshelves about half of the time. It was a grind and a gamble that I and many other players have spent hours on. I once spent half a day trying to get efficiency V. And making the books only available at less than max level is salt in the wound when you can mess up enchanting a pair of boots so easily if you’re using books and an anvil. The max enchantment level would need to be reworked.
The armorer not selling renewable diamond armor is limiting. If you want to make it more balanced, just make it more expensive and not come with enchantments.
Cartographers selling more maps is great, I often find it difficult to locate new content when it’s added, so this makes it much easier and saves lots of time.
Biome based trades are terrible. Any player who uses lots of villagers likes to have them all in one place, and making certain trades only accessible certain locations means a huge hassle to bring them all to one location, especially since villagers are already so famously difficult to move.
Infecting and curing should be left alone and remain stackable. It uses up plenty of resources and if you want to make it less effective, make it more expensive.
I'd like to propose an idea that, for a price in emeralds, the smiths can melt down diamond tools/armor for a somewhat renewable form of diamond (1-2 diamonds, if not something similar to nuggets).
I dont think these changes are good in any way.
1) Lets say you have a villager trading hall at 0, 0 and now need a jungle villager to complete it, but the nearest jungle is 2000 blocks away. What am I supossed to do now, if i dont have the time to transport a villager that far away. Villagers are one of the hardest mobs to move in minecraft, so it will propably never become part of that trading hall.
2) I also dont like the fakt, that specific trades are now only accessible in certain biomes, wich can be a problem on servers with a wourld border, or people, who dont have good enough computers to explore large amounts of the world, this is for botch libarians and cartographers.
3) It can also be a problem if you need trades from a swamp or jungle villager, because these dont spawn naturally so you first need to move villagers in these biomes, then breed them here and only now you can transport them to your trading hall, which also is a problem, like I mentioned in point 1.
I generallly dont think villagers need to be updated, but i like the changes made to the wandering trader, although I think he still needs a little more trades.
This is only my opinion, but I think many other players think the same, and I am sorry for my spelling mistakes, It was a hard task to write this in englisch, because this is not my native language.
Thanks.
Nerfs aren’t a great approach to balance. Especially not in a sandbox game. Don’t take things away from the players, ADD things. Give us a reason to choose mining over villagers, but not by making villagers worse- make mining BETTER. This is a sandbox game, it’s not cool to force players to adventure if they don’t want to. Especially not with the inventory problems we still have (side note: instead of wrecking villagers, maybe fix the inventory system? Everybody agrees it needs fixing).
If you absolutely have to nerf villagers (you don’t), keep it toggleable. Don’t link it to difficulty- have it as a setting on world creation. But don’t force it on everybody.
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Let's just back up a second, to the root of these changes.
The whole purpose of this update was "to nerf villagers because some people thought it was broken."
But who are these "people"?
It's clear to me the SMP youtubers, people on the hermitcraft server who have nothing better to do than to grind this game day in, and day out, who are the only people Mojang listens to, and who jumped on this update the moment it was announced, brought about this idea in Mojang.
Though they represent a very small section of the player base of Minecraft, their opinion will be the only one acted upon by Mojang, seeing as they love everything Mojang does, no matter the collateral damage to everyone else. Especially if it's an update like this that adds more hours of grind for them to produce content from.
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With that in mind, Mojang is perfectly comfortable with ignoring the other 179,999,974 people, who play this game just to have fun. But it's not like the youtubers listen to the rest of the world's opinion either, so Mojang is safe in this little bubble of theirs.
If they did poke their head out of it though, they would hopefully notice that the overwhelming majority of the players utterly despise these changes, and are having none of them. Everyone plays this game because it's fun. Making an easier (but still hard) feature into a chore that's not fun for most of the players just makes a stain on the game.
Maybe spend your creativity (and these changes are creative) on something that improves or adds to the game instead of something that just ruins a feature of the game because some people were bored of how easy it was.
There's my opinion, though I know Mojang isn't going to listen to it.
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These changes will only make the game more cumbersome for new and veteran players alike. Most players, including myself, feel like they cannot progress in the game until they have "maxed out" gear/tools. That process already took a lot of time, and in some cases, made the game unenjoyable. If anything, I think the whole tool/armor enchantment/upgrade system should be made easier. These changes only make things more difficult and time-consuming. I'm not sure how I'll even be able to play with these changes. Having maxed out weapons and tools is a must for me, and with these changes, I won't have the motivation to try to achieve that, making the game relatively unplayable. Please reconsider these changes and look to improve the enchantment system either through the enchantment table and/or anvil instead.
