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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • 0
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    First things first, Wandering Trader changes = awesome, one of the best minor changes to a game mechanic.

    Now regarding villagers, direction is good, I like villagers to be nerf, even nerfing them harder wouldn't hurt. Now do correct me if I am wrong but from what I heard swamp villagers are the only ones that give Mending but the thing is that they give it 100% of the time if you turn them to Master villagers? If that is the case, I would nerf it to even 10%. I know minimum 95% people would probably want to dogpile me for such an insane nerf but if you go detail by detail on Mending and how insanely powerful it is, you would understand it. 

    Also from what I have seen, some trades like Efficiency on I think it was the desert villagers, it only goes up to Efficiency III. That is also a nice change but it can be a rather annoying one but it can be fixed by doing something that the players wanted for years, that being removing the anvil XP cap. I think that would balance it out a little bit since you need more combining if these changes do roll through. Now if this experimental patch does go through, having jungle and swamp village types would be ideal to make it easier and more convenient since villager moving is quite tedious. 

    Final thing, villager curing. Do like the change of no longer getting insanely powerful things for 1 emerald, don't know how that was even a thing in the first place.

    My takes are a bit controversial but I am quite researched and an above average player. Ty

     

  • 0
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    This update is definitely beneficial in my opinion, as too many players rely on certain so-called "machines" to cause villagers to provide too much profit to greatly reduce the flow of the game. This has also led to the emergence of a community of players who despise other players and the nature of the game by creating "machines" for themselves. I would like to see mc go back to the basics of the game and fix bugs that affect balance such as duplicate lines or tnt, and limit automation to redstone to ensure that the average player's community is not divided.

  • 1
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    I get idea just add mending, protection 4, unbreaking 3, Sharpness 5, Efficiency 5 only tradeble with traveling merchant

  • 0
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    An update to the swarm system is imminent, and the current content is not enough for players to explore

  • 55
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    This is pretty bad for the survival builders

  • 46
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    I don't like the new villager trading,wouldn't it make current trading halls useless.

  • 0
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    Villager trading is already really hard and annoying. I think you guys should start making it easier because this just isn’t worth it anymore. Don’t do this please.

  • 0
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    Either nerf trading harder or nerf villagers by what you are intending now AND remove / patch stacking raid farms if that is possible. That would balance it out. 

    Also most people who do not want these nerfs and prefer doing the break the lectern thing until you get your book are just spoiled now because this has been in the game for too long. The game in general has insane power creep. For those who don't know what that is, power creep is where certain in game systems get more powerful, leaving the old underpowered. Example of this that right now is being addressed is trading. You don't need to go mining for diamonds because armorers exist and you don't need enchanting set ups because librarians exists. 

    So yeah nerf villagers harder so that those systems HAVE to be used more.

  • 1
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    I believe it should be kept as it was for curing but the wandering trader is a step in the right direction however I still feel that it should have some more trades such as goat horns, maybe a custom armour trim that matches their robes or a unique item with a fun use

  • 55
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    Please don't change villagers. It just makes them to much of a hassle to deal with. I will just skip them now.

  • 64
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    No, please don’t do this. People are still going to make them it’s just going to be a lot more painful. People playing in superflat are also not going to enjoy it.

  • 0
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    Wandering traders should also trade emeralds for leads you have

  • 0
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    Having different trades for biomes is great idea. They also should add trades for items related to that biom
    For the nerf to discount and removing some enchantments I totally disagree

  • 1
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    Although I feel that trading is currently over powered, this move is not the way to fix it. This will be tedious and boring for experienced players, and confusing and hard to managed for new players.

    If this changed is implemented the only way for it to not to be terrible is of enchanting tables are also changed and made less RNG based. I wouldn’t use a trading hall if enchanting tables were actually a viable to get decent enchants.

    I’ve been playing Minecraft for 12 years and this the only proposed villager change that I really feel like ruins the fun of the game.

  • 0
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    A suggestion to make new players to know about this mechanic is to create Abandoned Villages in both the Swamp/Mangrove Swamp and the Jungle biomes. Have it be totally destroyed with some blocks that they used to build it along with barely much typical Villages loot. This would incentivise players both new and experience to rebuild it to its former glory and grab a couple of Villagers from a nearby village to come over and breed up a new generation of Jungle or Swamp Villagers. From what I checked from the list, these enchantments are not normally natural. Being able to breathe longer or able to reduce fall damage is something that looks to be man-made. The other enchantments for the existing Villages do make sense. Resisting the heat at a hot climate, punching zombies harder in open spaces, pushing back mobs in a fairly warm climate, gathering ice blocks in a cold biome and toasting up in a wooded biome... they make total sense to be something people would do naturally.

    In terms of the updated Librarian changes, I am totally on board with it. It makes Villager Trading Halls a bit more organised and diverse with villagers from different backgrounds.

  • 1
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    I might be fine with this if it were not biome dependant because this would make getting certain items insanely hard or even impossible on things like super flat worlds. Also please don't nerf villager curing because the casual players won't even bother to go to those lengths to build a curing system, and for players that do, it would be a massive waste of time for them since they did it in their old worlds. Please don't make these changes because it could be a massive disappointment for the players willing to put in the time.

