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Let's talk about Villager Trading! - Librarian, Wondering Trader

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    The reason why people use villagers for enchantments and not the enchanting table is because they are a surefire and consistent way to get the books we want. Revamp the enchanting table, let us see all the enchantments we will get and maybe make it more XP efficient. Maybe make enchantment table exclusive enchantments or make even higher levels of enchants available only at the enchanting table.

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    My opinion on the librarian rework:

    I don't think this fixes the "problem" you are describing, it just nerfs one of the most fun and iconic methods of gearing up in the game. People on existing worlds and SMPs will already have villagers with these trades and this won't stop them, it will just (like making netherite harder to get) widen the gap between existing worlds and new worlds. In addition, this change to librarians would basically kill superflat survival. Instead of nerfing new villagers' trades, I would suggest limiting the number of villagers in an area that can have the same profession (ie., a villager will only claim a job block if no other villagers nearby have that job, and if multiple villagers with the same job go within ~20 blocks of each other, one loses its job), and also making some higher-level or more important enchantments (ie., Mending, Efficiency V, Fortune III) only show up on higher levels of villagers. The result of this would be that existing trading halls would be nerfed, and the method of stuffing a bunch of librarians in a hole/room/trading hall to get all the books would not work. Instead, trading with librarians separately to level them up and acquire Mending and Fortune would be necessary.

    Again, I do agree that librarian trading halls have to be nerfed, but these changes simply won't accomplish nerfing late-game trading halls. Instead, a practical and efficient solution can be found.

    On a lighter note, the new wandering trader trades are great!

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    new update is good, But I would like you to change the situation with the book for repair, let another resident sell it)

  • 0
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    Wandering trader changes look good: they make trading with them actually slightly meaningful.

     

    I'm afraid I can't say the same about the villager changes. The changes have made the already extremely tedious task of breeding, moving and trading with villagers in the early game even more boring. Minecraft is a sandbox: you should not be further restricting what players can do by slowing down progress in the early game. I normally have to spend hours and hours on getting a decent set of villagers and I want it to remain that way. I should not have to work for days grinding emeralds *and* villagers just to get a decent set of gear.

     

    There is no additional "skill" involved with obtaining books this way. All that changes it you need:

    • Far more emeralds
    • Far more time
    • Far more transport of villagers (an extremely tedious task especially early game)
    • Far more XP (which again is extremely tedious to obtain)

     

    These changes do not make the game more enjoyable: in fact for many, including specifically technical players, this will have an exceptionally negative impact.

     

    The late game will also become far more painful as a result of these changes. Late game, I want to be building and creating: not having to waste time faffing about with villagers

    In short: these changes will make the early game many times more tedious for no obvious benefit, and will force players in the late game to spend more time dealing with villagers, rather than actually building things

     

  • 1
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    It's a good idea! Villager's Trading was a legal cheat for skip pre-end game, so a lot of players couldn't feel moments of hard work, later giving great pleasure. 

  • 0
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    1. The price reduction is only once : ok I'm fine with that
    2. It's become biome specific and we hv to create village by ourself : very dumb and annoying but ok i deal with it
    3. You can no longer get Efficiency V, Unbreaking III, Sharpness V, Protection IV : now that's pissing me off. At least remove the "it's too expensive" thing on anvil then! Gosh i usually don't complain, but this is actually ridiculous

    Also for ppl that saying villager trading in minecraft is too OP? Well then don't use it. Everyone has a different gameplay. Could you imagine next time they said : "Elytra also too OP, let's ruin them"
    Instead of doing something about inventory/storage, mojang did this instead.

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    The update is very impressive! It will make players travel more, as well as use the enchantment table, and I also like how different books are distributed across different biomes!
    But, for me, there is one objective disadvantage - books that are sold at the "Master" level do not have their maximum level. Because of this, you have to connect the books together and then they will spend the amount of use on the anvil. And, as you know, the connection system on the anvil is BROKEN.
    It would be very cool and honest if the books that are sold at the "Master" level had their maximum level, or you would just fix the anvil as well. Please remove this formula, it only prevents you from using it!
     
  • 0
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    I like the wandering trader changes, but the librarian ones arent that good

    First of all if these changes make it into the game it would be beneficial to make transporting villagers easier, as making two new villages would require a lot of transportation, which is incredibely tedious Another thing is the anvil limit would have to be gone since the lowered enchantment book levels from trading Making new villages would be very unintuitive for newer players, so adding some other incentive to build there would be good, for example advancements or abandoned villages (could tie into archeology too!).

    My main problem tho is that this way of balancing is not that good, instead of nerfing villagers, other methods could be buffed, for example some way of copying enchanments (possibly similar to armor trims?), a chance to find higher than normally possible enchantments in structures, more treasure only enchantments, or different ways of getting tool/weapon specific enchantments (maybe a way to barter with drowned for trident enchants or with pillagers for crossbow ones?)

    Overall the idea of balancing enchanting is really good, as currently its a repetetive chore of either breaking and replacing lecterns or mindlessly using the enchantment table, and some rebalancing is definitely a good idea :)

  • 14
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    The maximum levels of enchantments should be returned to villager trades, since a lot of time is being wasted, and as a result you get not even the penultimate level of certain enchantment.

  • 3
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    It is great, but I want the level of enchant to be higher

  • 0
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    We use to manage a big store for books on a public smp. The moto is "any books at any moment". a team of 4 or 5 players trade with the villagers to make the stocks that are sold with redstone automatic shops. I'm not sure how you see the new tarding système, and il like the idee of more interactions in a mc adventure, but make sure the système keeps a way of, sorting, and trading with a "full collection of pnj". Thx and good luck !

