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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • 0
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    I understand why you wanna chance something on the system, but I think that's the WRONG turn.

    it's hard enough to handle villagers, they're not very cooperative, sometimes you bring 'em from far away. and now think not only make just a villager breeder, no, now make tons of breeder, across the map, 1000 blocks away from your home. and yea some bioms are 5000+ blocks away.. that's no fun sorry to say so.
    and the weirdest chance you got is mending from swamp traders, that's totally nonsense and not intuitive at all.

    big NO from my side

  • 0
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    The Wandering Trader change is the only positive change, even then it’s only a minor improvement. Everything else is pretty bad. Locking most of the books behind niche biome requirements isn’t fun and just serves to pad out the game’s progression system. With players realistically not being able to visit far away biomes until they’ve unlocked the elytra, let alone transporting the villagers to wherever a trading hall is being setup. It will make the game more tedious and make new players feel even less inclined to use the villager feature in the first place. Along with that, not allowing the player to get max leveled enchantments like Unbreaking 3 or Protection 4 might negatively effect the anvil more in the long run, as the chances for running into the useless “Too Expensive” message on the Anvil will increase dramatically.
    It’s a lose-lose situation no matter what angle I can look at it from.

  • 0
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    I think the changes to the library trading makes sense, but if this happens, you also need to make it so we can *see* what their high level book enchantments will be when first assigning the job to the villager. I don't want to get a librarian and then have to trade with them over a long period of time just to find that they don't even have the enchantment that we need.

    Also, the enchantment issue. Something being "too expensive" is incredibly frustrating, and with all of the extra hoops you have to go through for this new trading system, it would be absolutely impossible to deal with having to get all these books, add them together for increasingly high experience levels, and then basically get given a big middle finger for all the effort. The "too expensive" part should be removed entirely or should be bumped way farther back so that people can make good tools, weapons and armor if they put in the effort to do so.

  • 0
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    the wandering trader changes are awesome! otherwise, i dont think the villagers changes are good at all- except for changing how much you can decrease trades when curing zombie villagers. i think the whole biome dependent thing is a terrible idea especially because 2 of the listed biomes dont even spawn villagers naturally. there has to be another way to balance the villager trading, because i will admit it is very easy to get what you want

  • 0
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    I do not think the change about villagers are great.

    I think some people need to understand that me - and a lot of other people - have a lot to do in life and we do not spend all out time gaming. We also play other games and most of them require players to grind stuff, more often than not it's a long grind. I do not play Minecraft 24/7 and that means when I do play I don’t wanna be forced to grind even more before finally getting to do what I want. I can not update to new versions as to not have to grind that much but then I can’t access the rest of the new content..

    If some people find the game too easy and want some things to have more requirement I totally understand but maybe it should be something we can toggle on and off so as to not force the rest of us to do the same. It’s just getting tiring now I either have to spend more time in the game that I’d like to (which is terrible for motivation) or stick to older versions and miss out on all the other good stuff that is being added.

    I don’t ask for much, just don’t force everyone to grind because some people want to, you cannot fairly make all the players have a harder time acquire items because some people think it is "too easy" :/

     

    There are other good points I have seen :

    What if we play on a superflat world ? There are no biomes so what can we do ?

    Will villager transportation be changed ? Because as of now it is a long an annoying proccess that is the opposite of fun - especially with how villager tend to behave.

  • 1
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    Please do not make this change Mojang. Having all of our villagers organised in the same trading hall is something we've been able to be creative with and ultimately be proud of when everything is finally in place and settled in. Villagers are naughty folks and can be quite difficult to manage at the best of times. I pray that existing trade halls will remain unaffected due to the players who've taken the time to construct them have done so with care and patience. I do believe that a very large percentage of the player base will be hesitant to start new worlds under the librarian villager balance change. For some players I know that it may feel as though rolling trades with a lectern could be considered "easy". But still it takes a very long time to get everything in place. Also, should a player accidentally harm or kill a villager when trying to form a librarian trading hall with these changes in place, the amount of frustration will be exacerbated immensely. Villagers are a wonderful element of our beloved game, but they are there to help us andserve a purpose so that we can confidently head out into the world and conquer the exiting journeys & true challenges that come from within the heart of the player <3 I know my voice is only one of many, but I can see that a lot of players are rooting for the system to remain as it has. With love and respect, I hope my feedback is considered <3

    Love always.

