PenguinManBlue
Activity overview
Latest activity by PenguinManBlue-
PenguinManBlue commented,
That actually sounds cool, although it healing drowned might be a little OP, maybe it would just do 0 damage and act like a melee snowball?
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PenguinManBlue commented,
ExpertCoder14 the reason I did example syntax at the execute command was just for the Bedrock Edition example, because let’s be honest: are they gonna add scoreboard criteria in Bedrock Edition? If...
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PenguinManBlue commented,
ExpertCoder14 I think that what you have said is a good idea. But to clarify what you said, I am here asking for a command that would negate whether the next chain command block should run if it we...
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PenguinManBlue commented,
Acidic Wanderer? I feel like something with wanderer in it could be a cool name
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PenguinManBlue commented,
You forgot about Shift + Arrow keys
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PenguinManBlue commented,
Yes, although this should probably only be achievable through the effect command and NBT
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PenguinManBlue created a post,
There should be a onuse subcommand added to the execute command. Example syntax: /execute <target: selector> <position: x y z> use <itemName: Item | all> <command: command> When the player right cl...
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PenguinManBlue commented,
To a certain extent, but if every single block in your world tracks the UUID of the player who did it, I would imagine file sizes would grow quickly.
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PenguinManBlue commented,
No! This has a lot of potential for bad things to happen! If you don't want a summoned entity to despawn, give it a nametag!
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PenguinManBlue commented,
I think for Bedrock Edition the syntax would better be: /execute @a ~ ~ ~ chat “hello” /say You Said Hi! to stay consistent with the execute detect command