ujacob41
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The new Vault block is planned, so there could be a maximum of 2 uses per player, with the second use requiring 2 trial keys.
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As a graphics setting, this controls whether the entity shadows are rendered as dodecagons instead of circles. The value is false by default on Java Edition, and true by default on Bedrock Edition....
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Controls whether cake slices are depleted or not when eaten. False by default. It is a cheats only gamerule. If true, the player can still restore hunger from cake slices without deducting cake sli...
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Controls whether all players are undead or not. Like undead mobs, if the gamerule is set to true, players would burn in sunlight, are harmed by health potions and healed by harming potions, take mo...
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A wood type that is found in the deep dark, there are chests made of this wood found in ancient cities. It can be covered in sculk. The sapling can be found in ancient cities.
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This changes the Overworld-Nether ratio. Only the second number in the ratio can be set, but the number must be an integer. Default value is 8 when created in Bedrock, but the default can be 3, 6 o...
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It is a small chamber with potions of luck. The chests have either OP loot or basic loot. There are also cauldrons filled with potions of luck, something that can only be created on Legacy Console...
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When trial chambers were first announced, they had trapdoors on the ground in many chamber rooms. The trapdoor traps add challenge to the trial and maybe the pit under them should be lava.
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The sound should be entity.zombie.attack_iron_door from entity.zombie.attack_wooden_door, since copper doors are made of metal.
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It has all the features of the new Realms Stories in Bedrock Edition. Realms Stories features include: The Story Feed - lets you share your gameplay moments with your Realm members. The Timeline -...