OG MINECRAFTER
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We have seen many old features return to the game in recent updates, features like lanterns, lecterns, and crying obsidian. And with the upcoming update being about the underground, why not bring b...
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The Fungi Forest is a biome full of giant mushrooms and small mushrooms, basically home to a fungal overgrowth. It is a lit up biome as some mushrooms even glow and are bioluminescent. These mushro...
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Strongholds should only generate in the deep dark, with a new look and possibly having a few wardens roaming around, making your journey to the end harder.
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Spider webs should naturally generate in the caves since there are lots of webs in caves in real life. It also adds to the underground feeling and fills up the caves a little bit.
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The Miner's Pickaxe was a pickaxe used by legendary miners that roamed the underground. They are found exclusively in the chests of the structures in the deep dark. They can't be enchanted or repai...
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The Miner's Helmet was a helmet worn by legendary miners that roamed the underground. They are exclusive only in the chests in the structures of the deep dark, while being rare. You can not enchant...
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To add more strategy to mining, ore veins would be smaller at the highest spots of their generation. Diamonds, for example, would be in veins of 2 if found at the high points of it's generation, b...
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Light sources would have a very limited lifespan in the deep dark, and their light goes out in a few minutes, as the darkness consumes the light. This would make it more challenging, have the playe...
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• The Silky Shafts biome is a heavily webbed biome home to colonies of spiders. • There are spider eggs that hatch 1-4 baby spiders to attack a nearby player, webbed blocks that make the player mov...
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• The Bioluminescent Caves biome is a dark biome full of mystery, magic, and beauty. • In this biome there's bioluminescent plants, and fungi that glow when a player is near them, mysterious creatu...