Alchemist33352
Activity overview
Latest activity by Alchemist33352-
Alchemist33352 commented,
This post confuses me. I don't know where you get the information here, but I am certain there is no such thing as ancient caves. Good suggestion though!
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Alchemist33352 created a post,
I think it would be cool if you could break frost walker ice and glass by jumping on it. This would be a pretty cool mechanic. Reason: none, why: because it makes sense.
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Alchemist33352 commented,
They should also break ice!
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Alchemist33352 commented,
There are four reasons why this is extremely, extremely unlikely. 1.The warden is a mini boss, it is supposed to kill you. 2. This would basically be a dog. 3. This is overpowered. 4. In my opinion...
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Alchemist33352 commented,
is this spam? I've been seeing this same post by this same person today 4+ times.
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Alchemist33352 created a post,
This structure would be a small camp in which the wandering trader would spawn, exclusive to the spruce forest. It would be a camp with path blocks and coarse dirt around it, and have a tent, a bed...
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Alchemist33352 created a post,
There's no category about Deep Dark loot, so I'm creating one here! Basically you can just comment what loot you think should be added in the deep dark, guarded by the warden.
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Alchemist33352 commented,
The whole point of copper is to use it for utility, and the devs already said there would be no copper armor.
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Alchemist33352 commented,
It was added in the betas, but retracted because it was buggy. It'll come back soon.
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Alchemist33352 commented,
Mojang has explicitly said they don't want to give the warden a good drop, because then players would be incentivised to kill the warden, and Mojang doesn't want that.