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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • 1
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    This is incredibly bad for Superflat. You guys should make this toggleable as a game rule and have it on by default. Also, if you do this, you have to add village types for jungle and swamp, but you can make them really rare if you want it harder to get the jungle and swamp books.

  • 0
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    i do not like this librarian change at all and if it gets implemented i will download the first mod i see to revert it back to the way it was. the wandering trader goodies expansion is a nice feature which gives them more uses and it fits well into the game

  • 0
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    Please no don’t do this no one likes it it makes the game feel stupid and wrong I will personally stop playing Minecraft and get my friends to stop playing if you do this

  • 1
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    Great stuff for the wandering traders. For them, no complaints, maybe up the frequency of different sorts of saplings, but otherwise great.

    As for villagers, I'd say it's overall a good change, but of course I have some complaints, mainly the actual transportation of said villagers, and the fact that they no longer sell highest-level enchants. For the first, I haven't got as concrete suggestions, but maybe consider, in no particular order,

    • The ability to attach a lead to a boat and then get in another boat, so at least you can transport two villagers from each biome by water if available.
    • Just doing something about minecarts. In general.
    • The ability to force villagers to ride horses, or perhaps the camel. This could encourage use of the camel, as you can get two villagers on it and then bring it home on a lead.
    • Maaaaaayyybe some teleportation options. Plus people would explore more if they could teleport back home.

    For the latter, enchanting a full set of gear is going to be incredibly difficult if highest-level enchants aren't sold, mainly due to the anvil work penalty. Personally, I'd suggest simply lowering the penalty somewhat and removing the 39-level cap, as otherwise it will soon become very expensive, or impossible due to the 39-level cap, to simply put, say, Efficiency V, Unbreaking III, and Fortune III on your pickaxe, if you are only using villagers. Honestly, if you do nothing besides remove the 39-level cap, I'd be happy. (I'll say nothing about everyone else, though.)

  • 0
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    Nerfing villagers will make getting enchantments far too tedious and the way your doing it is also very convoluted and pointlessly over complicated I don't think this will be a good change

  • 1
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    I agree it's a bit strange you can see full enchantment books at novice level but with enchantment table issues it's really the only way to know what enchantment you're getting that allows you to apply it. This will make biome exploration forced and tedious. I already didn't agree with the netherite update. Some people aren't that skilled and still wish to explore so having to go into the nether to find a template before getting netherite is actually making it harder for play of all ages. Think about it. You can play at a level where you can beat the enderdragon with nothing or with netherite. These changes are only harming players who want a sandbox explore game and making it more difficult than it has to be. Don't do it please. The community begs of you.

  • 0
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    Taking away features is never a good thing. We are in a limited world SMP and don’t have access to all the biomes so it would be impossible to get all the books. Making things harder for the sake of it doesn’t make the game more fun. New books in different biomes would be a better change. You would need to add villages to the biomes that do not current have one where books would be available. That would give us more incentive to travel without taking something away

  • 1
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    Honestly I really hate this change in its current state. It makes getting enchanted books way less intuitive, confusing, and difficult for casual players. And experienced players have to go through a much more tedious process. I understand the need to balance how easy it was to get enchantments but this doesn’t make it more fun for anyone.

    I don’t mind the zombie curing or the not all trades being available at the novice level nerfs. These slow down the process and make it less overpowered.

    The anvil ‘too expensive’ limit has to be reworked if lower powered books are going to be sold. It’s just annoying when combining books and doesn’t have any benefits.

    I don’t really think the randomness was a problem that needed to be fixed. But I can see the desire to change it so you aren’t just re-rolling the trades until you get what you want. But I think we need to go back to the drawing board and not rely on having to transport yourself and villagers thousands of blocks to go find a swamp or other biome and set up a villager breeder.

    Maybe you need to give a certain mineral to the lectern for different trades. But there needs to be some way for a player to figure out how to get which books intuitively. Like a book that tells you to receive the power of fire you need to go to the nether to get a blaze rod or a fire charge.

  • 40
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    THIS IS A VERY BAD IDEA!

  • 1
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    i think this is a terrible idea as many people have spent hours and hours building trade halls on single player and multiplayer but all of that work would go to waist. this would also scare away some new players who are not knowledgeable enough to understand how this works all in all it would impact almost all old and almost all new players whilst only helping probably less than a thousand players.