    -MooseWilliams

  • 0
    Registered User commented
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    Hate the new changes. Moving and managing villagers is already hard enough, but moving thousands of blocks just to get an enchanted book or moving that villager back to your home is EXTREMELY PAINFUL! Minecraft is a casual game no need to make it difficult and even more grindy than it is. Just focus on adding new content not making the game more grindy. You're not balancing the enchanting system you're just taking away our freedom on making the gears that we want

  • 0
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    Not a bad thing to balance some of the more OP enchants. I'd like more economy, regularly able to make emeralds by selling various items, maybe bank / invest them add another level of currency into the trading such as gold / gold nuggets.

    Make villages actual villages / towns but expand with different sizes (castles?) and more job types (guards? bank? royalty? miners?) And please hire someone who knows how to build to make structures instead of the awful things they are atm..

  • 8
    Registered User commented
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    本気でやめろ。ただでさえ偏りや広すぎるバイオームから村を探すのが苦な事があるのにそこからまた厳選して運搬してとか苦行が過ぎる。てかバグでもなく元からあった仕様なんだから今更不便にしてどうすんの?まだネザライトの高難度化はダイヤ防具を長く使ってほしい事や防具の柄の追加などで渋々受け入れたけど、今回のは改悪でしかない。そもそもマイクラのサバイバルに置いてゲームバランスってなんだよ、そんなものないだろ!新たな建築材料をバイオーム限定追加して旅してほしい〜とかならわかるよ?でもそれをわざわざ司書でする必要ある?私はこのアップデートには猛反対です。これまで通りの仕様にしてください。ゲームはほんの少しのストレスと快適があってなんぼです、ストレスしかないゲームはクソゲーです。

  • 0
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    I think most of the players are just casual players, I actually really liked the trades as they were so that I could play casually and still advance with that. Now with this change, it will take a lot of time...

  • 1
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    If it's going to be impossible to get max level enchants from villagers, how are we supposed to fully enchant things like boots without hitting the Too Expensive cap? If anvils and enchanting got reworked I wouldn't mind getting lower enchants from villagers,but in the current system itd be awful. I also really dislike spreading everything out to different biomes, a few being biome specific could be interesting like frost walker, but random important enchants being spread out will be frustrating.

  • 0
    Registered User commented
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    I have a suggestion to address people who don't like visiting other bioms.

    You could make it that when curing a wild zombie villager, instead of it becomming a villager of type whtever biom your currently in, it has a chance of being one from any of the bioms.  I like to imagin these zombie villagers have been roaming the lands and could have come from anywhere.   Maybe have it 50% chance of being from the current biom, and the remaning being equilly from the oher types.

    This way, if you can't get to a perticuar biom, no problem, just cure zombie villagers until you get the one you need.   I also like the idea this would encourage you to cure wild villagers, instead of intentioally zombifiing them.

    Although personally, I think going to anoter biom isnt usually much of a hardship, and esier then endlessly braking and placing lecturns!  But its good to have an alternative!

  • 1
    Registered User commented
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    Hate it. Not only it breaks superflat and one biome worlds, it makes the whole process very tedious and tiring. Don't do this.

  • 0
    Registered User commented
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    How can you expect new players to use villagers if you need to research online the different biomes you get trades from - this update will ruin so much that is good about his game!

  • 18
    Registered User commented
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    Just makes an already existing feature more annoying.

  • 0
    Registered User commented
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    I'm not a fan of the current system, but I don't think this is the answer. Just means you have to go set up trading halls in several places (and good luck with that if there isn't a village of that type, hope you like setting up breeders and hauling villagers around).

