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Xavier Hervy

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Latest activity by Xavier Hervy
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    Xavier Hervy commented,

    Why ?

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    Xavier Hervy commented,

    I agree with you , we need a random function. I disagree on the form, I would suggest having a random command: /random [min] [max] And using it like: /execute store result score @p randomMap run ra...

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    Xavier Hervy commented,

    You can already do this (at least in JE 1.13.2)   execute store result score @p pos_z run data get entity @p Pos[2] 1 scoreboard player add @p pos_z 3 execute store result entity @p Pos[2] double 1...

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    Xavier Hervy commented,

    I really like that, a tiny change which would make a massive difference +1

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    Xavier Hervy commented,

    I think you can do that already, for example Greater than 1: [score={text=1..}] Lesser than 1: [score={text=..1}]  

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    Xavier Hervy commented,

    Last thing I would like is advertisement in a game I bought. Don't you think we have enough advertisement in our life already?   Also when I want to see paintings, I go to the museum or the art gal...

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    Xavier Hervy commented,

    What do you mean by making a triangle or square, out of block ? Also you do not need 4 coordinate for a square, only 3 or 2 with a direction given

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    Xavier Hervy commented,

    I think the Villager Banker need a more in depth explanation on how it would work

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    Xavier Hervy created a post,

    Maps and Commands

    I would really like to be able to access to the Map data such as: Coordinate Zoom Level Markers list type ? (for example, is it a treasure map, then the outline should be draw even if the map have...

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    Xavier Hervy created a post,

    Axis-Based Distance Target Selector

    Some time I do not care about the Y axis. It would be nice if we could do:   @e[distanceXZ=..2] (only XZ plan) @e[distanceXY=..2] @e[distanceYZ=..2] and even: @e[distanceX=..2] @e[distanceY=..2] @e...