This isn’t funny anymore. Please stop. Just look at the upvotes to comments ratio. At the time of writing this there are 146 upvotes and 502 comments. Pretty sure my brother would call that “getting ratio-ed”.
Seriously though, the upvotes on the first comment that says “these changes are bad” are 1.5x higher than the base post, and roughly 4x higher than the second comment that says “these changes are good”. I used the second comment here because the first has so few upvotes it would feel disingenuous to reference it as a representative comment.
The community has spoken. You asked us for feedback, and we gave it to you. You ASKED for it, so please LISTEN to it.
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I understand the need to re-balance villages as yes they are very overpowered. However, some people do enjoy playing this way and I feel that rebalancing them in the way that you have suggested should be an extra difficulty level and should not be implemented for all players, over all difficulties. I think this will put a lot of players off (myself included) and they will stop playing altogether. This would be a real shame. Minecraft has been such a great game over the years and has developed to become one of the best games ever, however, you have to listen to the community when they say that they do not want this.
Yeah I hate these changes and will stick to 1.20 if this update becomes permanent. Who in their right mind at mojang said “ you know what it’s kinda difficult to get max enchantments on all your gear right now let’s make it harder” belongs in my minecraft pig pen. I mean come one I just set up my villager hub and NOW you’re gonna make radica changes that NOBODY WANTS. Make it an optional feature with villager trading being dependent on biome or you will lose tons of people. Not like you aren’t already after this bad mob vote.
Absolutely L take on the villager nerfs. Do you guys make more money after certain amounts of diamonds mined, or blocks explored, or something of the sort? The villager nerfs are completely unnecessary. If I want to explore, I will explore on my own free will whenever I want to do so.
Cured villager discounts were very strong but doing it functionally and effectively (and especially aesthetically) required a time and resource commitment, especially if the nearest village is far away from spawn/base. The commitment alone in my opinion made it balanced for a casual experience.
Making Mending exclusive to master rank swamp villagers is laughable, completely unnecessary, and artificially lengthens the climb to self-sustaining gear in a way that is hilariously not fun.
The only change that's understandable that I would consider overpowered is the renewable diamonds from the armorers and the tool smiths, but it really wasn't harming anything to have renewable diamonds in a "do what you want" sandbox game.
The netherite nerf with the smithing tablets was understandable and gave diamond and bastions lot more use, rightfully so. But this? All this makes me want to do is just give myself lategame gear through creative mode. Why am I wasting my time and materials building blaze/EXP farms and grinding enchantment books if the nearest villager worth anything is 5,000-6,000 blocks across about a hundred biomes away? 1,500 isn't enough characters, and I'll definitely be playing any other game.
I think it should add biome depend trades to all villagers.
I like the cartographer and the loot changes, but the Armorers and Librarians change just make the game more grindy, some people just want to easily get decent tools and enchantments to build things, making those kinds of players need to go to another biome just to get specific trades just make it tedious and annoying. If you can't do incentive to go outside the base and explore, do it in other way, like adding new structures, mobs, or just giving better loot that makes worth going to explore.
Like the cartographer changes, dislike the armor changes
Love the cartographer change but it could be expanded, would be great if there were ways to find underground structures without relying on chance since blindly mining for them can be kind of boring.
If these villager updates go through I for one will not continue playing, you already have to grind to get the village set up, why make librarians so much worse to the point they arnt even good, if you want people to use enchanting tables more that’s fine but you need to buff that system instead of nerfing the currently used one first. The new maps are a neat idea but it is just to push the new biome villagers, no ancient city map, No nether fortress or bastion map, no trial ruins maps, no end city maps? I think reworking the villager system is fine, but pulling a Pokémon go and nerfing everything to push your own agenda will just lead to backlash from the community.
I am negative to this trial.
Diamonds are limited resource. This change is only annoying, not fun.
Expert players can choose not to use easy way, but novice players can not.
If you decide to update them as are, please make them toggle-able on/off at setting screen.
“游戏定义规则,玩家决定玩法”
我非常非常讨厌关于“村民交易再平衡”的改变,请不要将这些东西加入游戏。
这些新玩游戏让我感到恶心,如果变成这样我将离开这个游戏。(AI Translation)
"The game defines the rules, and the player decides the gameplay"I really, really hate the changes to "Village Trade Rebalancing". Please don't add these things to the game. These new gameplay methods make me feel disgusted. If it becomes like this, I will leave this game.