  • 0
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    I've noticed a trend as of late to add unnecessary tedium to the game in order to counteract the hardcore grinding players while completely ignoring more casual players. For example, the netherite upgrade templates added to slow down the ability to upgrade to netherite. Now we're getting extra tedium on villager trading. At what point are you devs going to stop making the game more tedious with artificial difficulty and let the game be the sandbox it was designed to be?

    You refuse to give us good ways to transport villagers. Now you want us to drag villagers potentially thousands of blocks away, set up a village and keep it alive, and we don't even get the ability to get max level enchant books from them. Meanwhile we have to fiddle with the anvil "Too Expensive" mechanic that makes no sense existing, and you want to remove trident, crossbow and fishing enchantments from librarians so that there is no way to guarantee we get the enchantments we're looking for on those. Relying solely on RNG does not make a game more fun or engaging. It makes it annoying.

    What's next, removing enchanting books from fishing as well? Removing the ability to farm mobs for XP?

  • 1
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    I think is good and bad. I don't think this should be a new feature. I think they should make it an option in world creation. So the people who want this can turn it on in settings and the people who dont want it dont have to turn it on

  • 0
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    Please don’t. This is much more than a Nerf, Librarians would be almost useless. It wouldn’t be worth the time put into moving the stupid things just to get a enchant

  • 61
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    No pls don't add this i sometimes spend hours or days trying to get some enchantements from villagers, it is not necessary to add this idea

  • 0
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    I love it, maybe for less technical players would be good to have the jungle and swamp villages added as they will not know that there are two "hidden" villager types (if jungle village is added pleaaaase if it can be done do it as treehouses between big trees something like a wok village from star wars)

  • 0
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    I like the idea of encouraging exploration, but if you were to move forward with the idea, you need to address the fact that moving villagers to start a new village is very tedious right now.

    Alternatively you could have the villagers "convert" their "biome-dependent" trades using biome-specific items, like the blocks we use to duplicate armor trims, so we only have to gather blocks/items instead of moving the actual villagers.

    Even finding biomes without external tools (or elytra, which is an end-game item) is tricky especially for people with unlucky seeds. Maybe the cartographers could play a bigger role in this.

    I see the potential to spread out colored blocks in different biomes too, but again, the tedium needs to be addressed.

    Also, remove anvil level limit please.

  • 0
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    This is a problem for superflat players and servers with a worldborder.

    Getting desirable trades now takes an amount of effort and a strain on server resources that is simply not worth the meager rewards. For a long time the only way to properly max-out tools and armor were books, because combining table enchanted gear untill it is maxed out would run you aginst the enchantment cost limit. These changes require either removing the "Too Expensive" enchantment limit (which is going to create a horrible grind-fest) or lowering the cost of enchantment book combining.

  • 68
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    awful idea honestly villagers are already hard enough to deal with and it already takes enough time to get good trades from them.
    this will just make the game more tedious.
    specially when some biomes are over a 1000 blocks away

  • 74
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    I think this new book generation makes an already painful experience of herding villagers even more painful. It’s not like villager trading halls are an early game thing. If you’re going to add this extra layer of hassle to what is for most just a way to enjoy the endgame more, I think you need to find a better way of moving villagers around.

    And/or, improve the anvil / enchantment table mechanics so that players do not feel the need to resort to villager trading.

  • 0
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    i like the idea of nerfing villagers but that ting with the biomes is so much tedious , i mean is already a pain to set up a villager trading hall , yes is overpowered but it still takes like 1-5 hours depending how lucky you get     

  • 50
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    I can't take it.

  • 0
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    如果这次更新成真的话,我感觉“”mojang”应该改个名字,改成“”ojang”比较好:P

  • 0
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    Nothing about this is good. It’s demanding a disrespectful amount of time in infrastructure to make a couple trades for books and demands way too much save data, this idea didn’t even consider smps. Even a good villager trading system takes over an hour to replace gear, and to get that you have to go through hours and usually it’s late game by the time it’s at its peak. The time invested no longer give a fair return. There were better things to focus on. But let’s break it down.

    First step, find all of them… in a world completely rng. Yeah you could use a 3rd party site for mapping but you shouldn’t have to, wasnt that the reasoning behind the new crafting system?

    Okay you found them, and they are all wide spread. Welp looks like you need to build a neather hub. Hope you have mending already, oh wait that’s swamps only now unless you afk fish or have gear from end raiding.

    Okay you found them now it’s time to level them up, hope you were able to bring enough things with you to trade it’s a long walk home. Only gained two levels before a lock out? Guess you’re staying the night. Time to go to the next village and do it all again…. For. Every. Single. Book. Oh wait not all books are available anymore either.

    Now imagine trying to do that on an smp, hope the village hasn’t been claimed or griefed.

    Wandering traders are still just an easy lead and lama farm even with the buff. The appear too often, and the current 2 trade buy limit isnt worth the click to check.

  • 0
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    Love the changes ! but one thing i would love more is that travelling metchend sells lava buckets :D !