AnarchyGUY I
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I would classify this as end-game content.
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Interesting. But this will require dynamic lighting.
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Why would? Emerald is not malleable and fragile. Unless arrowheads are quite possible.
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It may be worth adding larger individuals, so the enchantment against arthropods will be more in demand.
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Yes, you are right, a shield without an umbon and with wooden chopsticks instead of nails is possible. I would also like to be able to cover the shields with leather, cover with metal, add modules ...
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Nonsense. Emerald is not malleable and very fragile. Tools will not be better than wood. Unless arrowheads can be effective.
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Iron trapdoor. And the lock-key mechanics should be independent with the creation of a unique number (as on maps). But still, players can break anything.
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I figured if the player can't pick up the skeleton arrows, then there must be a reason. What do you think?
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Yes, at least a place with a lot of clay is useful.
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I think freezing should reduce attack speed.