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168

Let's talk about Diamond Ore Distribution!

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  • 7
    Registered User commented
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    I like the changes! I personally felt the deepslate layer was lacking Diamonds/rewards. You should be rewarded for going deeper. I personally agree with this change and feel it will make gameplay more smooth and generous.

  • 3
    Registered User commented
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    Hi, is it possible to tell us how exactly was changed? what the numbers and porcentages of the new generation, compared to the one before maybe?

  • 17
    Registered User commented
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    I thing diamonds aren't what player use for diamond armor they use villagers

     

     

  • 6
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    Mojang, could you make diamonds a little more rare so it would be more fun to find diamonds.

  • 59
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    I think more diamonds are good but i think it woud be great but i think it woud be better if it depends on the biome like gold. It woud be great if under tall mountains generate more diamonds than under a plains biom

  • 0
    Registered User commented
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    The diamond changes are pretty good! More is always better, but I think changing coal/copper distribution would be a nice change as well. You tend to get more copper than you should, this is good for builders, yes, but there can be an overabundance of the stuff. In regards to coal, I think the amount of coal that spawns in veins should be tweaked as well. Because coal doesn't spawn in Deepslate layers, I've been finding that running out of coal has been an issue in the early game. 

  • 0
    Registered User commented
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    i think it would be also more rewarding ( for when we go in depslate caves) to find more than just 1 dmd in  "dmd vein".

    It's really anoing to find just 1 dmd, i don't say that thei shouldn't exist but to be decreased in changes-

    basicly to find in most cases more than just 1 dmd

  • 40
    Registered User commented
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    After exploring, I like it, but I think what would be better is if the deep dark, the most dangerous underground biome had more diamonds than the rest of the underground

  • 0
    Registered User commented
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    I've tried out the new snapshot and underwater mining (my preferred method of diamond mining) is very overpowered it seems like. In one small aquifer (y-level -31) I found 27 diamond ores that are all simultaneously visible. In my opinion this snapshot made diamonds way too common

  • 21
    Registered User commented
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    adding more diamonds is good but i think it would be better if it was ones not in caves. when i go cave mining i always find so many diamonds even now that the spawn rate is lowered, but in deepslate with an iron pickaxe, strip mining is so dull and slow. i think the ability to find more diamonds while strip mining would make a lot of people encouraged to try different mining methods

  • 2
    Registered User commented
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    I just passed sometime in creative exploring caves under y -40 and making a branch mining at y -54, this is my experience:
    It's way easier to find diamond at caves, before you would find only 1 block veins very spreadly, but now you can find a lot of blobs more frequently (maybe reduced air exposured is removed?), they are still small blobs (1-3 diamonds), but the fact they are more frequent makes caving actually a good option to find diamonds now (which is cool because it was the fun way but you wouldn't get so much diamonds anymore since 1.18)
    Branch mining (with a long 2x2 corridor with 1x2 tunnels along it with 3 blocks between them) doesn't feel that different The veins size used to always be 8 diamonds when mining, but now it seems to have more variation in size going 3-6 diamonds most of times (it's still bigger than the air exposured ones in the caves), so with the bigger frequency makes the amount of diamonds per time mined still the same, and also makes the branch mining less tedious and more exciting, it's more fun to find 3 blobs of 4 in ten minutes, than just 1 of 8 in 10 minutes

    Overall these changes makes caving a good option to mine diamonds without making branch mining less efficient as well (because mining deepslate takes way to much time), combining both makes mining diamonds overall less grindy and time comsuming to get a good amount in a area. Before it would need always go branch mining and go for LONG (slow mining) tunnels to be efficient

  • 7
    Registered User commented
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    Under mountains, where deep dark is, is where daimonds should be more common, not everywhere as the game feels to easy

  • 2
    Registered User commented
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    More diamonds is definitely better. Personally I'd like to see only buried diamonds be more common at very very low, like near bedrock level. That way people won't be able to just run through caves for easy diamonds, and it rewards people who strip mine (since they won't be air exposed).

  • 3
    Registered User commented
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    I think this would be good if diamonds were increased in the deep dark biome cuz then it would be a risky mission but with good reward

  • 11
    Registered User commented
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    more diamonds is good

    keep it please

  • 3
    Registered User commented
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    But, there are already SO much diamond down there. I have shulker boxes filled of diamond ore, but they have basically no real value in the game anymore, since the introduction of Mending and Diamond Gear and Tool Trades. If anything, Diamonds needs to be rarer - but maybe drop more once you find them.

  • 5
    Registered User commented
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    Before I used to complain that diamonds didn't come out, now I'll complain that there are too many. I recommend that you lower the diamond generation a bit. It would also be good for it to stay as before but for it to come out more frequently (not so much) in mountain biomes and in deep dark

  • 8
    Registered User commented
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    I dont like this. this will encourage strip mining. a good thing to do would be make them more rare and instead of reduced air exposure do increased air exposure, then people will go caving instead.