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    I hate this snapshot. It is awful. If it goes to a final version, I would probably stay on 1.20.1.

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    1.It will be too hard and too long to get new bookбwhat if you need any book right now,you wwill need make village with villagers,im think thats dont need in minecraft.

    2.Buut wandering trader will be good trader,not nobody need trader.

    And  im think that 1 dont need in minecraft,but 2 need in minecraft.

    (sorry im bad speak eng,i come here from russian youtuber 'Nerkin')

  • 1
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    Im not sure how i feel about this change, i love the villagers how they are,yes they are a bit broken, but this isn't the right way to go about it. I'm not sure what I would change to balance them but it wouldn't be this. I'd rather them stay what they currently are 

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    This is a great change, but I wish the enchantment level was at least 1 higher.

  • 0
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    I'm fine with the idea of removing the ability to get novices with high tier enchants...

    But replacing the RNG of lectern spamming, with the RNG of finding the right biome (I've had this happen several times over the last decade of play when trying to complete the biomes advancement).... isn't the best way to balance this IMO.

    What about deepening the trade mechanic instead, some way for long term progression of the relationship with a villager?

    It could still have buffs from the "correct" biome, but player's shouldn't be penalized because the game doesn't spawn a swamp with 5k of spawn and the player is unaware of, or does not wish to have to use external mapping tools.

    And realistically, the entire enchantments / repair / anvil mechanics needs to be looked at as one, not just "fixing" villagers and then wandering off to the next idea for a wood type.

    Also re my long term progression idea, would work well with the wandering trader...  imagine setting up an agreement with them, for the next time they arrive?  Gives the player a goal of what to save up for and limits it's "cheeseability".

  • 0
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    Villagers are quite unbalanced, however this change in no situation is a good change, especially the biome part. It makes the game unnecessarily hard for a lot of players and even more the younger audience. I do think the Wandering Trader issue has been fixed though.

  • 0
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    the update is the worst I have ever seen, find something better to tackle like the villages them selfs, more villagers and villages types, and maybe a rare village type that will sell a chestplate enchantment.  

  • 0
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    In my opinion I actually kinda like the biome dependency and I'm indifferent about the enchantments they're proposing removing, but I really don't like capping the efficiency trade at 3. If they move forward with this I'd really like to keep the level 5 option, maybe just make it more uncommon to get?

  • 0
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    This change will completely mess up how many of us use villagers. not a fan

  • 0
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    Mojang ushers in new era of slave trade on servers with biome specific villagers for sale to get the special book trades …

    I doubt that’s the intent, but it’s likely a reality for servers if this change gets brought out

  • 1
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    It seems to me that the librarian is too nerfed, as this will only increase the grind in the game, and probably worsen the game on the server. I consider it pointless to distribute all the enchanted books among different biome villagers, although it would be possible to make one unique book for each librarian of his biome (for future books or some existing ones).
    I understand that trading with the villagers is considered unbalanced, so I suggest adding a system of hunger, sleep or happiness of a villager that affects the bidding, which can make players take care of the villagers, and not just make the trading hall look like a prison. And I think most likely this complication will make the game more interesting, instead of a prolonged grind.

  • 0
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    I'm not a fan of this, since it'll make things harder and more tedious, rather than fun. I play minecraft to build and mine, and doing this will make it less enjoyable to do that. I like exploring, but having to bring villagers to biomes that are thousands of blocks away (seriously, the closest swamp is 5000+ blocks away in my current world) will make it so I have to plan it out or find the seed map and that's not fun!

  • 0
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    My main concern is reaching "Too Expensive!" On the Anvil too quickly because of the books sold not being max level. So I think it would be good to either reevaluate the anvil mechanics, or have the librarians sell max level books.

    Other than that, I'd love to see more biome-dependant trades!

  • 0
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    A horrible change. The change in the wandering trader is pretty good, but the change in diamonds and librarians is a bad idea. Now that the diamonds have something of value again, you decide to ruin them again by increasing the generation of diamonds. And the change to the librarians is a huge mistake, it doesn't make the game harder it makes it so much more boring to enchant. Are you going to improve the way of transporting the villagers? Are you going to improve the useless enchantment table and the anvil?  Are you going to improve the world generation, the optimization when you are generating new terrain, the memory space occupied by the worlds? If the answer is no, it is better not to change the villager system.

  • 18
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    I do think a nerf is needed, but making different trades for different biomes is not the way to go. If this feature is permanently added, then I think a new (less tedious) way to transport villagers is also required.

  • 4
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    Ребята, фигню сделали, как по мне

     

  • 0
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    Update is so good, I agree with developers, that we need to update villagers because they were op.

    But from my perspective, need to left maximum level of books, that we get on highest lvl of villager. Other way, they will be unnecessary due to their difficulty (you need to build your own village, multiply villagers, trade with them to get durability lvl 2???)

    If you will get all the time maximum lvl of books, then it will be the best update (from my perspective)

  • 0
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    Hey mojang this chainge is not in a good idea for a fiu fing, first in superflat it wod be inposebel to get serten enchated books, seconde it is berli worthit to interacting wthit villagers i think it is un balancing, therd ti is not satisfaing if all your plains villagers sel very symiler things and the same is true for all the tipes of villagers.You are rendering the villager mob near to yousles.                                                              This comes from a plawer that is all redy playde the experimental spchots and i'ts fun at all marque mi words mojang, this has ben retend bi a big fan of mincraft, pleas mojang read this mesage.  

  • 9
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    Я против