I feel a Suffocation Potion (Brewed by adding a Fermented Spider Eye to a Potion of Water Breathing), could be very interesting for gameplay, and could very well ease up mob encounters. If this is considered too powerful, it might be a good idea to make the effect last for as long as it takes to only take away a certain amount of health, as opposed to entirely killing a player. This could bring a new gameplay dynamic to potions.
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