AnarchyGUY I
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Firework shot.
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A non-hostile ghost? I think it would be interesting to portray them as antique characters. They could show the way to the place of their death, treasures, structures.
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"Infinity" on the bow spends the durability of the bow, it turns out that such a totem should spend experience when activated, and not a little.
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But luck is an artificial concept. In addition, the effect cannot be tied to every mechanic in the game.
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But the game already has a large inventory. Maybe in return it's worth reducing the number of blocks in the stack?
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I have already seen a lot of feedback from the ballista. But the ballista on the cart is a worthwhile addition.
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I think it's worth waiting for the combat update first, and then adding new weapons.
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And, preferably, without unnecessary interactions with the hatch, on a separate key / combination.
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I would be more happy with the ballista.
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Debug stick.