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Andre Chen

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Latest activity by Andre Chen
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    Andre Chen commented,

    This wouldn't be an AttributeModifier, though, because it doesn't modify any attributes of the entity equipping it. Rather, there should just be a new NBT tag in the same level as the Damage tag, t...

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    Andre Chen commented,

    This is really unnecessary. You said it yourself, just rename the item with an anvil or /give the item with a custom name.

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    Andre Chen commented,

    In that case what you're looking for is a new feature because the status effect system is working perfectly fine. In the meantime might I suggest using /fill to clear a large amount of space or may...

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    Andre Chen commented,

    Minecraft automatically saves your world to disk every 3 (I think it's 3) minutes.

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    Andre Chen commented,

    This command data get entity @e[type=zombie,limit=1,sort=nearest] Health shows the health of the nearest zombie. f3 + B shows the hitboxes of all entities.

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    Andre Chen commented,

    @Alex Tyrer I think he means block entities, which are unrelated to entities like falling blocks or zombies or items. Block entities are how Minecraft stores NBT data for blocks. For example, every...

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    Andre Chen commented,

    A better idea would be to not bite off more than you can chew and type at a speed at which you can actually control what keys you press and in what order. It's unnecessary too because the command l...

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    Andre Chen commented,

    @Pascal Anema I could not agree more. I am tired of seeing people demand that Mojang make some strange, unnecessary feature that would just clutter up the game code because they couldn't be bothere...

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    Andre Chen commented,

    This is already possible through custom AttributeModifiers, which can be put on items. The Health Boost status effect also modifies the generic.maxHealth attribute. Both of these solutions work per...

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    Andre Chen commented,

    The reason the Haste effect appears to not work is that Creative mode players already instamine blocks. You can't get much faster than instant. If you're suggesting that Creative players should ins...