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Command Block Comparator Output Proportional to Limit Set

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    Commands and redstone are known not to go together well. If you are using comparators to measure signal strength as part of your command contraption, don't! A better way is to use scoreboards instead, unless your comparator ties into a redstone contraption instead of activating more commands.

    Scoreboards have a maximum of 2,147,483,647 rather than the maximum of 15 for redstone. You could do something like this:

    execute store result score FakePlayer myObjective if entity @e[type=squid]

    and then do operations based off of that scoreboard value.