    The problem with enchanting is it is pure luck. So you either grind your way to a trading hall with 4,000 or 5,000 lectern breaks to be done with it, or try your luck at the enchanting table hoping that you roll a god pickaxe this time. This "rebalance" is just moving stuff around and forcing you to combine some books which will get more expensive for no real gain, leading you to make XP & raid farms sooner to get on with it. (And then the fracking anvil says too expensive anyway)

    Why not level up villager trades instead? Efficiency 1 grows to Efficiency 5 the more you buy it. Maybe buying enough Unbreaking 3 unlocks a Mending book. Better if it never charges more than 20 emeralds, too. I'm tired of rerolling trades. Let me just level them up like I level up the farmers til I can buy golden carrots, so I can get on with the game and mine for ancient debris until I'm blue in the face because now I have to get all the different nether trims. Sigh

  • 0
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    While the idea in general does work. It has several flaws that will cause more problems then they fix.

    First, and the bigger issue. It affects smaller players much more than larger servers. Now each time you start a new world, you don't need to find just one village but several to get the gear you needed. Yes, it makes you explore, but sometimes those biome are fairly far away, and in a case of a few, thier village kind does not even exist.

    Second, this require you to know, in advance, what type of village you are looking forward to begin with. Without obvious hints, and most trades being final level. People could spend a lot of time and effort only to realize the village they came to does not have the mending trade. You then have to move to another village, and if you don't know about the typing, try again.

    Third travel distance. Large server's and smps have the resources to search for villages thousands to tens of thousands of blocks away, and either bring them back. Or set up a trade post there. Your average player does not. So the idea of searching 5000 plus blocks to find a village that might offer you the trade you need is down right tiring.

  • 16
    Registered User commented
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    these are bad changes 

  • 0
    Registered User commented
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    I think you should add maybe a 1 Of the bow, Trident or fishing Rod Enchantments But I lose in that. I think this is a really awesome addition.

  • 0
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    I do not think this is a great idea. Many players would use villagers in their early stages to get geared. This update would make villages quite useless, seeing you have to travel thousands of blocks to get every villager type. And if you want a trading hall, good luck moving all of them to your base. Moving villagers are tedious enough! Now you have to spread them around the world. Also, many gamemodes such as Superflat do not have access to all these biomes. And in many SMPs, there could be a small world border such that many of these biomes just do not exist. Swamps are usually quite rare, so in a 500x500 border that I play on, there could be literally no mending. The only ways to obtain it are fishing and structures. I like the curing nerf, but please do not implement the biome based librarian change, makes a tedious mob even more tedious!

  • 1
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    This change is all very troubling. I think most players agree that villagers are a little over powered, but they also love it. Players know if they spend enough time setting up a trading system that when they die they can get back up and running with enchanted gear, food, weapons, tools, etc. in a much shorter amount of time. But we are talking about a lot of setup time. Villagers are already very difficult to move, breed, convert, and trade with. Now we are going to be required to move them across our world? I've seen a lot of communications about people's opinions on this snapshot and everyone is concerned this will suck the joy out of villager trading and enchanting. Current players are also concerned for new players in the game. Learning how villagers work is hard enough, but how are new players supposed to figure out that they need to move a villager across their world to get mending? Additionally, more anvil combinations will be necessary and enchanting things with the underpowered enchanted book trades will lead to a lot of "too expensive" upgrades. Please reconsider this update, the players don't want it.

  • 36
    Registered User commented
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    Do not ruin our game !!!
    You want kids to enjoy earning trophies like think about it, this is a kids game and your making it so hard I think as a mum you guys doing this are not thinking of the children anymore at all.

  • 0
    Registered User commented
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    It is not the best solution to complicate the extraction of books because they help not to sweat with enchantment and just enjoy the game and now you will have to endlessly grind enchantments (

  • 1
    Registered User commented
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    This is a great change. Now maybe change the prices of other villagers so it is not as tedious and hard which makes only a couple of villager options namely the fletcher and the farmer for making emeralds viable. Raid farms are also super op which make curing villagers irrelevant because they give you so much emeralds. Maybe add a new transportation system for villagers like starting a caravan where you take three or more villagers with llamas ,donkeys ,mules and horses much like how the wandering trader travels so transporting villagers isn't as unintuitive as with minecarts.
    On a sidenote and unrelated to the villager change, buffing other play styles to near the villager style of getting gear like exploration, boss fighting and fishing is gonna be great. Fishing for a mending book can take more than 12 hours which completely negates it as a way to get enchanted book to the point where the top comment asked to keep the villager changes out of super flat worlds because they can't get mending without swamp villagers which is absolutely understandable.
    My opinion: 1_add accumulative score for fishing in rapid succession with increasing difficulty and better prize pool 2_ adding mini game style fishing
    3_addition of iron and diamond rods for better loot