  • 0
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    I am generally in favor of this, if enough tweaking would be done to it. The biggest problem I see with this is the "too expensive" anvil limit. This has always been mildly annoying in the game, but never outright frustrating. However with the new librarians you would have to combine several enchantments just to get the right ones for your tools. This means that it is most likely that it will become "too expensive" and the pickaxe you spent several stacks of emeralds on is now useless because you can't add your silk touch book to it (or whatever). Honestly, if these changes to through and with no change to the anvil limit, I might consider taking my world and modding it to remove this limit. I do like the other changes though and I think restricting certain enchants to certain biome specific villagers and locking some enchants behind the enchant table makes it a lot more useful. In late game the enchanting table is very rarely used as it is often easier to abuse the villagers broken trade system, especially with curing and whatnot. However I do think that you would have to add jungle/swamp villages because that isn't a place the player would naturally think to look, and ends up being confusing. If not a fully fledged village, at least a ruined one so players at least think to try and rebuild it. Lastly I think Biome specific trades should be added for all professions, not just librarians.

  • 0
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    The changes are great! Here are a few thoughts related to villagers and villages changes:
    1. From personal preference, but still. Add texture for cave dwellers that are below y = 0. I really like living in caves and creating my own small settlements there, but there are not enough unique textures for the atmosphere. It would also empower librarians to sell their unique enchantments.
    2. The system of villages. It can be very strange to watch an army of marauders attack a village of 2 villagers, 2 beds and a bell. It might be worth increasing the minimum number of villagers, adding requirements for houses (for a building to be considered a villager's home) so that the settlement is considered a village, which would look more natural.
    3. When I use barrels as decorations, a lot of villagers become fishermen, which is not what I want. It would be cool to see a way that controls whether this work block can become a profession block for a villager or remain a decoration.
    4. Most villagers should also have their own unique trades depending on the biome. The farmer would sell/buy crops that are common in this biome. Also with the butcher. Change the priest's auction, making it more useful: let him not only buy, but also sell ingredients for potions. Also, the librarian should have a deal with lapis. The Tension Gauge trade needs to be revisited, as are the Archer's Flint trades. I hope that something helped. Thank you for your hard work!

  • 1
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    I find having the enchantments for tridents and crossbows unavailable strange. Those weapons will end up being even less used.

    The biome bound enchantments give the impression that each village has its specialty, which is interesting. It's an original mechanic that will make having all enchantments in a trading hall more difficult and I'm fine with it.

    HOWEVER, I do not agree with the master level librarian trade always being the same book, and with this book not having the possibility of being max level. It removes the joy of finally finding a villager who trades an Efficiency V book for a good prize.

    Personally, the way I would do it is always having the novice librarian book be a cheap level 1 book (exceptions made for mending, infinity and a few others), then gradually increase the levels and prizes of newly unlocked book trades with every librarian's level. And finally, having the master level trade always be a max level book.

  • 3
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    Good

  • 0
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    I like the idea of no longer giving max tier books and making it so you cant get books for fishing rods,Tridents and cross bows however im not keen on the biome locking. I think if you just tiered the books making highly sought over books like mending, silk touch and fortune be the master tier while frost walker, unbreaking and sharpness could be mid tier and less usefull enchantment like blast protection, thorns, and aqua afinity could be the lowest. This would make it so you have to actually trade to know if youll get the more desirable books. further more this whole system is going to cause more anvil use resulting in the To Expensive error being seen more often. This should get fixed before anything gets implimented. alternativly you could lock some books to variouse structures. for example (Aqua Afinity - Treasure Chest), (Peircing - Outpost) (Fortune - Librarian Chest) etc. this would make finding structures in the wild more usefull. As an average player i have no reason to ever go in and outpost but the lure of a book might make me want to take on the challange.

  • 0
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    I like the idea. Only it does naturally need refinement.

    The biome dependent changes seem good, but mojang should finally make a swamp and jungle biome village. Please.

    The trades should also be buffed a little from where they are now. Enchantments should be tied to the level at which the librarian is (Novice - I, Apprentice - II, journeyman - III, expert - IV, Master -V), therefore the master trades are always max.

    Otherwise I like the idea. Though I must repeat, please make natural swamp and jungle villages.

