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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • 33
    Registered User commented
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    This is so bad

  • 0
    Registered User commented
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    Players carefully select the enchanted books they want to buy enchanted books from librarians. This is the player's effort. So please do it in the current specification.I'm Japanese and I don't understand English, so I'm using translation. I think there is a strange sentence, but please understand.

  • 1
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    This is a very serious update and so far I have a negative attitude towards it. Deciding on such a step, you should add new mechanics and structures so that the balance is maintained and the inhabitants, even if they have become more complex in accessibility, but not to such an extent. I 'm talking about new swamp and jungle villages . Alternatively, you can add a new way for residents to move, for example, riding a camel. So far it looks raw and very bad

  • 1
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    I love this change. I feel the game has become more boring when everything is so easy to get from villagers and a nerf to them is definitely needed.
    But the problem is the anvill of your going to have to add togheter multiple books to instead of just having the highest level one the to expensive thing is going to happen a lot.

    So just remove the cap better to have to pay 674 levels to make great boots instead of just not being allowed to for no apparent reason.

  • 22
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    Obviously bad ide idk why people like this. To op yeah, then increase the price and nerf the curing system  it's enough. You guys can do something that benefits player such as fixing bug that hasn't been fix several years ago

  • 1
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    I think that having different book trades for each biome is a great idea, but I don't like that books like Sharpness, efficiency, protection, and Unbreaking will only have the lower levels of enchantment available, this is going to make things like maxed out swords, boots, and helmets much harder and tedious to get because you are going to be stuck combing sharpness 3 four times just to get sharpness 5.

  • 27
    Registered User commented
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    I hate it.

  • 0
    Registered User commented
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    Could potentially balance the game's progression for advanced players in late stages of their world, but makes the game needlessly difficult for players who don't have a farm or trade hall yet, as they need to travel more to different biomes to get all possible books. I also do not look forward to constantly looking at a chart or trying to memorize what villager sells what book. Combined with the fact that villager breeding is still very unintuitive and villager transport is difficult (not challenging in a fun way, but difficult, like watching your grandmother die from lung cancer), this could make the entire process of building a trading hall extremely frustrating... unless the motives of this rebalance are to discourage players from even having a villager breeding farm and trading hall.

  • 0
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    I think that villagers must sell efficiency, protection, sharpness, unbreaking and etc books of higher level or "too expensive" on anvil must be deleted. Also all biomes must to be in nearest 1000 - 2000 blocks of world spawn, or the player needs to be able to change biomes because now if you are unlucky you will need to bring a villager through thousands blocks to get only a trade.

  • 0
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    I think the wandering trader being better is a hugely positive change! I'm sick of glancing at the trades, maybe buying a sapling and then just killing them so this should hopefully make them much better but I don't like the villiager trades. I don't feel like I should have to explore to the point of grinding if I can't find a particular biome. I honestly am a big fan of the current villiager librarian system and wouldn't change it. :)

  • 1
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    I agree that villager trading is much too powerful, but this is not the way to do it. Even if you were to follow through with these changes, you need to update the anvil so that there's either no max, or it's greatly heightened, since trying to max out armor and weaponry with an anvil would become nearly impossible with these changes. Some recommendations I have seen include not necessarily biome locking, but instead increasing and reducing rates for different enchants based on biome. You could add different wood types of lectern and base it off of that. You could make it so that some are only available after curing, since you've nerfed that as well. If you find a natural zombie villager, the chances of better trades are greater, and if a villager is made into a zombie, then as long as it's not fully traded with, it has a greater likelihood to get better trades. I don't know. There's a million better ways to do what you're trying to accomplish. This isn't it.

  • 0
    Registered User commented
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    Getting specific books in specific biomes is a good idea.

    But if you want rare enchantment books to be available outside of trading, don't nerf what you have to do that.
    The biggest reason for this is the existence of a practical limit on the number of times synthesis can be performed on an anvil.

    Many players fear that what they have now will become impossible.
    Also, expanding the search range for rare items in multiplayer shortens the life of the world.

    There is no reason why this method should be used as a means of implementing what management wants, and it is unjust.

