Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

1238

Let's talk about Villager Trading! - Librarian, Wondering Trader

2554 Comments

Post is closed for comments.

Sorted by oldest
  • 0
    Registered User commented
    Comment actions Permalink

    you can simply LOWER the chances for villagers to get books from other biomes, simply changing them from creative mode players to travellers but more importantly TRADERS

  • 0
    Registered User commented
    Comment actions Permalink

    Hi Mojang!

    Don't mind the 'forced' exploration to get to the villagers and having to make them travel... Although luring them with an emerald at hand would be a nice help *hint hint*..

    But can the tags be extended on armour as tools? Seeing more books 'll be needed to get to full stacked armor will exceed the current allowed tags. (What about the armor netherite and decorative trims? Their tags not to forget)
    And/or the message "too expensive!" when trying to add a book with A LOT of enchantments... Perhaps up that limit?

    Grts

  • 0
    Registered User commented
    Comment actions Permalink

    ill offer a slight rebalance to zombie villagers and villager breeding to (maybe) fix the tediness of transporting villagers and the unconsistence of villager breeding compared to other mobs :

    1 - make zombie villagers more commun

    2 - every type of zombie villagers can spawn in every biome, but the zombie villager from the biome he spawned in has a much greater chance of spawning than every other one

    3 - baby villagers from beeding inarite the type of the parents instead of changing depending on wich biome he spawned in (not sure about this one change, this will make villagers a purly zombie based system, wich is maybe or maybe not a good idea)

  • 1
    Registered User commented
    Comment actions Permalink

    This is perfect, it makes villager trading more interesting, hard, easy at a same time! It is hard to get "Efficiency V" or "Unbreaking III" cause we can't have them from villagers, but we have 25% that swamp villagers gonna sell mending. So in theory, every 4th swamp villagers gives u mending. About delivering villagers to swamp, there's nothing hard, just make a railroad on Nether's roof and transport them. But if villager have hance to give you an "Unbreaking I" at master lvl. Well, ****. But no matter what I'll always love Minecraft, you guys are doing really great. Thank you for your work.

  • 7
    Registered User commented
    Comment actions Permalink

    zombie villager curing, being the only way to lower trading prices by a lot seem a little restrictive and kind of inhumain, so i propose two more ways to do so, just to give more options :

    - feeding the villagers: doing so daily will keep the prices low

    - letting them sleep: rested villagers will add a multipler to already existing discounts

    (ps: there may be even more interesting ways to lower villager prices, maybe like : building iron golems ? or giving flowers to baby villagers ?)

  • 0
    Registered User commented
    Comment actions Permalink

    I think the trade with efficiency 3 should be 4. Because get efficiency 5 with efficiency 3 would be insane hard. Because there many tools with efficiency.

  • 0
    Registered User commented
    Comment actions Permalink

    I like that the randomizer through about 50 enchanted books can be solved, but it needs to be solved in a different way

    Me thinks the villager update is a big concern to the game, and there is two ways that this could be potentially solved


    Either:
    -Make a natural-generated village for biomes that don't have one
    This can make the patch understandable and some users will enjoy it, although some still won't
    -Just don't patch the update
    Nobody will hate this decision


    Either way if the updates comes straight in like this the game won't look so good for either new players or the old players
    -Sincerly, Registered User

  • 1
    Registered User commented
    Comment actions Permalink

    Can I post anything? Or is my feedback not good enough for the bot!

  • 0
    Registered User commented
    Comment actions Permalink

    I really liked the changes made to librarians, although sadly no librarian can now trade enchantments for Tridents, Crossbows or Fishing Rods, the Fishing Rod enchantments can be easily found finding an enchanted Fishing Rod, but Tridents and Crossbows aren’t so lucky. To make players have an easier time getting a maxed out Trident or Crossbow perhaps enchanted books for these items could spawn more frequently in structures or while fishing, just a thought.

  • 7
    Registered User commented
    Comment actions Permalink

    Max level trades should be at the highest possible level. For example a max librarian should sell protection 4 not 3.

  • 0
    Registered User commented
    Comment actions Permalink

    I like the spirit of the idea, but villager trading halls are what people want, and this hinders that by making players either break up their trading hall across several biomes, or go through the hassle of relocating villagers possibly thousands of blocks to a single point.

