cranzag
-
Currently shadows in Vibrant Visuals are pixel consistent which looks great, however I think it would be nice to have the option for shadows to be block sized instead of pixel sized. Everything els...
-
This isn't armor trims for nautilus armor, this is an armor trim for player armor, that makes player armor look like the stripes on a nautilus' shell. They could either be horizontal(ish) stripes, ...
-
You should be able to select multiple options for the topic of your post. For example, you can choose "Mobs, Animals, and Non-humanoids" as well as "Mounts of Mayhem". Additionally, you should be a...
-
Unlike in the Nether, clocks shouldn't spin randomly in the End. They should instead act like compasses for the End Flashes. They would point to where End Flashes are happening or are going to happen.
-
This would be a creature that eats (some?) items and breaks them down into their various crafting components. Like how smelting tools only gives you a portion of the materials back, this may not al...
-
To be clear, I am not asking for the Trident to be made exactly the same as Spears, or vice versa. I just noticed that when the trident's melee attack is used, it is swung like a sword, and I don't...
-
With the addition of copper chests, I noticed that they have a very similar design to copper trap/doors. This got me thinking that (normal) chests should be designed after their corresponding wood'...
-
When you first enter the End, all of the End Pillars should look like they are in disrepair. They would have chunks missing from them, which could be found on the floor around them. If and when the...
-
Every time the Ender Dragon is respawned using the End Fountain, the End Pillars should regenerate with different widths and heights. This would make subsequent Ender Dragon fights more interesting...
-
The beacon beam should attract certain mobs and deal them damage. I think the two mobs that should be considered are bats and phantoms. Additionally, an alternative could be having the beacon repel...