If you'd like to see existing mods come to the Bedrock platform, please contact the talented community creators of these mods and ask them to take a look at the modding API documentation at http://aka.ms/minecraftaddons Bugs, requests for specific existing mods, feature lists, and support issues will be removed. Please put mashup requests and copyrighted content requests in Marketplace.

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235votes
(Start Here) Welcome to the Add-Ons Feedback Area Pinned
550votes
Transfer Addons for all platforms under review
394votes
An Official Add-on Site
208votes
Add .mcskin
114votes
Add-ons App
98votes
add-on items should be available to the creative inventory.
82votes
[Bedrock Edition] Scripting and designing HUDs w/Add-ons
71votes
mcfiles browser, Xbox one Bedrock (was: xbox addons)
57votes
biomes_sky_client.json To Resource Packs
53votes
Custom Dimensions
41votes
Add Custom Fonts OTF, .TTF, and .FNT to (Resource Packs)
39votes
Add an option to Reload/Refresh for behavior & resource packs (Feature Request)
37votes
29votes
Armor for addons
26votes
A decent add-on API documentation
26votes
Addons for everyone, including beta testers
21votes
Addon Tutorials
18votes
17votes
Please make downloading Addon packs easier on Xbox One.
17votes
Improve the Subpack System (Very Specific With Examples, Please Read)
15votes
Add Nether Cubemap To The Resource Packs
15votes
Additional File compatibility (was: files on bedrock)
14votes
add ons support the obj model
13votes
Players Can Access Entity's Inventory
12votes
Add "workstation" or "job_site" to the villager v2 behavior file
12votes
add-ons are useless in current form
11votes
Addons should allow the creation of custom gamemodes
10votes
Command Trigger Event Entity Component
9votes
Add-on api changes and needs
5votes
Allow creators to encrypt their packs to prevent plagiarism