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Splox Fox

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Latest activity by Splox Fox
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    Splox Fox created a post,

    Item NBT Events to Trigger McFunctions

    This is how it could work: /give @p minecraft:stick{events:{onUse:{mcfunction: "my_datapack:my_use_mcfunction", preventDefault: 1b}, onPunch:{mcfunction: "my_datapack:my_punch_mcfunction", preventD...

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    Splox Fox commented,

    I think that the parameters should be headed at the top of the mcfunction like this with some character like $ starting the line to differentiate them from commands: $exampleA, exampleB And then af...

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    Splox Fox commented,

    FYI McTsts did some command trickery that allows you to convert a string to an array of characters. The only missing link is turning these characters back into a single string.

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    Splox Fox commented,

    Is there a reason why you can't just go to Options > Controls?

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    Splox Fox commented,

    To people who may be confused: this would target mobs that have died but haven't been removed from the world yet, ie when they are colored red right before they poof. This would be useful because i...

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    Splox Fox commented,

    This was rejected before because it doesn't align with Dinnerbone's agenda. Player inventory editing via direct NBT manipulation was in the game at one point, was fully functioning but was marked a...

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    Splox Fox commented,

    I suggest this command: /math <operation> Where the output can be gotten through /execute store result... <operation> would be used like this: <operation_name operands...> OR <operand operation ope...

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    Splox Fox commented,

    @e with dead mobs would be counter-intuitive (it could pick up mobs after /kill'ing them, which doesn't make sense) and also would break current datapacks. I suggesting adding a selector argument, ...

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    Splox Fox commented,

    You can use an x-ray mod to find the command blocks, but I recommend disabling them altogether and using functions instead. And yeah, "dumb hackers" can't interact with command blocks unless they a...

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    Splox Fox commented,

    +1. There's no reason that this shouldn't be in the game, and it seems like something relatively simple to implement. I'm going to build off of this and say that we should just have a minecraft.int...