Sharpness and Protection are easily the most common enchantments that players use on their tools and armor when it comes to combat, whether it be PvP or PvE. After all, why would you not pick them when they add an across-the-board buff? As useful as these enchantments are, I believe they present two overlooked issues that take away from the overall design of the game, and I will talk about them seperately.
I will be starting with the effect that these two enchantments have on the DIFFICULTY of the game. Minecraft, while not meant to be a particularly challenging experience, is also far too easy and lacks a balance. Regardless of the whether you are playing on Bedrock or Java, easy or hard, Minecraft lacks challenge when it comes to combat. I believe that removing the sharpness and protection enchantments, or nerfing/reworking them at the least, would add to overall challenge of the game and allow the player to present more creative approaches to combat than run up to a move and spam your sword.
My second point is one related not to the difficulty of the game, but an illusion of choice that is present when enchanting your tools due to the inclusion of the sharpness and protection enchantments. You see, these two enchants are both the most powerful and common enchants used for combat, making them basically the main required enchantment for every weapon or armor piece you have, which bars you from ever really giving the other enchantments, like blast protection, a chance.
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