  • 40
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    👎

  • 0
    Registered User commented
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    I generally Like this Change but that you can only get Like Level three sharpness is Just annoying

  • 0
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    I didn’t really like the update with the librarians, so please don’t change it, whatever it is
  • 0
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    About the concerns with superflat worlds, I'd suggest maybe having villagers' biome be randomly determined when in the Void biome, as that's only obtainable through superflat or customized worlds, or simply have their biome be randomly determined when in any superflat world. 

    Also, to any superflat players, if all else fails and you're not above such things, it should be quite simple to create a resource pack that will restore villager trades to the old system, or alternatively, use the /fillbiome command, and set aside a few chunks for different biomes for villagers.

    I wrote some other feedback in another comment, and would have put this there, but I had a full 1500 characters already, so here I am.

  • 0
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    An idea for specifying librarians that doesn't make it biome related: different bookshelves crafted with different low level enchantment books. Allow the enchantment table to create books they currently don't allow like mending or thorns, but maken it uncommon. Once the lectern with an enchanted book is placed when you max out their level (by selling paper or books) it sells the highest level of that enchanted book.
    That's the only idea I've got. Not everyone likes looking for villages that are millions of blocks away and being forced to explore and go through the nether.
    Other than that idea please do not change it.

  • 0
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    Please DO NOT change the librarians, super flats don’t have other biomes to be able to work with, and some worlds would need thousands of blocks of traveling just for one biome, and even then a village is not guaranteed, which would mean moving villagers just to breed them and when you finally get that book you wanted then just abandoning those villagers there and bringing the one you need thousands of blocks away again. Most of the fun that comes from Minecraft is doing my own thing and creating new cool builds for me and my friends to marvel at, not these small side quests. I understand wanting to update and add things to your games to attract new attention, but the simplicity of Minecraft used to be the beauty of this block game, but that has already gone away is adding even more layers to this now kind of in depth experience a good thing ?

  • 5
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    我觉得,不应该这样强迫玩家进行探索,这太麻烦了,因为群戏太多,你找一个村庄可能都要跑上上万格,这样大概率只会起到反作用

  • 33
    Registered User commented
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    Please do not implement this villager inclusion. The only people who abuse the villagers are people with way too many hours on Minecraft. Let the casuals enjoy the game.

  • 0
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    i think that for these changes to work in the game there need to be added a few things with the most obvious one being adding the varients of naturally generated villages to swaps and jungles. Secondly rework the anvil somewhat because the new levels that enchantments from villagers give will make it harder to add enchantments in the future and combine the books.

    and lastly a better system for the enchanting table because i feel like the reason that most people use villagers in the first place is that they do not want to enchant an item over and over again with no garantee of the enchants they actually want.

    i personally liked the way the betterend mod does it. there you can create an enchanted book with infusion to do that you can have an infusion pedestal in the middle with other pedestals placed around around it on the axis' of the compass (linke north, northeast etc) with on each of them a specific item to create an enchanted book. (of course mojang will probably implement it differently)

    these are just my thoughts though. feel free to disagree with them.

  • 0
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    This is a really bad idea it will make most people just not use villagers anymore. I think theonly thing that should be changed here is specia enchantments only at master villager and remove some enchantments.

  • 1
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    Love the change, but find it weird that curse of binding was favored over any fishing enchantments

  • 1
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    I don't like these librarians changes. If you will fix discounts from zombification - this is good, and fair. But now, in fact, it will be necessary to find villages in all biomes, and secondly, breed the villagers in the jungles and swamps in order to get the best books. this is a very long time!

    + Fixed discounts after zombification
    + new trades from wandering trader
    - librarian changes.

  • 0
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    Transporting villagers over long distances is super annoying. To efficiently start a village in an other biome you would have to transport the villagers by minecart, boat or over the nether roof. I think that this is to hard for new players to do and would make those enchants something that only the most dedicated players could get. This would ruin some of the fun of this game.

  • 1
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    I don't think it's the best way of balancing villager trading. It'd be best if it returned as it was.

    It if the goal is to prevent players from having access to villagers that readily sell powerful enchantments forever, prevent "rolling" (the action of quickly replacing lecterns until you get the enchantment you want by resetting professions) and make villagers randomly switch their trades every day or so.

    Or if the goal is just to prevent in the early game, make powerful enchantments not obtainable with villagers by default and require players to put in the villager lectern the book they want trades for, like the "Librarian's Balance" datapack. (I find it the best option for now.)

    --

    I liked the changes to the 'Wandering Trader', I'd just increase the amount of Log blocks being sold to 16, '8' isn't much.