    Examples of ways to avoid these problems include: Removed restrictions on synthesis on anvils.

    Adds Luck 4, enhanced by only a few percentage points, as a non-dealing rare item.
    It is best to implement an enhanced version with almost the same performance for other books as well.
    Implement a new bow enchantment that combines mending and infinity.
    Implement new sources for crossbows and tridents at the same time.

    It is very important to provide new enjoyment without impairing the player's degree of freedom.

  • 1
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    Meanwhile, trade with archers: choose a bargain, pick up your own, craft sticks. And so a hundred times the cursor flies from right to left and a miss will mean buying a bunch of arrows or crafting buttons / workbenches. Is it possible to do something with the speed of trading? Without healing with the hero of village 5, one archer needs to be given 1 stack of sticks 4 times to get a total of 16. And for these 16, it took 8 taps and 7 flights across the floor of the screen without the right to miss, and since 16 is very small, it will take a lot of such operations, it should happen quickly, at least because of time constraints in the form of a village hero. As a result, to farm emeralds quickly is a minimum: a bunch of archers and a tree, the hero of the village 5 and the ability to trade with residents for 20+ minutes as a robot. Please take pity on those who do not bother with shameful healing (too big discounts despite the fact that instead of an explosive potion, you can bargain for arrows of weakness). And I'm sorry for my not good English.

  • 1
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    I personally feel like this is a great change. But, this WILL make high leveled gear go past the "too expensive" mark (that makes no sense in the first place). So, I propose removing that cap, since high level costs are really not an issue. (Most Xp-farms give you hundreds, even thousands of levels).

    Also, because anvils are strongly encouraged. I would love to see some sort of anvil overhaul. Maybe some new method of combining/attaining enchanted books or some more logical anvil level cost (if you swap places with two items when combining them, the cost can decrease/increase even though it is the same two items).

  • 0
    Registered User commented
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    I think it is cool to have to explore more to get the perfect enchantment books, but I think there is a problem with now not being able to get a perfect gear due to the “too expensive” anvil. (The efficiency 3 books for an example.

  • 1
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    I think the Idea is good but it makes Minecraft more of a skill based game and harder for newer players that aren’t good yet or kids (which is most of the playerbase). I think if this gets implemented the level cap in anvils needs to be removed as you will have to combine even more things which leads to it being nearly impossible to max some items like boots. Also make an item that lets villager follow you or something else so it is possible to move them across long distances

  • 1
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    Alright, first of all you did a good job with the useless slav- wandering trader. But some of the stuff about villager trading is bad. I overall think that this balances well villager trading but it needs an anvil and enchanting table buff. For example I wouldn’t upgrade my desert villager to get efficiency 3 that I would have to combine multiple times at the cost of levels and anvils. I believe that the enchants you get when a villager is maxed out should be max enchnants, because finding all the biomes is already hard but you still have to deal with villager transportation, which is very painful. Overall this snapshot is good but you have to keep in mind that this will encourage players to use seed map sites and and pretty much stop playing because of how hard it would be to get max enchants (find biome + transport villagers + max villager + anvil and levels to get perfect books)

  • 4
    Registered User commented
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    村人のエンチャント本達人のエンチャントレベルの上昇を期待します

  • 0
    Registered User commented
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    I think it would be fine if this change of librarians came with a decrease/removal of the anvil xp cap, as well as a buff to book enchanting. my idea was that instead of just lapis, you can use other items to get different pulls on enchants. like using scute or nautilus shells for more trident enchants, or an echo shard for more tool related enchants.

    even still, i think the librarian change is not needed as it is already a pain to transport and use villagers for farms, but i do like the changes to the wandering trader and the curing trade discount.

  • 0
    Registered User commented
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    If this feature gets added or thought through, maybe the addition of having wandering traders, if satisfied enough could somewhat give you something to make finding villages (could be a backstory as it could be deemed as the wandering trader's home) by offering a map to them?

