Usually, players want to get 30 Experience Levels to get the highest level enchant on their item, or want up to 50 Levels to use their item on an anvil.
Although this is a good system, the rate of Experience needed to get these high levels is too slow, as you need hundreds, or thousands of EXP in order to get there. In the end, it's not really that fun to do. Here's what I suggest:
Buffing EXP Gain Methods
The main sources of EXP are killing monsters or mining. Even though I agree all sources of EXP should be buffed, these methods will give an idea towards it.

Monsters [Average]
Original: 5 EXP + 13 (Only if wearing equipment)
Suggested: 8 EXP + 14

Monsters [Dangerous (Baby Zombies, Ravagers, etc.)]
Original: 10 EXP / 20 EXP
Suggested: 15 EXP / 30 EXP

Ores
NOTE: This is focused towards ores people mainly find. Some ore groups may come in massive numbers, and each ore's EXP was buffed accordingly.
Coal / Nether Gold
02 EXP (Original) > 23 EXP (Suggested)
Lapis / Redstone / Nether Quartz
15 or 25 EXP (Original) > 36 EXP (Suggested)
Skulk / Other Variants
1 or 5 EXP (Original) > 2 or 7 EXP (Suggested)
Either way, EXP gain is too slow for the amount of trying to get over 30 Levels, and can be really draining to do. Buffing EXP gain can make the process of getting that high of a level much less more tedious than it should be.
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