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Let's talk about Camels!

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  • 12
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    Amazing mob! I would say that the eyes should go back to the "common" passive mob concept to make it feel more like classic minecraft. Also since this is a two seated mob, possibly having it require two saddles or a crafting recipe where you put two saddles and some string together to make a "camel saddle"

  • 57
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    I have a few comments for camels:

    1. Camels walking animation is inconistent with real life. Camels move two legs on the same side at once when walking in real life.

    2. Camels should be able to have a carpet placed on them just like llamas. Do I need to explain why?

    3. Camels should also be able to carry chests and wear armour. Because in real life, camels were used in warfare, and used to carry goods.

    4. Horses should be spooked by camels and attempt to run away from them. In real life, camels spook horses because of their smell.

  • 53
    Registered User commented
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    If two people ride the Camel, then there should be two spots for two saddles instead of just using one saddle for both people.

  • 15
    Registered User commented
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    I like the dashing ability of the camel, but it'd be nice if the cooldown was more visual than it already is, instead of just switching to a boss bar texture until it unlocks, perhaps have it function as a timer counting down?

  • 86
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    there should be an option to put storage on camels because that is something i see camels used for a lot, and there should be a max of 1 player on it with the storage, similar to how chest boats work. if 2 chests or some other storage are on it, then it cant be ridden until you get the storage off the camel

  • 118
    Registered User commented
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    There should be an Easter egg/secret that, when breeding camels, it has a 1/50 chance of making a Bactrian camel (two humps)

    the non-feral Bactrian camel still exits in the wild (gobi desert) and is critically endangered. Adding it to the game could raise awareness

  • 17
    Registered User commented
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    Please increase camel sprint ability it feels too much weaker than the horse right now.

  • 44
    Registered User commented
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    Perhaps a Bundle could be attached to either or both sides of a camel's saddle to give it storage similar to chests with donkey, mules, and llamas. Perhaps a drawback to this is that it fills the second seat so that you can only have one rider like a chest boat.

  • 10
    Registered User commented
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    Villagers should be able to ride camels making the player able to easier move them while also allowing interaction between the two mobs.

  • 21
    Registered User commented
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    Will we be able to milk camels? 

  • 11
    Registered User commented
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    When a camel dies, it should drop Leather with rates comparable to horses. Should they also drop Beef as well? Perhaps a new meat item? Perhaps this new meat item has a higher saturation rate than beef but restores less HP.

  • 36
    Registered User commented
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    I think the camel walking and running noises should be different from horses, maybe a little deeper in sound but just a suggestion.

  • 21
    Registered User commented
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    With camels added it could be a good opportunity to make Wandering Traders more interesting. Depending on the biome type, the Wandering Trader could spawn with different animals. In the warm biomes they would have camels, in cold biomes it could be llamas and in temperate biomes donkeys, horses and/or mules could be used.  Different skin textures and trades could be given to the Wandering Trader as well depending on the biome.

  • 24
    Registered User commented
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    I think the camel should require a saddle for each person. Other than that, it feels like a viable alternative to horses which is great.

  • 11
    Registered User commented
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    It would be cool if the dashing ability would knock back and slightly damage any mobs you dash into. It feels weird to dash straight through a group of zombies while riding such a large animal and having it not do anything.

  • 4
    Registered User commented
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    The y velocity of the dash ability of the camel should be positive not zero / nearly zero

  • 7
    Registered User commented
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    Since it's still complicated or random to find saddles and the camel uses them too, wouldn't it be fairer to finally allow us to craft them ?

  • 9
    Registered User commented
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    People want it to have storage, but that would be imbalance and overtake needing the mounts that do have that ability. So maybe no storage option.

  • 27
    Registered User commented
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    Camels should require being tamed with cactus first, like with most other mounts.

  • 5
    Registered User commented
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    When riding the camel, if your head clips into a block (for instance when you ride through a 3 block high gap) the camel's speed slows down drastically. This really becomes an issue when you clip your head inside of a solid block and start suffocating, as it becomes a lot harder to get out.

    Also, using camels to get around feels pretty cumbersome, it's slower than horses, can't jump up multiple blocks, can't fit through gaps lower than 3 blocks and you dismount when you fall in water. The only real benefit is that you're safer against melee mobs, but horses are usually fast enough to avoid those already. Maybe consider giving the camel a swimming/floating ability? The Kharai species of camel is a species of camel that can actually swim, so it might be fitting.

  • 4
    Registered User commented
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    Camels should stop near water to drink it. They will first kick you off, go to the water source, and drink it for 30 seconds. The water source would be gone, and the camel would not be allowed to drink water for another 10 minutes.

  • 5
    Registered User commented
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    I really think the Camel could transport mobs such as Villagers on the 2nd seat! No more Boat/Lead/Villagers transport, and mob transport become more accessible and easy for everyone!

    Maybe when the Camel sits, you can push a Villager into it and it takes seat?!

    I hope this gets implemented, mob transport is a nightmare right now.

  • 8
    Registered User commented
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    1. Why would I use a camel instead of elytra?
    2. Their animation is just terrible.

  • 1
    Registered User commented
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    Camels are presently walking the wrong way; they are moving their legs like horses instead of like camels.

  • 14
    Registered User commented
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    Maybe they should be able to scale at most 2-blocks, since they can't jump but are the tallest mount.

  • 1
    Registered User commented
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    https://feedback.minecraft.net/hc/en-us/community/posts/9989971234829/comments/10005716056461
    because elytra are a lot harder to obtain. Everyone is not professionals

  • 1
    Registered User commented
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    https://feedback.minecraft.net/hc/en-us/community/posts/9989971234829/comments/9996814549645
    there might already be two saddles, you cannot see at this angle of the screenshot. one in front and one behind the hump.

  • 3
    Registered User commented
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    camels should be able to be formed into a caravan, like Llama, but with less camels following one leashed camel. Also, players should be able to sit on all the camels in the caravan, and the first person with the lead will control all of them, unless the riders divert elsewhere. However, they should not carry any chests or storage spaces, as there would be no use of Llama. camels should be able to give powerful kicks, and can stun and damage mobs, if it was attacked. It should have a larger radius and damage several mobs next to its leg(s).

  • 31
    Registered User commented
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    So i was riding on my camel and as we all know, zombies can't reach you while riding it unless it stands a block higher than you but the weird part (atleast i find it weird) is that enderman also cant reach you whilst they are tall enough to reach you

     

  • 1
    Registered User commented
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    Soy un usuario y jugador de minecraft, les digo que en Bedrock los camellos no pueden saltar los bloques al caminar, así como el jugador lo hace, sube sólo con enrredaderas los bloques, arreglen ese fallo pues en Java si pueden hacerlo.