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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • 4
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    Finally 

  • 0
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    I think this snapshot is not that bad but I played on many single biome worlds and there you can't get another villager so here I have a question how it will work.
    Apart from that, everything seems to look nice, although I would suggest some special villager that would work as before. of course it wouldn't be an op after I have an idea how to limit it

  • 0
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    Amazing! I've been waiting a long time for cool books to be much harder to get.

  • 1
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    Just to put it precise:

    To have changes like this, there are many other urgent things that need good addressing first:
    - Better transport of villagers or some kind of mechanic to make them change location or to lure them
    - Overhaul of means of transport like boat and minecart 
    - Inventory management
    - Dying is extremely punishing... There is nothing more frustrating then falling somewhere (while exploring) or dying in a fight thousands of blocks and all your items and everything you discovered being lost in the wide world. Just because there are no means to find the spot. If you encourage exploring and traveling between different spots regularly then you should be able to make that safer and more reliable and not be completely ruined by one death, especially when you nerf the systems to quickly get geared up again to at least go looking for the lost items and retrace your steps.
    If I'm expected to have outposts at different places and locations dedicated to different purposes to explore and be on the move, then I need this time to be fun, worthwhile and not grindy and a waste of time and also I need it to not take too much time in general for all working people and for all children that shouldn't spend too much time on media anyway. And there should be means to make that safer and more reliable if you put in the effort and tools that compliment your exploring, for example maps that record where you went, a grave where you died and so on.

  • 58
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    Id prefer if this isn't added

  • 0
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    I think my only issue is that this experiment is unhealthy for superflat players. If you made it so the wandering trader sold lava buckets/obsidian so you can go to the nether and get diamonds from fortresses so you can actually make an enchant table, I would agree with it. Villagers have been too powerful for too long.

  • 0
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    I think the wandering trader rebalance is quite good, especially in early game(maybe also add bamboo for superflat players), but the librarian is just annoying, having to transport villagers is pain as it is, but transporting them thousands of blocks to a biome just to get a certain enchant is worse. A nerf is in need, but not this kind. A good sugestion i've seen is to take advantage of the fact that lecterns can hold books, so maybe librarians could act as duppers for enchanted books u got from the enchanting table and from exploring the world, that could be fun, and a better way to get more swift sneak, because it's quite annoying to get enough ,especially on multiplayer

  • 0
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    The biome dependent enchantment is not a good idea. It completely ruins gameplay on superflat and single biome worlds, how are we supposed to get most books in those types of worlds? Even in normal worlds it makes it almost impossible to make an organized villager trading hall as moving villagers across bug distances is impossible. If this change goes through, we need a mechanic to copy books like we have for smiting templates.
    On the other hand, the wandering trader changes are amazing.

  • 0
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    Personally i dont mind the biome based trading system. It encourages people to explore and find new kind of villagers. However, i definitely think if you remove some enchants, and remove the reshuffling of enchantments too, at least make the special ones the highest level possible. Im not willing to level up a villager that i might only be able to find a thousand blocks away from my base, just so i could get efficiency 3. Basically i cannot use villagers to get a maxed out tool or weapon because of that dumb "too expensive" limit on anvils. And this is partly why everyone was making villager trading halls, to get a high level enchant for cheap without tempting fate with the anvil limit or spending hours at an enchanting table. So here are some suggestions: keep the biome based stuff, let us get max level books from villagers OR remove the too expensive limit it makes no sense (or maybe both).

  • 0
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    The change seems good overall, but will make the enchantment trading extremely hard with scouting, finding librarians, moving villagers and breeding in new biomes + after you gett all the books, finding that combining is "Too expensive!".

    So I'm FOR this change ONLY if the villagers movement will be easier AND if the anvil XP cost will be lowered and the limit removed.

  • 1
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    IF villager transportation is made less annoying, then this change would be absolutely perfect.  If getting specific enchantments are locked behind biomes/master level (which I think perfectly balances what needed to be balanced in a fun way) then that should be it.  You should be able to easily bring the villagers home or to a swamp/jungle and *then* home.