    I think a happy middle ground might be to make villagers give different trades based on nearby blocks, rather than biome. That way, players can build their own biomes around a villager to get certain trades, which will still require exploration and collection of exotic blocks. Then when a villager levels up, the new trade is determined by the blocks nearby. And trades can only be restocked if appropriate blocks for the trade are nearby. That way, players have to keep villagers in a little thematic biosphere to keep access to the trades.

    Villages would naturally provide different trades in virtue of being built from different materials from one another, but a player could still override that by manually terraforming a small area around the village or a villager if they have the exotic blocks needed for it. Different leaf types, wood types, dirt vs sand vs stone, different plant types, that all amd more could contribute to which trades a villager provides.

  • 0
    Registered User commented
    Comment actions Permalink

    I like the idea of nerfing villagers but maybe a 10 minute cool down on changing their trades or something. This solution is convoluted and extremely annoying and I’d rather them remain OP than have to transport villagers halfway across my world (which there’s no easy way to do btw)

  • 1
    Registered User commented
    Comment actions Permalink

    To combat needing to travel thousands of blocks to find a swamp for mending books. Wandering traders should have a chance of bringing a foreign villager when spawning in a village.

  • 1
    Registered User commented
    Comment actions Permalink

    The great part about Minecraft is being able to play it however you like. While this change aims to make certain enchants more accessible for players, in practice it has the opposite effect. Players now have to go through a plethora of different biomes to find and obtain an enchantment that does not reward the effort required to obtain it. This change should be reversed for the time being until the community can come together on a less tedious way to rebalance trading. Unless obtaining enchantments from the enchanting table becomes more reliable alongside this trade, the change fails to accomplish what it sets out to do.

  • 0
    Registered User commented
    Comment actions Permalink

    I understand what they are trying to do with this update, but I feel like purposefully locking mending and unbreaking away to areas where villages do not spawn is a problem.

    Some players are very casual and don't like building. It's unreasonable to expect all player types to go and build up a village, then find and safely transport villagers there, in order to go get those sought after books.

    Also new and possibly younger players would not know what they have to do to find those books, there would be no reason for them to go to those biomes and build up a village system. There would be nothing to guide them telling them that they need to do xyz or that those essential books come from villages that they need to create.

    Im all for moving the enchantments to specific biomes, but if you move them to places that do not spawn villages, at least make it so villages will spawn there naturally when this update goes live.

  • 0
    Registered User commented
    Comment actions Permalink

    I think this update to the librarian's per-biome enchantment deals is the worst. This is because up until now, this trade has maintained fairness and difficulty, but I think it's suddenly broken and the difficulty is too high, and I don't think it's interesting. I think this update will make the game worse.

  • 5
    Registered User commented
    Comment actions Permalink

    This is the worst. Please quit now.

  • 4
    Registered User commented
    Comment actions Permalink

    Please! don't change anything! I beg you!

  • 0
    Registered User commented
    Comment actions Permalink

    I really hope this change doesn't go through. I spend a lot of time with villagers getting enchantment books and it is already a VERY long and tedious process. Making enchants biome based would make this process way worse. In my opinion, the game wouldn't be that fun anymore. It would just be frustrating, especially since we cannot move villagers easily. I understand that the villager system is OP at the moment, but not everyone has to work with the villagers to get the books. Right now, it is every player's choice to get the enchants or not. By making it biome specific, the choice is being taken away and we are all forced to play a certain way. I just think this update would take away a lot from the game. I do, however, like the wandering trader upgrades.

  • 0
    Registered User commented
    Comment actions Permalink

    In order to determine if something is overpowered or not, you need to compare it with other features and what the goal is. Setting up a trade hall with villager enchants was already very difficult and time consuming. Zombie-fying villagers was harder than just getting enough emeralds for the trade, so it wasn't overpowered.
    Similarly, obtaining the last level enchanted books, compared to getting the elytra and breaking travelling, speeding it up by omg, access to tons of structures to get loot which you can combine + shulkerboxes, (which all can be done within 30 minutes)
    is that harder or easier as such than setting up a trading hall? (clearing the game is easier)

    Yes, enchanted items are pretty powerful and much easier than mining diamonds. + free enchants free from enchantment table penalties, but the books... considering the randomness too, it takes more than a whole day (real life) to get the enchants you need. Only very lucky people get it faster, and you also need experience in building trade halls. Only to new people this seems overpowered since they don't know how to make a nethergate with just a bucket, survive falling with 1 block water (which is overpowered imo) and kill the dragon.
    Like, that water block saving you from falling, is far more overpowered, compared to needing to safely ladder down or a minecart, or using an elytra, which are all slower and more dangerous.

