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Let's talk about Villager Trading! - Librarian, Wondering Trader

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  • 0
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    This nerf would make obtaining enchantment books much more tedious to obtain, and I don’t mind a challenge, but I don’t really believe this would make the game better. I agree with the wandering trader and the zombie villager curing changes, but not the librarian changes. Instead of making what’s already in the game take longer, why not add more to the game? When minecraft had the 1.16 update, it expanded on what you could do in the game. It didn’t make what was already in the game take longer to do. It expanded the amount of things you could do, it gave you more opportunities. If you were to add more things beyond that, I believe people would like it better than making what’s here now take longer to accomplish. Perhaps go beyond netherite, or just add more to do, like another mini boss or structure. Plus, if these villagers get nerfed, tons of people’s villager trading halls will be ruined, and due to villagers not being able to sell max level enchantment books, people will also need to grind for more XP because not only will they need to put it on their armor, they will also now need to combine the books together.

  • 1
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    Very bad idea.
    Not only did this change make trading more cumbersome, but the returns obtained were also smaller.
    Are you saying that a few hours of careful selection for the desired librarian is not an effort?
    In the first place, isn't finding the desired biome dependent on luck?
    This change should not be implemented.

  • 0
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    As a superflat survival player, I don't have access to those biomes and it would make some villager trades impossibe. Unless I want to explore the end for enchanted armour or spend a lot of time fishing, mending, curse of vanishing and curse of binding books would be impossible. This also applies to people with unlucky seeds, people who don't enjoy exploring, and people doing other challenges like skyblock or one chunk. Also, transporting villagers is extremely annoying, and making those distances longer makes that even worse. 

    I'm also not a fan of how the books aren't max level. A lot of people use librarians as a way to get easy gear and then continue with more interesting projects, like building or exploring. This would make getting new gear after dying more tedious.

    However, I do think that villagers are to overpowered without a change. I think the changes to curing villagers are a great idea, and I also like how not all the books are available through trading.

    I think that these aren't great, but they are a step in the right direction

  • 0
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    While I like having a guaranteed enchantment, creating a master librarian in a specific biome. The book in question should be max level and we should be able to give any master librarian an enchanted book to replace their max level trade.

  • 3
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    我认为这是一个不好的变化,它破坏了原始生存红石电路的核心内容。我们应该添加新内容来吸引玩家探索,而不是删除原始内容来强迫玩家探索。请回到原来的内容,谢谢!

     

  • 0
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    I think this is a bad change, it has destroyed the core content of the original survival Redstone circuit. We should add new content to attract players to explore, rather than deleting the original content to force players to explore. Please return to the original content, thank you!

  • 0
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    Due to the difficulty of getting jungle villagers. This should be replaced with a new enchantment akin to the power of mending. Perhaps a new elytra enchant for either additional armour bars or speed using fireworks. Unbreaking should replace sharpness which should be put in with looting

  • 5
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    Novice Librarians should be able to give all but the highest tier enchants and not be biome specific. They could however have better odds of getting specifics books when in specific biomes.

  • 4
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    请不要更改

  • 18
    Registered User commented
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    Please don't change

  • 1
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    Honestly this change is not so bad... We will say goodbye to the shops to 1 emerald, but surely there are more ways to do it. I like that it encourages exploration, but I think this is the perfect time to add the swamp and jungle villages, even if they have lower probability. I see it as a good compensation, or on the contrary something that balances what we lose and what we gain a little more. I can think of a new, simple way to transport villagers, for example. 

  • 1
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    Villager trading is too easy in its current state. I like the direction and it's worth the try. Getting top tier gear should be a bit of a grind. Right now we abuse the system to it's full extent and we have gotten too comfortable doing this. It's almost as easy as going into creative and giving yourself the specific enchantments you want. Minecraft was not meant to be that easy. It's a good first step in the right direction.

  • 0
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    Wandering Trader needs bamboo for sell.

