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402

TNT Explosions-XP Feedback (Snapshot 22w17a)

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  • 1
    Registered User commented
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    me parece una buena idea, espero que llegue a
    Minecraft Bedrock

  • 2
    Registered User commented
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    I think it can be a good idea to make xp drop from all TNT explosion, even from the TNT activated automatically. The only block which can be use for farm with this feature is the sculk, and it doesn't drop a lot of experience so it isn't really over-powered in survival. It can improve parity between java and bedrock too.

  • 2
    Registered User commented
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    I think TNT from all activating ways should drop xp, less xp than a bloc destroy by a player !

  • 2
    Registered User commented
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    very good!

     

  • 1
    Registered User commented
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    Me parece una idea industrial que mejoraría el sistema técnico de minecrastf 

  • 0
    Registered User commented
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    This would make the passive xp farm use of sculk worthless. After all, you'd need to use an autoclicker to destroy the blocks to get the xp one way or another, which is no better than just using an autoclicker on a traditional xp farm.

  • 1
    Registered User commented
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    This is such a bizzare change to me, sculk blocks were a very good replacement for the Zombie Piglin AFK xp farms. But with this change, there really is no good point to save the xp from your mob farms into sculk blocks. Why would you bother to convert mobs into sculk, just so that you have to manually mine the sculk to get the xp? Skip the middle man and kill the mobs yourself. 

    I was looking forward to designing some new afk experience contraptions to utilise the new sculk feature, and I didn't actually realise this change had occured until I'd built an intial design in creative and realised the sculk blocks weren't dropping experience. Please revert if possible, at least for the sculk blocks, the others don't matter as much.