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ExpertCoder14

  • Creeperodst658 I had a hunch that maybe those text fields used the legacy formatting system with the section sign §. Using an NBT editor to insert the codes returned negative—it seems like they tru...

  • Error5084 Terribly sorry, that was not meant to be a taunt or anything. Just a friendly reminder, because it's pretty easy to find the info I conveyed on the Minecraft Wiki on Paintings, under the ...

  • To count players and store the result in scoreboard: execute store result score playerCount data if entity @a[...] To count entities: execute store result score playerCount data if entity @e[...]

  • That's possible through advancements. You can set up an advancement with the trigger minecraft:placed_block and set it to run a function, which runs the following command: execute as @a[advancement...

  • I assume you mean swapping two players' positions, in which case this is already possible. Just tag two players Player1 and Player2, summon an armour stand at player 1 with a tag, teleport player 1...

  • Well, how else will Minecraft know the range you want to fill? If you are suggesting removing the need to enter a second trio of coordinates, how do you suggest it be replaced?

  • This has already been implemented in Java Edition by editing an armour stand's position to the target, then teleporting the player to the armour stand. Summon an armour stand with the tag tpHelp, t...

  • This is already possible using /data modify in Java Edition: /data modify entity @s SelectedItem.tag.display.Name set value '{"text":"Test"}' In Bedrock Edition, unfortunately, there isn't a fast w...

  • This is already possible with the /data modify command, but it takes three commands to work, possibly four. I'll take your second example for this one, note that storage is for NBT, not a container...

  • Commands and redstone are known not to go together well. If you are using comparators to measure signal strength as part of your command contraption, don't! A better way is to use scoreboards inste...