  • 0
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    This change is really positive, With this change there will finally be exploration in a game that consists of exploring.
    And it is really positive since being with maximum enchantments in the early game is something very broken and the game progression breaks a lot.
    Plus it only affects librarian villagers so it's not that hard to get villagers from each biome for just ONE enchantment.

  • 0
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    Wandering Trader could sell sus sand/gravel with thier random content in it and make him sell it once or twice for a reasonable price.

    cuz this change would make superflat players can optain all the newly added stuff eventually.

  • 13
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    i hate it,it makes some machine doesn't working

  • 22
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    so pls don't change it pls pls pls

  • 1
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    Honestly I hate this idea. Under one condition I'm down for this. Let us who have realms CHOOSE OUR UPDATE. LET ME PLAY 1.20 or my old 1.19. Let me play it ON REALMS. STOP FORCING UPDATES ON REALMS

  • 0
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    I think its a terrible idea, this wouldnt make the process less broken, it would ruin it. villager halls are already a massive grind to get up and running in the first place and changing how and where books spawn and what level they cap at would make the whole process ten times worse and more tedious than it already is, because you couldnt get max enchants and you would either need 6 separate trading halls or spend days moving villagers thousands of blocks in order to make one that isnt half as good as a pre-update hall, or if you do go through with this make the process of getting enchants actually fun instead of the worst part of the game

  • 0
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    This is ruining the game most people don't have that much time to do the things that will be required to get good enchantments, I think this is the worst update you have ever decided on doing there is so much better things you could be fixing or updating. Leave this alone and let players have fun playing the game instead of destroying the game for everyone. Sad. Do not like anything about this update.

  • 0
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    My suggestion is for villager trade nerfing to be a toggleable option during world creation. As a builder who likes the challeng of building in survival, I build farms and trading halls as a means to an end. The end being able to build more and spend less time on resource collection. With my limited available playing time, I would rather spend it on building and not spend more time trying to deal with villagers.

    I am however all for the improved wandering trader. With improved trades, the wandering trade profession won't be the most dangerous job on minecraft.

  • 0
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    This is the worst idea you have come up with ever, please leave it the way it is already.
    I will quit playing this game if you do this, it's already a pain to work with villagers if this update actually goes through I'm out, I don't have all the time in the world to spend hours and days and months working on getting decent trades from different biomes its a terrible idea.
    The game is really going downhill lately. For real.

  • 1
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    My gut instinct was to hate it, but I decided to give it a chance, I spent a little time testing it out

    First I will look at the good things I have found about it.

    Simpler to get a specific enchantment,May encourage the use of other means of enchanting

    And now the negatives

    The main reason people use vilagers: Making full enchanted gear, is not very hard to do. this is due to a few things. First moving even one villager is really hard, let a lone multiple pairs across thousands of blocks to different biomes and zombie villagers don't spawn enough to rely on them. Secondly the anvil enchant system is bad, let me explain. with the new system villagers cannot give books that are at the highest level, requiring them to be combined before being added to the armor. this add extra exp cost needed to enchant. I did some testing, with the state of the trades if I wanted to get boots with full enchantments and I accidentally put things on in the incorrect order I would not be able to complete it.

    The final complaint is that it isn't really clear, not everyone follows Minecraft news closely, if something like this was implemented it could confuse a lot of people. there isn't a clear indication in game that things are different. oh and not all players even know swamp villagers exist.

    I do think the idea is interesting, but in its current state, it doesn't look good. 

    a simple if would be to just let them have maxed-out books

    I wish I could say more but I'm out of characters...

  • 0
    Registered User commented
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    I really don't like the direction this change is heading. I do like the bug fix preventing you from getting insanely cheap prices, and honestly, I would make it even harder to get cheap enchanted books. Even curing a villager once can give you mending for only 1 emerald. However, I think the rebalance would be far better if getting the emeralds you needed was more challenging and interesting rather than just needing to transport villagers.

