MukiTanuki
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Copper being renewable is awesome... but the rates you get it from Drowned mobs at are horrendously low and impractical to be farmed at, especially compared to gold or iron farms. A big reason why ...
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With the sculk sensor being able to detect so many things, I suggest that landing on/walking on wool/carpets should not send signals to the sculk sensors. It's very difficult to avoid vibration "co...
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What There are many problems with the current format of some datapack files that cause compatibility issues. Attempting to add certain files or features using them will instantly make 2 datapacks ...
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In previous versions of the game, magma blocks were able to store light levels when placed near a light source. This was removed at some point and was extremely useful for creating ambient light...
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with the changes in 20w12a fishing was changed to allow a more balanced approach to fishing. My idea here is to finally implement the luck/unluck potions into the vanilla game (and possibly rename...
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In 20w10a the ability for item frames to be invisible was added. The feedback here is to allow Invisible Armor Stands to NOT be invulnerable by default, like item frames with the Invisible:1b tag....
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A crafting table that keeps its inventory and you can hopper items in and out of it.
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With an increasing number of id's withing the game becoming strings instead of values, I feel like it might be a good idea to add filter expressions to use within /date get and /execute store. It'...
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This would be a way to automatically assign player_head items using loot table without having to put in individual names of players. This loot table entry would look something like this: {"type": "...
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The command: /inputraw <rawJSON>This works similarly to the /tellraw command with a huge difference:It parses the input out to plain text then attempts to run it as if it was entered as a command....