    Maybe some sort of system where you can "befriend" a villager and have them follow you/tp to you like pets?  I don't know exactly you should do to improve villager transportation, but whatever it is it would fix most of the issues people have with these changes, and it's something that needed to be done regardless.

  • 0
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    a good update that will make players explore the world more! the absence of villages in the biome of jungles and swamps will also force you to build villages, which pleases. this update will make our favorite minecraft less casual, which is good news!

  • 0
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    I object to updating this transaction.

    If you add this element to the increased difficulty of subjugating monsters and the high demand for mining diamonds with smithing molds, Minecraft will become a more painful game.

  • 62
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    This change is awful. Making villagers more grindy doesn’t make them better or more balanced, it just makes them worse. This entire change is just a downgrade.

  • 1
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    This is WRONG! The idea of Minecraft is building your world how you want to. This change would fundamentally limit that. Not only is it just increasing tedium of trading with villagers, but it also doesn't look good and would ruin the aesthetic of my trading halls. I am someone who likes to have all my villagers match because it just looks more appealing that way. Now I'll have mismatched villagers, most with designs I don't really like and that don't match my base. Also it will just look really annoying when I open a villager trading menu and see mid level enchants, its just so more satisfying to look at the menu and see Top level enchantments. Aside from that, I get people complain its too easy, but they have the option to just not use if that's what they think so I don't see why it has to be made more tedious for the rest of the player base. This is clearly a negative change and just increases the tedium for those who like the current system. If villagers ultimately need a rebalance, this is not the way.

  • 14
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    I think that the idea of the max level books no longer being a thing is good but the fact of only 4 different books in one biome type can be frustrating because for example the swamp and jungle don’t have any villages so it will be very difficult to get the books from that biome

  • 1
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    I really like this idea of splitting the overpowered librarians into different biomes.
    They were always too powerful. If you play on a new server and managed to find a village nearby, you're can get all bigh level enchantments without a big effort at all. Before even all players were able to join the new server.

    But what I don't like (to be fair though, I'm not sure if I'm right with that. I didn't find any sentence about that), is that the Master-Level-Enchantments are not at the top level.
    Imagine you finally found a Dessert with a village. And traded so much with a librarian that it levels up to master... just to get Efficiency III? That means you have to buy it 4 times to gain one book of Efficiency V. Therefore for all you tool you would need dozens of trades, even after you leveled them up. An then let it be an expensive trade.

    I would suggest for the master enchantments (the ones with levels) these levels:
    - Efficiency IV OR V
    - Unbreaking II OR III
    - Protection IV OR V
    - Sharpness IV OR V
    - Fortune II OR III
    Everything at 50% probability for the higher or lower level. Plus everything is at reasonable prices, because it means you would have to trade a lot to get to this point in the first place.

    Thx (:

  • 0
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    I like the changes to the wandering trader. But, having to go to every biome looking for a village and setting up a villager farm sounds too tedious and annoying.

    I like the idea of turning a librarian into a master to get the best trades. However, it would be cool if the best trades had the best level of that enchantment.

    If the one best enchantment per village biome system was removed and you had to level up the villagers to master level to get the best enchantment, it would be super hard to get every enchantment you wanted because the one best enchantment per biome wouldn't exist.

    Also, swamp villagers and jungle villagers sell important stuff like unbreaking, mending, and feather falling. Finding these villagers would be hard unless villages were naturally generated in those biomes.

  • 0
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    I honestly think the Librarian changes are for the most part terrible. Tiering the enchantments, with the most desirable requiring a Master-level Librarian, is fine. It means the player needs to put in more effort to get enchantments like Mending, but also means that every Librarian is going to have at least 1 useful enchantment, which is a fair trade-off.

