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Discuss biomes and dimensions, including existing areas of the game and ideas for new ones. Share feedback on world generation, exploration, environmental features, and unique experiences players can discover.

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make dripstone caves less common/mesa gold ore generation to override it

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    I've noticed similar things with Mountain biomes where Emerald Ore generates. What they need is some way to blend them together, so if a Dripstone Cave is under a Mesa it's still possible for the extra gold to generate or something.

    (I've never had the problem of Dripstone Caves being too common though, I think it's just that when they do generate they're huge so it seems common but it's really all the same cave).