ExpertCoder14
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Latest activity by ExpertCoder14-
ExpertCoder14 commented,
Please report bugs on the JIRA system.
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ExpertCoder14 commented,
BaseplateB0T Thanks for your reply. Based on your response, I believe that I have not misunderstood what your idea is talking about, rather, I believe that I may not have been clear about the issue...
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ExpertCoder14 commented,
Hi, and thanks for posting an idea! This is already possible in the Java Edition of Minecraft, using the /execute in command: execute in <dimension> run … This command sets the execution position t...
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ExpertCoder14 commented,
That makes sense, but what would you like to have done about it?
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ExpertCoder14 commented,
This would be better suited for the Blocks, Tools, and Items category.
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ExpertCoder14 commented,
Unfortunately, /tag @p remove already exists. If we were to make this, it would have to be different. I suggest /tag @p clear.
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ExpertCoder14 commented,
This has already been posted many times before on the feedback site. Please look around before posting.
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ExpertCoder14 commented,
The thing is, components and JSON aren't even used to store game data. Bedrock Edition uses NBT just like Java.
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ExpertCoder14 commented,
I'll second this post because of the ability to have it all in one function. In the meantime we could have a check before each step of the inner function: execute as @e[type=cow] at @s run say Step...
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ExpertCoder14 commented,
This post was posted in the language of Spanish. Here is the same post in English: Pillager allies That there is a way that the pillagers do not attack you and be one of them