  • 2
    Registered User commented
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    On a purely personal level, I consider this change to be negative. The idea of adding armor trims and other related items in 1.20 was to make diamonds USEFUL again, WHICH ARE NOT SO EASY TO OBTAIN. I don't see the need to make them SO common, it totally loses the fun of finding diamonds if you get them by the bucketload. What I recommend is to leave the generation as it is. BUT, maybe add that in a specific biome (that is hard to find, maybe the mushroom islands?) generation is more common. Similar to the gold in the Badlands. Not to mention this, very nice snapshot!

  • 1
    Registered User commented
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    I think that the change is necessary but in a smaller percentage, I think that players now more than ever need diamonds to play with the different armor trims, although I like the idea of having more diamonds in my world, I don't want the The difficulty of these is greatly affected, so I propose that they do a rebalancing so that diamond exploration in a cave is not so exaggerated and that other mining methods (strinmining) can be a viable option when looking for diamonds.

  • 1
    Registered User commented
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    I'm torn on this change. It's definitely good for strip-mining, although now I feel like diamonds are a bit common in the Deepslate layers. After some testing in worlds with an unenchanted pickaxe and some worlds with Fortune pickaxes, I found myself obtaining ~25 diamonds in under 5 minutes of caving with an unenchanted pickaxe and up to ~60 in under 5 minutes with a Fortune 3 pickaxe. While this is great for Smithing Template renewability, I don't think it's great for general gear progression.

  • 1
    Registered User commented
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    Mojang should stop thinking about making the game easier. Many people got tired and speak ill of the game currently for that reason!!! If they are going to make a generational change, I think the mojang team should make the change according to biome, location (like the warden's ancestral zones, which have very little) and balance the game, decreasing the amount of diamond in other areas. I'm finally hooked by the game adding a crafting that decreases the amount of diamonds stocked. Don't spoil it!

  • 0
    Registered User commented
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    Deepslate takes to long to mine with early game tools. It could have a way lower block hardness and still not be instamine. It would also be nice if it was instamine with netherite sense there haven’t really been any new strip mining strategies other than just tnt duping.

  • 22
    Registered User commented
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    Honestly, I don't want a change in the generation of diamonds. I found it interesting how the duplication of armor molds works, and how the player must visit all the structures to get it. Making it easier would be annoying, not to mention that it's already annoying to have too many diamonds, since if I don't duplicate the templates, I'll have a pile of useless diamonds

  • 2
    Registered User commented
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    Making it eassier to obtain diamonds just makes them less valuable  through some spectating i see them in every corner, this makes  armor really easy to get (as if  villagers werent enough of a problem) and trims are no longer as valuable since needing 8 diamonds is no longer a trade off specially with  fortune. People complain about the game being too "easy" dont make it easier. However if you want an alternative you could nerf strip minning (as it is tedious, unfun and time consuming) and buff the amount that appears exposed to air  while keeping the chances of a diamond spawning the same or as other user commented do the same thing as it is done with gold in mesa biomes

  • 1
    Registered User commented
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    I think it's a great idea! Strip mining is a cool and important part of the game, but it is wonderful to make it not take as long. With diamonds being more common, people won't have to spend 2hours just strip mining for their basic 36 diamonds, and they get to have more time to do more interesting tasks! I totally believe that grinding is essential, but this specific idea is marvelous, big thumbs up.

  • 10
    Registered User commented
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    I checked to see the rates and omg there is way too much diamonds now, they're everywhere (reminds me of some old 1.18 snapshots), ill say more diamonds are good but maybe you should tweak the amount a little more

    Edit: i did some more survival playtest and it's actualy fine, from a two hour session i got 2 stacks of iron but only 24 diamands, tho i wasnt in one of those HUGE caves so i might need to do some more testing, all around: if the rates are to be tweaked, dont decrease them more than a tiny little bit

  • 15
    Registered User commented
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    I think it'd be better if they tweaked this decreased air exposure thing to some extent. It encourages strip mining and in the deepslate levels it is so slow and boring as this other person said. I sometimes get bored of playing just because I spend a lot of time strip mining. Same thing happened with villager trading when I was trying to get fortune 3 to mine diamonds. It's a good thing that you're changing the way it works and nerfing it so that it's not too overpowered as before. Definitely a good change.
    I dont know if this increased diamond generation will make up for the nerf in villager trading for us who used to get fortune 3 via villagers before mining for diamonds early game though.

  • 1
    Registered User commented
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    oh yes thank you, i have been playing vr minecraft and have been mining for 2 hours on the clock and didnt even get enought to get full diamond where i was mining at -59