Suggestions (1-6):
1) Warden prioritizes players over other entities in range, giving the player a higher threat level and make anything the player does cause the warden to anger and locate them more quickly ignoring other entities.
2) Make skulk sensors have a connection to wardens. If a player leaves the wardens range but triggers a skulk sensor any nearby wardens will immediately know the players location and head that direction.
3) Wardens burrow up from the ground, why can’t they burrow through blocks to get to the player? If the player is on the other side of a wall and the warden can’t get around it quickly, just have it burrow or phase through the wall to the other side.
4) Make wardens heavy like iron golems so they sink in water and lava but can swim up to players if a player is above them, but their movement is unaffected or minimally affected while in liquid so they can still move quickly.
5) A warden spawning in is accompanied by skulk vines (or something like that) that spread out from the spawn location and entangle moving entities holding them for a short duration.
6) Add a "Skulk Snare" block that will have skulk vines (or something similar) appear around a detected entity nearby and hold them for a short duration or force the player to break free.
I think these would be excellent additions to further add to the danger of facing a warden. Players should truly fear spawning one.
Please sign in to leave a comment.
0 Comments