Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

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A solution to the inventory problem: Pocket dimension

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    Registered User commented
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    No loading screen puts strain on computing systems as it has to constantly load it btw

    Unbreakable block breakers exist already so...

    I find this too complicated and not Mincraft-like

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    Registered User commented
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    i really like the idea of pocket dimensions. Maybe some sort of passive astetic mobs could spawn in there? I imagine some sort of purple magma cube on two legs, or the same but floating, and a bit like the glare.  And then you need to put like a specific order of items in the shulker end chest to like make sure you get to that precise dimension, and get your items back. But there should be some sort of way to not make it as OP cuz like infinite room every where is just not that balanced some of my ideas would be to like have some sort of mobs that steal your items, or what i like better is that it costs something to get in the dimension, lapiz lazuli would be the perfect fit. Maybe some other magic-like items like redstone, amethyst, sculk shards, blaze rods and more. More expensive ones like sculk shards and blaze rods should give you more room, and maybe some special blocks, that only spawn when you do that. Great idea!

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    Registered User commented
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    Previous commenters don't seem to get the idea at all. The pocket dimension as outlined here makes the player's storage system portable, making this a huge upgrade to the value of investing a lot of effort into the storage system, like building an item sorter, and also adds value to having multiple bases in different biomes. Currently, the maximum amount of stuff a player can bring with them to a new location is one player inventory + one chest boat + one Ender Chest, all full of Shulker boxes. With the pocket dimension, that amount becomes infinite. Late game players would be incentivized to create a lot of empty space in the pocket dimension, to build more and more of their base there. This would enable a fully nomadic play style without sacrificing the amenities of a base. It would be a lot easier to keep old worlds alive and move from place to place as biomes get updated.