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The comment added on 05/September/2023 (https://feedback.minecraft.net/hc/en-us/community/posts/19170807788173/comments/19210590306573) and many others since then is exactly my thoughts.
These changes are awful. I like doing things with villagers at the moment. I don't think they're overpowered as it takes a long time to get it all sorted and by then its late game where you need this stuff. Why should I now have to spend much much longer trying to get my weapons and armour back when I have died flying into lava or the void. Villagers are annoying and frustrating enough, having to move them across the world is another problem on its own that would take ages to plan out, do, and then sort out all the problems that will occur. Building trading halls and breeders and searching through villagers until you get what you want already takes a while, can you imagine doing that for every different biome villager type to then have to transport them back. I already don't use netherite, now I would be stuck on iron tools and armour poorly enchanted from not enough levels use of the enchanting table.
If this gets implemented, I will probably use a datapack, mods or play on an older version of Minecraft to avoid this change (I already find it hard to play 1.18, as they made mining incredibly annoying in that update throughout the game from beginning to late game).As a casual player that doesn't have a lot of time to play at times I hate the idea of changing the Librarian Villagers! I don't have a lot of time to just wander and explore so it's nice to at least have a chance at enchantments like Mending and Silk Touch without having to go too far - finding specific biomes, making massive amounts of trades, etc. It doesn't make a whole lot of sense honestly. If you want to make some villager changes PLEASE make the bedrock village mechanics similar to Java! I hate that villagers will claim beds and jobs when they can't even access them!! It makes things so frustrating sometimes!! I'll have villagers in other places claiming a job block that is right in front of the villager that I want to claim it's face. Same with beds....
This game is a lot of fun for me (a 40+ adult, and my kids) but we are no means "hardcore" and just want to be able to play casually. This will definitely put a damper on the "plans" we have for our world we just created together a few months ago!
Mojang, PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE do not introduce biome restricting elements and diamond requirements within villagers, this restricts players in superflat worlds to an incredible degree that we are already use too having. The introduction of the original trades made it possible to get some items that are not possible to attain in superflat such as diamond armor itself. This is imperative as it is a HUGE step backwards for the armorer and for our superflat worlds. HOWEVER for the enchantments, I believe librarians should be able to be set to one, and only one high tier enchantment per villager through a different means rather than biome locking through such as chance as it is now or attaining that enchantment for that villager once through book form via traditional means giving an incentive to the original grind of the game. PLEASEEEEEE MOJANG DO NOT INTRODUCE DIAMOND PRICING AND BIOME LOCKING ENCHANTMENTS PLEASEEEEEEE
I've been playing for approx. 6 months now. And I've spent a ridiculous amount of time in my local world:
Builds:Gold, Iron, Breeder, Trading Hall, Wool, Nether Hub, Drowned, Shulker, Wither Skull, Wither Killer, Raid, Creeper, Egg
Planning a massive shulker/chest system. Very excited about this. I am close to the point of feeling rich.
For me, it really boils down to this: have my Survival World so I can provide the items and my kids can play like it's Creative (never be quite the same).
I'll probably keep this world forever, though I do have plans! Within the next year or so I'll find the perfect, for me, Seed. Create that on Realms and go NUTS!
I am not at all happy about the recent villager cure/trading nerf. I spent months of my life building my world so I could relax a bit. There's been a ton of mindless grinding. Thankfully coal has become easier to get. I literally spent a week digging for it with not much to show. That's when I started building farms. Only to grind even more to get good trades for enchantments and wasted a week on 6 sets of books to find out about the anvil limits.
Since I found out about the upcoming diamond requirement to get diamond gear: I've disabled Updates, on all devices in the house. I have now turned into a diamond gear hoarder: 2 weeks now and that's about all I've done. Good times!
I really don’t like this new ‘rebalancing’. It takes the game from Minecraft to grindcraft, even more so than it already was.
My closest desert is 13,000 blocks away and I haven’t been to the end yet, so I can’t fly there. I have not even located a swamp village and I’ve had this world over a year.
I love Minecraft but I don’t have a ton of time to play and this update makes it even harder and if I’m honest, it sucks the fun out of it for me. I love building and exploring but I can’t really do that if I have to spend the whole time grinding for resources instead of trading for some of them.
Please reverse the changes!
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