    However, making the higher-level enchantments unobtainable through trading and having enchantments be Biome-exclusive are awful changes. The restrictions on high-level enchantments effectively makes combining enchantments, an already opaque and unintuitive system, even more unworkable than it already is. And Biome-exclusive trades doesn't really add anything to the game, it just makes villager trading a far more tedious experience. 

  • 0
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    I think personally its a bad change and everything should stay the same because not everybody wants to walk back whit the villager (sometimes) for hours on end to get an enchanted book 

  • 1
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    This makes it incredibly difficult and nearly impossible to get some books in superflat via trading, which is a huge community and part of the minecraft player base. Also in worlds where you don't have any swamps nearby you would need to bring 2 villagers on a huge journey with you and breed them in a swamp. This would not be a huge issue if villagers were easier to move, but you either have to slowly drive them in a boat, or make a massive minecart track, or lead them along slowly with a profession block. I think this does do a good job at balancing trades and I would rather have villagers easier to move then just return to normal. Overall, if you made villagers easier to move (maybe have an item that makes them follow you, or make minecarts faster, ect.) then this update would be fine as long as you don't apply the changes to superflat

  • 0
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    Sorry, I don't like it because for example you can get easy Power 5, but unbreaking 3 seems impossible to get. Also why have the libirians to change the trade in different Biomes? I mean, the other Villagers (Fletscher etc.) should have the same abilities. Please stay at the old system.

  • 18
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    I think that the new changes about villagers are great, however the two variants, the jungle, and the swamp ones, are hard to obtain. It would be great to add new villages to these biomes, or add structures, where you could revive the villagers, for them to be the rare variants(just like the iglo). 

  • 0
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    New librarian system is bad tbh
    1. How can we get books in super flat?
    2. It was pretty annoying to get books, and now it’s just torture
    3. It’s not harder, it’s just longer and worse overall

    About wandering traider, it’s pretty good, and I like them, but losing normal librarians isn’t worth it

  • 1
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    This change is not a good one. Mojang is focusing on the wrong things, and it's only going to make the experience more grindy and annoying.

    Villager trading is fun and useful, but nerfing it like this will only make it worse. If people are upset because it's OP, then they can avoid trading all together - this is what makes villager trading fun. No one wants to travel thousands of blocks to get a specific trade.

    What we NEED changed is Anvils and Enchantment Tables.
    Get RID of "Too expensive!", stop punishing us in a creative game and caping how many enchants go on one item.
    REVAMP the enchanting table. No one enjoys using it because it's difficult to use, many prefer the old system. Make them less RNG.

    Doing this will only make a game about creativity more grindy and tedious. And for the love of all things good, do not remove fishing books and crossbow books - the enchanting table is a pain, and it'll be difficult to enchant them how we want.

    If you're having to combine a load of lower level books and combining them for gear, it'll be too expensive for the anvils and make them impossible to use.

  • 0
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    This change will make it really hard for new players and boring for experienced players. It also ruins trading on superflat worlds and makes trading worse on SMPs. This change is just making villager trading even more tedious than it already is. The wandering trader changes seem great though!

  • 13
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    This bad idea. But if you enter jungle and marsh village, that so good

  • 0
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    I really exited with that update, but I think it's be better if you add a villages in two biomes it is on a swamp and in the jungle. Thank you for new interesting update :)

  • 0
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    My problem with villagers has always been the lack of reliable alternatives rather than their power themselves. I'd love to not need to deal with villagers, but getting 10+ mending tools in any other way is just a royal pain.
    Make them maybe more common in loot chests, incentivise fishing, and other resources as well!

  • 0
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    Shortly... I dont like this changes. Why i must found a swamp biome, than make villagers to do their "business", than wait this little villager for becoming an adult, and then turn him into librarian. So question is..... WHY? And all this for just getting one mending book!if you are going to do this, make the swamp villages.is this game Minecraft, or dark souls?😅 After all i said.... I appreciate all work that Mojang is doing for community.

    Thanks for attention.