    That said, making an enchant book trade hall is unfortunately tedious and too random, not fun.

  • 0
    Registered User commented
    Comment actions Permalink

    It's a step in the right direction, but the wrong approach.

    I'd like to see randomness taken away from villager trading, however this approach will ultimately make using villagers a much less enjoyable experience.

    Biome generation itself is luck based, and often much harder to deal with/navigate than the current "luck" trading system. I would be more interested if there were ways to locate biomes (cartographers maybe?) AND there was a better system of traveling/moving entities throughout a world (maybe rework rails to allow mini-trains that could be used to mass transport entities/items at the cost of a slower speed than ice-boats/elytra?), however without those, this change would ultimately make the villager aspect of the game much less enjoyable.

    Alternatively, trades could be much more streamlined without being connected to biomes. Lock all the most prized trades to the last unlocks, however have the initial trades indicate what trades the villager will unlock in the end. That way instead of randomizing all enchantments, a player knows if a villager starts with a Depth Strider book, it will sell Mending in it's final level (for example).

    Beyond this, I would like to see standardized emerald pricing, rather than it being randomized as well. A solid Mending for 30 emeralds for example would be more enjoyable than grinding for a lower trade cost.

    I hope that all villager classes outside of just librarians get this sort of attention and care put into them as well.

  • 0
    Registered User commented
    Comment actions Permalink

    more zombie villagers in swamps andn jungleghose villages with fence an well remains zomb villagers at night submerged berrals with books pieceful players poem or riddle alluding to villages

  • 1
    Registered User commented
    Comment actions Permalink

    this change at first seems terrible but i think this is good for Minecraft this change should help getting specific enchantment books rather than just spending a hour looking for a mending enchantment trade for 14 emeralds or something like that, people seem to be more mad about the fact that you have to go to different biomes just for village which seems like a bad idea but i think a work around for this would just add something like cross breading for example if I breed two normal villagers I get one desert villager, i think this mechanic would be a great addition to the game.

  • 0
    Registered User commented
    Comment actions Permalink

    I think this idea, to be interested in the history of village, is not bad at all, but this change of trading system is totally annoying. I think get villagers to many biomes is the most annoying point. I think, others would say this, it can be acceptable by many players If there is "biome clues" or something, to change villagers' clothes, which can obtain with crafting each village or biome specific items (ex. if you want to craft "swamp clue", you need to find tadpoles, frog lights, lily pads, etc). 

  • 2
    Registered User commented
    Comment actions Permalink

    Please consider parity for the sweeping edge enchantment for Bedrock players. Otherwise Savannah biome will have less exclusive enchants to offer and may be less a less attractive biome for bedrock players to visit.

  • 0
    Registered User commented
    Comment actions Permalink

    I think balancing the trades is a great idea, but making it so that the books you can get aren't all that great, will make it so that nobody will care to go through all of the trouble of doing the biome trading, and will just find other ways to get better books.

    Either nerf the books, or make the books you can get dependent on the biome. Don't do both.

  • 0
    Registered User commented
    Comment actions Permalink

    I'm not a fan, I think it just adds a lot of tediousness to an already complicated and grindy part of the game.

  • 1
    Registered User commented
    Comment actions Permalink

    The nomadic villager could sell items according to the biome you are in. In deserts, he could sell shovels and water. In snowy places, he could sell leather items.

  • 1
    Registered User commented
    Comment actions Permalink

    For me better system would be if trades were randomized and refilled when the villager sleeps, and weren't randomized when you repeatedly change their job. Some trades being locked behind the librarian's experience are a good thing.

  • 1
    Registered User commented
    Comment actions Permalink

    I don't like the new trading system in Minecraft there should be a way to turn it off before creating the world I'm someone who has played this game for a long time and I like the game but I don't know if I will want to play the game anymore if they force the change on us