    Some trades, like 4 iron ingots for an emerald, are insanely cheap for more experienced players, with most trades being nearly useless. One trade involves giving a lava bucket for an emerald. This is a really fun challenge! you need 3 iron to make the bucket, need a good source of lava, but the item doesnt stack so you need to manage your inventory to bring multiple back. But this is completely unnecessary because you can get the same emerald by just giving 4 iron. I think trades for getting emeralds should be more complicated and interesting, like the new wandering villager trades, but then also the stuff you can get in return should be worth the price.

    One trade is to give a diamond for an emerald. so why does a diamond pick with unbreaking II cost 20 or so emeralds? I don't think the core problem is that anyone can get mending, I think the core problems are that emeralds don't have a consistent value and its too easy to get crazy discounts.

    Also, if any changes are made to maximum book levels or mending, anvils should really be fixed.

  • 1
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    It’s really what players wanted! Why? I can explain! First of all Minecraft develops our creative skills, we have to create new villages that’s why it cause positive impact on gameplay. However, we have two types of villagers transportation, with boat and trolley, but it will be great if you introduce the same mechanic like a bacon or nether portal, when player need to create pyramid. If player can create house with certain blocks such as bed and when they create something, villagers can spawn near this creations. It will be new exiting experience. Also, if you introduce this mechanic, players will can share their village, these villages will be the same in their basis, but different in their outside. Thank you for your work! I hope my comment will be checked

  • 0
    Registered User commented
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    IAdd natural villages in the biomes of swamps and jungles, it is very difficult to meet a village but a clearing standing at least half in a swamp or jungle, itinerant merchants must sell valuable resources (iron, copper, gold)

  • 0
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    I feel as though the current issue with this trade is that while getting the books themselves through trading is more balanced, the process of acquiring the villagers and getting the now exponentially higher exp levels to combine books will turn many players away from using the feature at all. If these two barriers are also made easier to acommodate for this new change, the new system could actually work quite well.

  • 0
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    The philosophy behind this change is good but this is the wrong way to do it. Firstly I believe making region locked trades is a good way to encourage exploration, but cutting out access to many enchants through villagers completely undermines building up infrastructure as you’ll need to grind through enchanting table rng each time you need a single enchant . Secondly not allowing full level books to be traded for will cause players to be forced to combine books in order to max out their gear, and that would be fine if it wasn’t for the state of anvils; combining books causes a drastic increase in the levels needed in order to enchant gear, and would most likely cause players to hit the too expensive limit will enchanting, frustrating them and wasting their time.

  • 0
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    • How are players suppose to find out about jungle and swamp villagers naturally.
    • casual or non "intense" players will be punished too hard
    • Combining enchantments and using the anvil system will be more annoying. (mob farms feel required to play the game at this point)
    • villagers are frustrating to manage. this just makes you spend hours depending on your seed to find the biome to do what you were able to do before.

    This change may work with also changing how the Anvil and Enchantment table work to make the experience more fun for players. bringing some alchemy with combining objects from biomes or even the neither and end dimension to give the player what they want. easier to bring home items than bring home Villagers

  • 1
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    Hello Mojang, I hope you read this post and take it into consideration. This is my opinion on the proposed changes to librarian trades. I agree that villagers in different biomes could provide different trades, however, I believe this poses some problems for bedrock as well as Java. For starters, bedrock doesn't have nearly as many viable or good xp farms as java does, meaning combining books becomes more difficult with the changes to max book level trades. The other problem I see with this change is that biomes like snow and desert don't spawn near each other. This, combined with the changes to max book levels and master librarian trades, would mean that setting up villagers would become infinitely harder, especially on a server that may or may not have a small world border. Players that intend to play on a world long term would put in the countless hours to get the best trades(including mending from a swamp), but, Mojang, is that really what you or the players want? I think villager trading should be rebalanced in the following way: Keep the new model, but group biomes together(cold biomes offer different trades compared to warm ones). Also, allow mending and unbreaking to be more common in biomes as well as increasing the max book levels to what they are currently. This is my honest opinion. I don't want to spend an extra 10 hours trying to get the best villager trades. I also don't want to enchant  for a few hours while having bad luck. Thank you for your consideration!