    Also, with the addition to jungle and swamp village exclusives, is there a likely possibility of those finally having naturally generated villages too? because with the new Mangrove and Bamboo wood, this is definitely a possibility

    Though overall, not a big fan of this update as getting good enchantments was already hard enough

  • 1
    Registered User commented
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    This is an unnecessary change, this is a major and unnecessary nerf. We need changes to the wandering trader, NOT the villagers.

  • 1
    Registered User commented
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    I think that locking different trades to biomes is a bit too much and will make the gameplay quite annoying. You would have to lower the amount of levels needed to combine a book with an item because we would reach the limit way to quickly if we only had sharpness 3 books for example. Making us reach the max level of a villager to get the good enchants is a good idea but I don't think they should be a lower level because of anvils and experience. I agree that librerians are a bit broken right now but I don't think the biome are the best way to proceed.

  • 1
    Registered User commented
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    The wandering trader thing is actually class, really good update there if it makes it to the game, though the regular villager thing i can't seem to see it doing more good than bad for current players but it's an interesting concept i don't like it nor do i hate it.

  • 1
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    Locking enchantments in certain biomes is a terrible idea. If you have a bad RNG and cannot find swamp or swamp is too far away from any village, it means that you have no access to mending at all. Villagers not giving the maximum enchantment level means that tools will become too expensive on the anvil if you try to make maxed out tools. This change will make the librarians a lot more useless and make the game a lot less fun. It might be the worst idea I’ve ever heard. Please don’t change the librarians and keep it the way it is.

  • 16
    Registered User commented
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    The concept's fine but you should also rework the anvil mechanics. The anvil-level cap makes getting a fully enchanted tool not only a massive pain but also nearly impossible.

  • 0
    Registered User commented
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    Villagers can be nerfed in some ways but this is way too much. It destroys villager halls. There are ways to get max armor and tools without villagers and those methods will completely overtake villagers if these changes go through. This makes the process of dealing with villagers simply not worth the trouble. If some people think using villagers is too easy, allow them to moderate their use themselves instead of forcing it on everybody.

  • 0
    Registered User commented
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    Overall, I think these changes are positive steps towards making trading in Minecraft more strategic and interesting. The new rules for Librarian enchantments make it so that players have to work towards getting the best trades, rather than relying on random chance. This makes trading more skillful and rewarding.

    The addition of different enchantments based on biome also adds an interesting layer of depth to the game, as players must visit all seven village biomes to get the full set of villager enchantments. The inclusion of two secret village biomes that must be built by the player to access their trades is also a nice touch.

    However, I would suggest that the developers ensure that the special enchantments offered by master Librarians are balanced and not too overpowered. Additionally, it would be helpful if the game provided some clues or hints as to which biomes offer which enchantments, as it could be difficult for players to figure out on their own.

    As for the Wandering Trader changes, I think it's great that they have lowered their prices, added more trades and increased the amounts available. The ability to buy and sell more items makes them a more useful and integral part of the game. However, I would suggest that the developers continue to monitor the prices and availability of items from the Wandering Trader to ensure they are fair and balanced.

  • 0
    Registered User commented
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    I really like the idea for this update, I do hope this won't make it more common to get the "too expensive" warning now you have to combine way more books since librarians won't sell efficiency V, protection IV or fortune III anymore

  • 0
    Registered User commented
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    Для тех кому нравятся путешествия и исследования новых мест это довольно хорошее изменение,но я не могу не согласиться с теми кто считает это изменение с библиотекарями очень слишком усложняет привычное получение зачарованных книг и зачарование предметов, если уж раскидали по биомам библиотекарей с нужными зачарования то пусть это будет оправдано не слишком заниженными чарами,потому что надоедает надпись на наковальне (слишком дорого). ):

  • 1
    Registered User commented
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    I don't like the change because if you want to have a central traiding hall you would have to transport villagers through the nether and it would be impossible to get full enchanted armor with the current anvil mechanics. Furthermore, Librarians would be useless in the lower levels. 

    Another idea would be to limit the number of trades one could do per book. For ex. 2 Books per Minecraft day. That would mean that if you want to make a full enchanted armor you would have to trade with eighter multiple villagers or on different Minecraft days, wich would balance the OP traiding mechanics