Problem:
Sonic attack is annoying and forces player into specific playstyle.
Players will cheese the game.
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Solution Pt. 1:
Sonic attack should acquire explosive properties.
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What does it mean?
It means the warden will project rays in a cone capable of engaging multiple entities and destroying "hard" blocks. (glass, stone, obsidian, and other pickaxe harvested blocks are hard)
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Advantages:
-Player can duck attack by hiding behind obstacles.
--Grants player agency and thus seems less unfair.
--Easier to run away.
-Efficacy of shield (and armor) would be more logically consistent.
--How does a thin plank of wood stop a soundwave capable of penetrating several meters of debris?
-Explosive knockback would stop pillaring attempts.
-The warden is meant to be a natural disaster, why should it be limited to the flesh of man?
-Ability to instantly break obsidian may lead to interesting speedrun opportunities.
--The warden can't be used in a mob farm.
-It's cool.
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Disadvantages:
-Destructive nature of unstoppable monster may lead to griefing.
-Not sure how soundwaves of disintegration is anymore logical than what we have now.
-"Soft" blocks unaffected.
--This is a segue.
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Solution Pt. 2:
Warden should gain ability to "excavate" soft blocks.
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What does it mean?
The warden can instantly break any soft blocks upon contact with it's hitbox.
(wool, dirt, sand, leaves, anything that can be broken by hand or axe)
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-Movement of warden would be harder to impede.
-Warden would become immune to suffocation.
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