Tabarnaque8507
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For one, these ores don't look natural when taking in the new caves into account. For two, caves currently don't have easy markers for elevation. A relatively quick and easy way to help fix these t...
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I'm a huge fan of Archeology IRL, and I think this idea has a lot of potential. I think what's missing (from what we know of anyway) is a way to tie it into the other activities of the game and giv...
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The gained height in the underground makes such a bigger difference compared to raising terrain upwards! I think caves should be increased by another 32 blocks and the sky by only 32 blocks, becaus...
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Similarly to how some ores always generate hidden behind blocks or lava (like Ancient Debris in the Nether), Geodes should only spawn in isolated areas, without being exposed to cave air. Right now...
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Mountains are great, but they're only one biome. Minecraft terrain is relatively flat and somewhat repetetive, and I think it's the perfect time to introduce more variation and height elevation whe...
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I know this touches on nostalgia. Creepers have been here since survival was a thing. However, I think it's telling that Minecraft never had any other mobs in the Overworld since that could grief b...
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Copper right now doesn't really offer players many advantages, so I wanted to see if there was a way to introduce a new, original mob using the features that Copper blocks are known for. Summoning ...
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Since modifying player data can't be done with /data due to server-client desync, but it can be done with individual commands like /experience, a command for specifically modifying player data woul...
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Gold is used in brewing, rails, foods, while iron is used in redstone, transport, golems and progression; these things have a direct impact on players and provide an immediate advantage, but neithe...
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For some features of the combat snapshots, the sooner we get them the better! Additions like the changes to Tridents, the addition of Attack Range, snowballs hitting players, better bow accuracy, a...