  • 0
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    Another idea I believe is nice is having a new block, like the chiseled lecturn (a lecturn but crafted with chiseled bookselves) that you could place enchanted books into. When a villager picks up the lecturn as a jobsite, it will trade the book. This encourages players to have to mine diamonds to make an enchanting table, and to acquire the books. The villager could also have a cost penalty if the book has more anvil uses (like an Efficiency 5 book with 2 anvil uses would cost way more than one found in a desert temple). And also make the villager traded books have the same anvil uses. Probably making it so that only books with one enchant can be put into the chiseled lecturn would also keep players from putting maxed out books with every enchant in a lecturn to effectively dupe it.

  • 0
    Registered User commented
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    What about superflat survival worlds guys? Like bedrock superflat, there is no other way to get books! Please think about superflat survival worlds! I have one with my friend and this would make it impossible.
    However there is a way to add it without making everyone angry; make it a gamerule that can be disabled if you want. So anyone who wants it can use it and if they don't, they won't have too.
    Edit; few more thoughts I have about this, if Mojang keeps "nerfing" these things pretty soon survival won't be a thing anyone can do. Mojang is trying to "nerf" things for the more experienced players that say the game is to easy, ITS NOT! STOP THIS MOJANG! Me being someone who doesn't spend thousands of hours in a single world, I will probably never get netherite cause of the upgrading system, and if this change happens, I will never get enchants ether. Stop making survival a thing only a select few players can do, it should be for everyone, not for experienced players only!

  • 24
    Registered User commented
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    dude what no

  • 0
    Registered User commented
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    After some time playtesting, thinking and reading other people's opinions, I have a kind of middle ground to propose, that will keep the consistency of the new mechanic, while pleasing the people that want it unchanged for multiple reasons (moving villagers is a struggle, exploring at random is timewasting and not fun, don't want to check online for what biome sells what, and having to combine books to be at max level is problematic because of the "too expensive" system). Here is my proposition:

    Novice:

    book trades are fully random (and have the same enchantement pool as before the snapshot, this serves to let the people that are used to reroling keep that option, and for super flat players also)

    Apprentice to Expert:

    (bow enchants have been removed to incentivise fishing them and make Apprentice and Journeyman trades more predictible and consistent, Expert trades still always stay the same but arn't level locked this time, and some enchants have been redistributed)

    Desert:   Fire Prot.  -  Thorns  -  Efficiency III-IV-V (expert)

    Jungle:   Feather Falling  -  Projectile Prot.  -  Looting II-III (expert)

    Plains:    Smite  -  Bane of Arthopods  -  Protection III-IV (expert)

    Savanna:    Knockback  -  Unbreaking  -  Sharpness III-IV-V (expert)

    Snow:    Aqua Affinity  -  Frost Walker  -  Silk Touch (expert)

    Swamp:    Depth Strider  -  Blast Prot.  -  Mending (expert)

    Taiga:    Respiration  -  Fire Aspect  -  Fortune II-III (expert)

  • 0
    Registered User commented
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    I don’t like the change but don’t mind it. It just causes more issues without fixing old ones though. It wouldn’t be so bad if we weren’t losing max levels from the villagers with no other alternative like better loot tables. It’s also taken away enchantments from fishing rods so doesn’t help get max level that way either. There appears to be no logic in making the combining of books a must, especially if the gear will still have ‘too expensive’ and xp is still a tedious incremental feature that is harder to get higher levels. This added tedium just forgets about the most common players who can’t spend long playing and relies on others to do this work, which also doesn’t help them if they want to play on their own individual worlds.

  • 0
    Registered User commented
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     I like this update only for using 2 biomes (jungle and swamp) and wandering trader buyouts (it will like starter emeralds for me). Guys think about nice things in this update!