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Let's talk about Calibrated Sculk Sensors!

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  • 3
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    I want two types of calibrated skulk sensors: Amethyst and Echo. Amethyst does what it does now and Echo does the opposite.

  • 6
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    I think it would be great if the sculk sensor could also detect a note block pitch. This would add so much more use for the frequency system.

  • 2
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    Great feature and idea that really helps improve a really unique and interesting feature. Seeing these new updates and improvements to the skulk sensors. And the design for the calibrated sensor; which is amazing by the way.After seeing this new skulk sensor though, I loved how amethyst was getting some new unique uses because it really needs some more use in the game. It also got me thinking about the deep dark and the skulks and how they send and receive signals. These items also really go great together and give off this kind of magical vibe, sort of like how you may feel when you first see a nether portal or an end portal. Then I thought, how cool would it be if these two items can somehow be used together to make some sort of item that can teleport the player from one teleporter to another? I know that may seem way too over powered at first, but the crafting recipe for the block could be very difficulty to complete. When you think of the warden, he seems to just appear out of no where and is almost unkillable until you have very good enchanted gear. Maybe make the warden’s health just a tad bit larger so he is harder to kill, and have him drop some sort of item like the heart of the warden or something like that. Then maybe make the next item, you need a skulk sensor, crying obsidian, and ender pearls; just a few ideas not too sure but just some items that go along well with that deep dark and skulk theme. I don’t know there’s just a lot of cool things you can do with em

  • 1
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    great feature but bad texture

  • 3
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    I've seen this said already, but the fact that the calibrated sensor cannot take a signal input from a strongpowered block is very inconvenient, if not unintuitive. This isn't an issue on Bedrock edition, but for Java players, it might be enough to dissuade many from using it. It also removes possibilities for compacting the whole system.

    The lack of strongpowering the block beneath it also feels wrong, but you can still take the sensor's signal through blocks with a comparator, so that can be acceptable.

    Its signal length isn't a problem however. It's quite fun making a system that takes inputs at multiple times the speed using pistons and wool with extra sensors.

  • 1
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    I think the calibrated sensor should look more visually distinct from the regular sensor. Perhaps if the entire top was covered in amethyst crystals rather than skulk. It'd be nice too if it made a much quieter amethyst chime sound, rather than the skulk sound, so water-logging isnt necessary.

    Perhaps to distinguish it even further it might ONLY be active when receiving a redstone signal, instead of being able to pick up any sound like the regular sensor. Additionally, maybe the vibrations passed through calibrated sensors and regular sensors do not activate one another. In this case, vibrations from a calibrated sensor might be purple instead of blue.

    And one last idea is calibrated sensors could pass the received signal strength through their vibrations by default, rather than needing an adjacent amethyst block beside it in order to do so.

  • 2
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    I would love for the goat horns to be added back into the sensor table, this will break a number of contraptions in my world. Not to mention, I would like to be able to use different goat horns for different contraptions, having a way to further differentiate sounds within groups would be nice.

  • 5
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    I think there should be another way to mute the Skulksenors. Because water in an redstone build is Dangerous and it uses to much space. Maybe right click sensor with slime or honey. This can then be undone with an axe.

  • 2
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    i love this feature it's really nice, but it can be a little better, here is my proposels :

    1 - make the cooldown much shorter: this by itself will help us have much more intricate redstone builds that cant be made otherwise or that would be painfully slow when active (like wireless fast telegrames, player position sensors, ... etc)

    2 - mute it by default or give it a much quiter new sound: waterloging it is a bit of pain when you are forced to have one side open at any time, so by making it much quiter by default we woudnt have to mess up our redstone with water !

  • 0
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    when shall these changes come to bedrock edition i mean the console version like nintendo switch, or xbox

  • 0
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    Just here to say that wandering traders and witches drinking potions/milk isn't activating sculk sensors. That would create another source of vibration signal 8 that isn't the player.

  • 0
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    I WANT CALIBRATED SCULK SENSERS ON NINTNDO SWICH VERSION OF MINECRAFT NOW!!!!!!!!!!!!!!!!!

  • 1
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    Calibrated Sculk Sensors should appear in Ancient City loot tables in 1.20. Perhaps even in the Ancient City generation itself (especially the secret teaching room).

  • 0
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    A adição dos sensor sculk calibrado foi algo que me pegou de surpresa. Eu não esperava que fosse adicionado um bloco desse tipo. Venho notando que a mojang vem aos poucos dando mais funções a itens não usados com frequência, como ametistas, cobre e favo de mel, o que é muito animador. Eu só acho que a calibragem do bloco deveria ser mais compacta

  • 3
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    It should have a second state, like comparators do.

