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AnarchyGUY I

  • Cattle eat more grass I propose to make it a little more difficult to care for livestock so that the cattle consume more grass and accordingly require a larger area for breeding. Also, calves and l...

  • Mechanics in farming need an upgrade, anyway. I propose to make the game more logical and correct, so that bread and pies need seed flour, and not just wheat (the mechanics will become slightly mor...

  • I understand that adobe needs organic residues such as straw for strength and density, but why transfer all the wheat? After all, the straw is already separated from the seeds during threshing, tha...

  • We all love to strengthen and decorate the villages of the villagers, for example, lay carpets in front of the entrance to the houses. But the villagers cannot climb into the doorway due to the hei...

  • I would like to suggest making them more similar if they are essentially the same. But if these are two different beings, then differences can be added. For example, give Vex claws instead of this ...

  • Smart creatures (illagers, skeletons, piglins...) should be able to sneak in situations:The need to climb into a low passage;Close proximity to lava or cliff;"Ranged combat" (Situation when it is b...

  • Quite peaceful use is the use of arrows. But for starters, it would be worth adding apple trees and date palms for hot areas.

  • Iron rusts, unlike gold, for example. I suggest that iron will degrade slightly faster when in contact with water (especially in sea and ocean biomes). Leather armor - also deteriorates a little fr...

  • This is quite realistic, besides it will make it possible to build something from bricks BEFORE the mine stage.

  • The cauldron will not levitate, but will be installed directly on the fire. In this case, the fire cannot be used for cooking. Instead, all types of stews can be cooked in the cauldron (the number ...