    You should be able to use a goat horn on the calibrated sensor to lock it on to listening to a particular goat horn, and nothing else.

  • 0
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    What if the sculk sensors calibrated your account something so that using the copper block instead of amethyst could attract any scratches with the noise?

  • 1
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    I love it. It would be nice having also a Calibrated Sculk Shrieker with a calibrating input side (same as the calibrated sensor) that could be powered from the other sides to release a vibration of that specific frequency.
    I think it would make using the sensors a lot easier for coding and decoding vibrations without having to rely only on the few 7-8 frequencies that can be produced without a player interaction.

  • 1
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    This is a wonderful addition, but I am begging you to have amethyst blocks temporarily load their chunks when one duplicates a vibration so long-range soundstone would actually be viable. (as currently the sounds get eaten by unloaded chunks, breaking the whole thing if you stray away from it)

  • 3
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    I think while being able to calibrate a skulk sensor to listen for a specific frequency is an improvement, I also feel that this doesn't go far enough to make it practical in most redstone creations. The biggest reason for this being it is very impractical to code all the possible frequencies you may want the sensor to pick up using redstone, and more of it is only possible through player activity.

    However, we already have a block in the game which can be easily tuned and activated to give multiple outputs that the sensor could pick up: Note Blocks. I think either by corresponding the 15 different frequencies to a pitch the note block produces, or perhaps instead an instrument type, this would be a much easier and more practical way to make use of the calibrated skulk sensor's ability to detect and transfer different frequencies.

    Additionally, it'd also be more practical for relaying the frequency over a long distance if perhaps the calibrated sensors had a greater range than the default sensors. Or instead amethyst blocks can pick up resonated frequencies from a greater ranger than normal.

    But overall I believe these two changes would greatly enhance the practical use of the calibrated skulk sensor.

     

  • 1
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    It would be a very nice addition if a sculk sensor could detect different frequencies with note blocks based on their pitch or instrument

  • 0
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    Good idea!

  • 0
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    seria una alarma muy poderosa

     

  • 0
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    I really like it, but the 16 distance is good and bad at the same time, i don't my Redstone to work when i am far away, i could put wool , but it limits a lot of stuff
    also, 16 distance is also not bad, 
    one solution is to make it so you can shear the tendrils from both calibrated sculk and normal,so how it works is 
    in normal it hears from 16 blocks ( not sheared)
    its size decreases a bit, 8 blocks(sheared 1st time)
    when shared again it decreases to 4 blocks (sheared 2nd time)you could grow back the tendrils by feeding it bonemeal or it resets if you silk touch it 

  • 0
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    Chciałbym, żeby w blokach poleceń na wersj bedrock było tak jak na java edition, chodzi o skróty komend

     

  • 1
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    Cool idea, but I will probably not need it.

  • 0
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    Add an "Echo Block" that takes some signal strength from the side, and when activated, plays the sound that corresponds to that signal strength. It could be crafted using a Note Block and Echo Shards or Amethyst Shards, and this:

    • Gives the Echo Shard more purpose (especially in hardcore)
    • Gives the player a consistent way to make all 15 different sounds for use with the Calibrated Skulk Sensor
    • Allows storing sequences of different sounds for data storage.
  • 1
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    There should be a new redstone component that can amplify vibration sounds from amethyst blocks/sculk sensors (makes vibrations sound louder). It should be called "Amplifier".  

  • 1
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    If you are doing this than make it so that on bedrock you see 1 book page at a time.

  • 1
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    Hello everyone!

    Did you try to build remote redstone communication with the new calibrated sensor and the resonance system? If you did then you're likely to encounter a huge problem: there's no vibration of 0 frequency. The consequence is, the signal can only be transmitted in base-15, which is hard to convert between analog signals and digital signals. 

    I mean, it's not impossible to transmit hex signals even if there's no 0-frequency vibration. But this needs a clock transmitted along with the signal to indicate when is there a signal, because otherwise the receiving terminal cannot distinguish whether there is a 0 signal or there's just no signal coming in. 

    (if vibration of frequency 0 is added, there's no need to worry about the detection of it -- frequency 0 only means that the *comparator* output is 0, whereas the *default* output would still be the amplitude of the vibration)

    If any Mojang employee sees this, please consider adding 0-frequency vibrations, it'll dramatically simplify remote redstone machines!

  • 0
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    Speaking of warden stuff I think the warden should drop something special since it’s so hard to beat same for the ender dragon they deserve special items like the warden could 

    drop a item that allows you do a sonically charged shriek like the warden 

    and the dragon could drop a item that lets you shoot ender dragon breath